Recent content by tetrasodium

  1. tetrasodium

    D&D General So how do Half-Elfs feel different to Elfs?

    Elves might live there among humans for a bit, but it could never be like living among their fellow elves. That's important because It's the difference between how humans bond with each other and bond with pet dogs &cats pet guppies and brine shrimp. Elves can't help but immediately put every...
  2. tetrasodium

    D&D General So how do Half-Elfs feel different to Elfs?

    Yes That was compounded by how there was a big benefit for most elf PCs to start at the last age category (at least in 2e & 3.x) 2e * –1 Str/Con; +1 Int/Wis ** –2 Str/Dex, –1 Con; +1 Wis *** –1 Str/Dex/Con; +1 Int/Wis 3.x 1 At middle age, –1 to Str, Dex, and Con; +1 to Int, Wis, and Cha. 2...
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    1769384176703.png

  4. tetrasodium

    D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

    Simpler is not necessarily the same as simple though.
  5. tetrasodium

    D&D General So how do Half-Elfs feel different to Elfs?

    I don't think that 5e elf lives long enough for the two to really feel all that different. The old 1500-3000+(?)∆ year lifespan really made them feel different in play when the elf player could ask the gm what they remember about living in the old kingdom or whatever. If I wanted to widen the...
  6. tetrasodium

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    This is silly Yes that's not how d&d works in actual play where players can proactively make choices to take actions that a reader or viewer could not. What you're describing is how novels movies and other forms of passively consumed fornsof entertainment work. It doesn't matter if someone...
  7. tetrasodium

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    You very badly missed the entire discussion. A blatantly incorrect rules assertion of needing to reserve a 3rd level spell slot for the party to use tiny hut was stated. Tiny hut is a ritual spell... When that was pointed out it shifted to more rules hyper technicalities talk about how a...
  8. tetrasodium

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    No I did not, it's just irrelevant to the context. The post in question was not an isolated thing made absent any context as you are painting it. That context goes back to 47 or so
  9. tetrasodium

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    That sounds like a completely unrecognizable game session where the entire thing takes place locked in turn based tactical initiative. It's not hard at all for players to create an out of combat situation where they can expect that much time without interruptions . Take post 49 as an example
  10. tetrasodium

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    While 5e may have been designed with the expectation that every session of every campaign ever run would look more like half minute hero than any edition of d&d to ever see print before I get think that having not one of wotc's hardcover adventures operating under such strict time constraints is...
  11. tetrasodium

    D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

    I agree, but that was not my point or reason for bringing it up. Something very close to (or identical to) the cookie cutter that forged those players of mine is frequently used to justify things like power level parity and easy use of powerful features under the assumption that the player of a...
  12. tetrasodium

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    Yup Not at all, but writing through melatonin right now. There's nothing wrong with homebrew changes, just that a poll like this gets more benefit from the details behind why and how those changes are made than numbers go up on a poll.
  13. tetrasodium

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    I think that the survey question & answer options leaves interpretation to a realm I think is probably a bit too subjective on what constitutes "easy" and "super hard" when compared to other systems and systems with less explosive recovery, but not sure how I'd change that. With that said I'm...
  14. tetrasodium

    D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

    Bad idea. Give it class specific abilities tied to class level for scaling like multi attack rather than auto scaling cantrips tied to Character level and cantrips that need to serve !"simple" casters or it makes a mess for new cantrips/cantrip modifications and turns into dip candy when its...
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