Been years since I last posted here..
For sorcerers, what about adding spell versatility as an option to Font of Magic, under flexible casting. To switch spells would require an expenditure of spell points equal to the spell's slot cost. This would limit it to 5th level spells max. Add the...
I've been working on something similar for a while now. I've been posting primarily on fourthparty however.
Here s link to my thoughts.
I'm willing to pitch in.
yes, but is it complex just for complexity's sake?
To take your example of AC....
AC for each is a wash.
Reflex in 4e is touch AC in 3e/Pathfinder, and in 4e covers 3e's Reflex Saves too. So one 4e defense replaces 2 from 3e. Eliminates redundancy, as both of the replaced 3e defenses boiled...
I can only answer for me, but here it goes.
From all the designer and developer thoughts that have been released/leaked to this point has so far completely underwhelmed me. In fact, I would say the the direction they want to take the game is 900% in the opposite direction I want to go with my...
This is how I run my 4e games too. Too often my detailed adventures ran in the reality that is the herd of cats called PC's. I find it better to run a skeletal game, and feed off the players when it feels like the adventure would improve. It also gives the players a sense accomplishment, when...
Yes. The baseline feats from Essentials, barring the feat fixes of Expertise, are a decent starting point.
I've worked on the math a bit, but it's not my area of expertise. I'd rather have a person like Benjamin Durbin do something for 4e, like he did for 3e with Trailblazer. It's not just...
Oh...on that I fully agree. In fact, I use the knight and slayer as a basis for my warrior.
The part that strikes me as dull, is the lack of variety from the Encounter and Daily portion of the E-class fighters.
an update
Ok, so far I've gotten the Assassin, Herald, Pathfinder, Scoundrel, and Warrior worked up to Level 2. I want to get it completed to 5th level to allow for a good beginner set.
I've rethought a bit on how to utilize basic attacks in the power structure. I'm also a bit torn on whether...
So I started work on Martial classes
and I came to the realize that, for the most part, I think I like the Essentials concepts and designs more. Well, except for the fighter classes, they still bore me to tears. But the Ranger, Rogue and Assassin subclasses seem to be more interesting...
I feel the same way. Up until this point, I have adopted/adapted to each edition that has come out, starting the the old Red Box.
But I didn't do so due to some pavlonian response to hearing "D&D". I did so because the new edition was an improvement on previous editions. For awhile I was a...
Add another one to the pile of someone who didn't like Essentials, as a whole.
A couple of the subclasses were interesting, at least thematically, like the hexblade and skald, for example. Subclasses should have been done as alternate class abilities, like was done in Martial Power 1 and 2...
I'm quoting Falstaff not to pick on him, but because this quote reinforces the train of thought I had last night on DDN and it's noble intention of unifying the community.
The disparity of play and design between the editions from BECMI to 4e
is too great. It been 30+ years since the old white...