Honestly as a Fighter player I like both, for practical reasons mostly but at the same time shows my character as relatively flexible. Ranged can be satisfying because some enemies are too cowardly or too clever for their own good, so what if they run/fly away...they're getting an arrow/bolt in...
I played a Champion for the longest time, since it was the Warrior during the playtest. After playing it for so long I tried a different subclass, unfortunately though it was neither of the ones listed here because honestly I don't like any of them. I disliked the Champion the least so that's...
In terms of out of combat abilities for Fighters I look to the Monster Hunter (Gothic Heroes UA) for inspiration for they have a unique function they can do with their SD. They can add a SD to any (Wisdom) Insight check to determine if someone is lying to them or add a SD to any (Wisdom)...
I'm disappointed it became a Ranger subclass, nothing wrong with it being Fighter but oh well. At least I can still play the Monster Hunter in the game I'm a part of.
I'm disappointed it became a Ranger subclass, nothing wrong with it being Fighter but oh well. At least I can still play the Monster Hunter in the game I'm a part of.
I'll just agree to disagree, at the end of the day I like what I have as a Monster Hunter and appreciate it as the Fighter subclass that it is. I would hate for it to be a class on its own or heaven forbid it being a subclass for some other class like Ranger. Bad enough there isn't enough flavor...
I won't lie the UA subclasses for Fighters are interesting, I'm currently playing a Monster Hunter and it's fun! I'll admit I felt a bit disappointed about said class' subclasses, Champion? I disagree with the way it's done. Battlemaster? Not bad but not for me. Eldritch Knight? Not into that...
I have a current Fighter at the moment who just hit level 3, took Monster Hunter as his archetype. He's basically a wanderer who's been all over the place, seen some things and met all kinds of people. Growing up as a hunter nomad makes him self sufficient for all his basic needs, while he can...
Honestly the way weapon switching works in 5E just doesn't help at all. Going into houserule territory I'd say make it so you can swap a weapon 1/turn regardless of whether's it's two handed, one handed etc. So instead of just dropping it you put your greatsword away, pull out your bow and boom...
Fighter. I may have my irks about the way it's presented in 5E but at the end of the day it's what I like. Second choice would be either a Barbarian, Paladin or Ranger depending on concept.
I voted mostly satisfied with a few tweaks, I've been playing Fighters since 3rd so I don't have nearly the tenure of some people on these boards. That being said for me the Fighter does what it's supposed to, however in high level play as I've experienced it's pretty clear to see just what I...
Amatiel Alright, might want to reword that then. Something like:
*You can use your Stone's Endurance ability as a reaction even if a situation would deny you your reaction.
This way things like surprise and even abilities of monsters/spells etc. that would deny a reaction do not deny you your...
Honestly I don't know where the idea came from, however I view that little box as completely optional, just because it's there doesn't mean it needs to be filled. Not every character is going to have some kind of deity/god they believe in, after all some people are born into environs that do not...
If I could change the Fighter I'd get rid of superiority die in general, to me adding that much more dice resolution just to do an attack is not welcome in my eyes. I'd rather have actual mechanics that change my Fighter based on subclass while making said subclasses flavorful and evocative. For...