Recent content by tetrasodium

  1. tetrasodium

    D&D 5E (2024) This Feels Like 4E

    Yes. Explicitly clear Is Jeremy Crawford in the weapon mastery announcement video itself not authoritative enough source for you on what people keep telling you wotc said about weapon masteries during the playtest?
  2. tetrasodium

    D&D 5E (2024) This Feels Like 4E

    Wotc was very clear that weapon juggling and irrelivant carry capacity was the intended design. Can you quote any rule not being used Rules As Written --AND-- Rules As Intended by weapon juggling?
  3. tetrasodium

    D&D 5E (2024) This Feels Like 4E

    What the gm can do in the context of players juggling weapons at no action economy cost with no meaningful hit to inventory because the rules guarantee it until the gm comes off as adversarial by nerfing something still depends on the players though.
  4. tetrasodium

    D&D 5E (2024) This Feels Like 4E

    The trouble with weapon juggling is not one of imagination. It doesn't matter to the player behind your wizard how Moe Larry and curly imagine their weapon juggling, it's a mind numbing delay that is largely just gratuitous excess rather than something making a big improvement in the fight's...
  5. tetrasodium

    D&D 5E (2024) This Feels Like 4E

    Well I did that all the way back in post 29. You just didn't think it to be relevant & your reply was more in a different direction so I pointed out the omission 116. Their that gives them financial incentiveto not look at the rules through a lens of "what do the rules allow" while their...
  6. tetrasodium

    D&D 5E (2024) This Feels Like 4E

    I can understand that but he's not doing that in a vacuum, that's the horrendous problem in using him as an example base rules or what is a reasonable target for the average gm with an average table. The average player is not a skilled actor with a strong financial incentive to make it work...
  7. tetrasodium

    D&D 5E (2024) This Feels Like 4E

    There was a behind the curtain side bar that talked about setting appropriate values on pg300 of the 3.5 mm. I have an old post here that copies what it said, I'd be shocked if PF didn't have a similar bit of guidance somewhere but not going to hunt. Depending on how you built encounters &...
  8. tetrasodium

    D&D 5E (2024) This Feels Like 4E

    I wasn't as clear in 105 as it felt while typing it so no reason to fret :D. That bold bit is the problem in 5e's implementation. It does away with the reasons swapping from one primary to a second primary weapon for the fight were sometimes situationally optimal & changed it so swapping between...
  9. tetrasodium

    D&D 5E (2024) This Feels Like 4E

    the bloodsport video was linked more to show an example of stupid weapon switching since that was pretty much being done constantly though that movie. I considered linking up like the ~10 minute equilibrium final fight clip a dagger scene from shadow & bone that I couldn't find & others that...
  10. tetrasodium

    D&D 5E (2024) This Feels Like 4E

    Bloodsport (irdis Alba), suicide squad If I were willing to keep looking I'm sure I could find more not coming to mind. The trouble with design tuned to simply chanting enable enable enable on endless loop is that it becomes routine and swings around to comedy then crashes into farce farce...
  11. tetrasodium

    D&D 5E (2024) This Feels Like 4E

    Id say that it's obviously intended. Pretty sure that Crawford even talked about them not locking down the hand slot and leaving it open so players can something or other. This whole thing is the consequence of a second deliberate design choice to ensure that an important system is largely...
  12. tetrasodium

    D&D 5E (2024) This Feels Like 4E

    This from the poster who thinks their own personal circle is more "mass market" than multiple tables assembled from folks pulled from multiple tables at an flgs AL night. I've also tried to point out a few times to you that the first time I saw it I was a player who obviously wouldn't have...
  13. tetrasodium

    D&D 5E (2024) This Feels Like 4E

    That's where the not a single player game distinction is so important. Something can be fun for a subset of players because they are actively involved in doing something while the others are totally uninvolved not impacted and are just sitting around twiddling their thumbs waiting for half the...
  14. tetrasodium

    D&D 5E (2024) This Feels Like 4E

    Actually doing it & I'm not the only one who has complained about it, the question is dismissive and unreasonable. Your question is kinda demonstrating why "my players don't do that [so I won't even consider them doing it for discussion purposes] must be a you/your player problem 😍the thing is...
  15. tetrasodium

    D&D 5E (2024) This Feels Like 4E

    Really? Fun police? An at will time suck design that depends on someone at the table to be the jerk who is digging out the fun police badge to moderate the designed in time wasting excess is absolutely a problem of design.
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