Recent content by tetrasodium

  1. tetrasodium

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    Why would players need to know when a combat will happen? They can simply predict that one is likely to happen eventually and be certain that it doesn't matter given the current rules It's not hard to grasp what I wrote Seems pretty basic English. Is the problem perhaps that you did not read...
  2. tetrasodium

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    Why would you think so poorly of the average player that there would even be a need to wonder how players could make those sorts of connections? That "crystal ball" is simply the fact that most players are human. Despite all of the tropes & memes that sometimes get tossed around about players...
  3. tetrasodium

    D&D 5E (2024) No 5.5 AP Yet?

    Those structural problems are often the result of choices made to cater content to readers. Taking your CoS example, there is an NPC who shows up in a few places (sort of a paladin/monster Hunter type∆) the first time you see him there is not even a hint for the gm about his purpose or what...
  4. tetrasodium

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    That bold bit is the part I was saying that your earlier post was missing. Absent that sort of clarity it leaves the reader to guess what you might be referring to in the exhaustion rules.
  5. tetrasodium

    D&D 5E (2024) No 5.5 AP Yet?

    Florida in general has a somewhat older skew in its population compared to a lot of other states Here in my corner of south Florida id guess that the ages skew a couple decades higher id peg the gap somewhere between 30something and 40 something. We have a couple regular younger...
  6. tetrasodium

    D&D 5E (2024) No 5.5 AP Yet?

    That aligns with my experience too. There's a definite age gap between the average gm age and average player age among the regulars who show up to run/play AL at the flgs where I ran AL for years.
  7. tetrasodium

    D&D 5E (2024) No 5.5 AP Yet?

    Campaign length adventures need to have some degree of pull apart support --OR-- they need to very explicitly define themselves as a railroad where the players lack agency to make choices that could result in them going around X ignoring Y and jumping straight to P before spending wayyyyyy more...
  8. tetrasodium

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    What you complain is putting words in your mouth is simply pointing out why your suggestions consistently ignore the problem scenario being discussed and are incapable of manifesting as the solutions you present them as being. I agree that it's not the GM's "job to care about story", but when...
  9. tetrasodium

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    Maybe when the players are abusing Long rests with long rest classes or still at low levels. Gritty realism ceases to be all that useful when players are abusing short rests with short rest classes as those short rest classes gain levels & progress into late tier2 or tier3+ levels. If anything...
  10. tetrasodium

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    You just created a 24hour tiny hut with an 11 minute cast time that uses no spell slot & the warlock's Hex spell now lasts eight times longer but the warlock is getting seven of those overnight 8 hour gritty short rests to the wizard/cleric/paladin/druid/etc's adventuring days. It seems easy in...
  11. tetrasodium

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    I'm going to comment on this because it's central to the point I keep making that you keep completely ignoring in order to blame the GM for not doing better at one thing or another until the players choose to start caring. In the past the GM had mechanical reasons why the players feel like they...
  12. tetrasodium

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    This is circular. If the players don't care about the fiction because their pcs need anything from the world and no longer need to worry about the complications of past rest/recovery implementations they should care about it when it's called "story"....your showing why wotc is long overdue for...
  13. tetrasodium

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    Are you for real suggesting that a problem caused by a badly incentivized rest system that depends on players choosing to decide they want the be the jerk who says no to their party members not caring about any of that or is this advice for a different edition where PC's need stuff from the...
  14. tetrasodium

    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    It should not be confusing at all if you acknowledge the rules and what behavior they incentivize given class design. Critically is that the bold bit has no mechanical reason to occur as the party moves beyond tier1 and lower tierß of play when short rest class resource pools begin to explode...
  15. tetrasodium

    D&D 5E (2024) No 5.5 AP Yet?

    I think that there is a qualitative difference between the Paizo APs & the wotc HC adventures. The biggest and most important difference is that one is very much designed for the GM to run it and maybe includes a section with player options. In contrast though, the other places servicing a...
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