Unless your dex was like 30 or something it probably wasn't a significant loss of function dropping it to ten. Even if it was 30 that raises the question of how the heck it got there.
Prior to 3.x you had a giant deadzone in attributes that made it so you didn't really even see ±1 till like 6...
I hope that they support GM's with a section like the 3.0 Ravenloft book had where several pages were dedicated to rule spell and class changes that shifted the core stuff to better fit the themes and tones of Ravenloft.
Vrgtr had a line somewhere that punted the whole thing onto the gm saying...
Not quite. Prior to 3.x the slower than 3.X recovery rates with risk of adventuring having so much more lethality that went with adventuring very much made it so PCs were almost required to gain destroyable magic items while maintaining a relationship with the world that left them at least...
I think that somewhere along the line some games started using strategic [bracketed words] or a visually distinct different font) markup to make key details pop at first glance for the GM. Fate is particularly good about it with rules for those kinds of scene aspects but I've occasionally seen...
Mmhmmmmm.... Are you trying to suggest that having an even lower bar on the SR class nova loop fueled 5mwd somehow makes it a non-issue in 5.024 or are you admitting that it is an even more pronounced designed in problem made worse by further undermining the GM's ability to hamper the excess...
Well there is a pair of obvious issues.
Firstly the one where I previously mentioned more than once that removing short rests fixes the designed in base core rules incentives to engage in that sort of no s loop 5mwd play. It does so while avoiding the need to engage in the sort of extensive...
You are talking about something entirely different, why do you keep quoting me and responding as if you have st any point even acknowledged that you understood that. Short rest nova loops with short rest classes don't need to "go " anywhere to rest and the encounter mechanics as well as...
Did you mix up the discussion you were responding to? That is irrelivant to the problem of short rest classes getting back all resources to fuel a nova loop. You literally quoted this earlier and are not even responding to what is written in the posts you quote
That is why short rest classes...
@Zardnaar
I don't even know what point you are trying to make, you seem to be assuming I'm with you on something so far unsaid that is not as universal as you might think. In my experience the short rest classes get chosen by players who wlook at the mechanics and say "wow cool" at the way...
Uhh...
Short rest classes can't nova without cost and demand a smoke break to repeat it next encounter like they are playing half minute hero instead of d&d if short rests are simply removed. Long rest classes have a higher bar to rest that doesn't require a half minute hero tuned doom clock...
Yes. Classes that are designed around ensuring that they can force a 5mwd make things worse for everyone. However the encounter guidelines do not work particularly well even without players trying to force a 5mwd. The standard adventuring day tended to fall in the 2-ish to 4-ish give or take...
Yes, daily resources are the problem it solves. By having every PC on the same adventuring day cycle it removes a lot of problems that are created by bad scaling of short rest classes and returns the ability to wear down party resources without a couple PCs being able to do things like drop 15...
There's no particularly good solution, just a lot of bad ones the players will almost immediately retool to nullify if they see it.
The dual rest/recovery cycle will work against you, simply remove short rests entirely because the problem is the class design and ease of using them. Swapping...
If you search for terms like beyond lethal or loldeadly you will find all kinds of discussion where people just strait up blew past the encounter guidelines and found the PCs able to handle it no sweat.
Once you hit late tier2 or tier3+ "hard" encounters are anything but
Attrition won't start...
"Bounded accuracy"... The monsters are bounded, the PCs are not & are almost guaranteed to be far in excess of the bounding at those levels.
If the monsters get lucky, "as a bonus action I cast 1st level healing word"
Wotc has spent over a decade refusing to even acknowledge the problem and...