I’m not a fan of the continent wide map if that is how it comes. Not enough detail and I don’t really like the art style.
However really I love the Myth Drannor map and really like that places like Shadowdale and Scardale are getting the Mike Schley treatment.
I’m hoping we get a mid detail...
I agree. And mowing through foes like mowing wheat can feel boss. But the novelty wears off I think. Particularly if risk is linked to reward - which I think it should be.
Bounded accuracy is pretty forgiving and still lets underwhelming foes get a hit in every so often but there is a balance...
I find it interesting that encounters not balanced have negative elements around sudden player death but the flip side also applies and is rarely discussed.
Dull, performative combat, where a severely underpowered (but aggressive) foe is little more than a speed bump. Pointless combat that...
I like him. He’s the only streamer commentator I enjoy regularly listening to for opinion. He’s also pretty balanced on D&D. Pretty neutral, which I appreciate.
He also wrote one of my favourite dungeon adventures…
https://adventurelookup.com/adventures/unhallowed-ground
I am so far from being a programmer it isn’t funny but even I can make basic adjustments to the Foundry rules. I can create homebrew stuff by duplicating then altering existing similar items.
For more complicated systemic stuff with systems like Foundry there is a huge amount of modification...
I think HP are a great mechanic for what D&D is trying to achieve. Cinematic, heroic combat, where the hero pulls themselves back up and keeps on going. It makes it fast, simple and requires relatively little thought or emotional investment in game that is predominately driven by combat.
Not...
This situation seems a bit messed up. How do you know the secret doors are there to look for?
I guess my question would be, are the secret doors necessary to find in order to progress through the dungeon. If it is, then it’s bad adventure design. Go and find something else to do for your two...
I would say Birthright is my favorite setting.
It’s one unique thing? Magical power is inextricably tied to the land and its people and you can use that power if you have inherited the bloodline of the gods because one of your ancestors (or someone who bequeathed their bloodline to you) was...
That is a good idea actually yes.
On the other hand I remember many DCs being pretty punishing - particularly for some of the kingdom quests. Even things like perception tests not being high enough could lock you out of entire areas.
I’m also pretty sure Monster saves are ridiculously high.
I...
So I decided this weekend to give the Kingmaker CRPG another go. I had previously finished the game but that was before the dungeon add on was a thing. I’d love to have a group strong enough to tackle that. I reckon I had pretty good system mastery. I must have put hundreds of hours into that...
My preference is Cubicle 7’s Uncharted Journeys which was an expansion of the system they put in place for Adventures in Middle Earth.
Nice simple - abstract not too complicated but has a meaningful impact on how the characters are at their arrival.
To the topic… I love Eberron… but…
Something’s I really don’t like:
The lack of good published adventures. The soft backs really are tripe. I don’t think there has been many if any published adventures which truly do the setting justice. Some of the Dungeon ones by Nick Logue are streets ahead...
I might be wrong but just for the record I’m not sure there is such thing as a [-] thread. As a [+] thread is one where folks can only say nice things. It means don’t argue with the basic premise of the thread. So by asking “what don’t you like?” A [+] thread still means people shouldn’t wax...
Yeah, my preference is to describe environments, occurances and circumstances alongside NPCs with ambitions, plans and tactics. The physical and the dynamic. I plan NPC contingencies regarding how their plans might be challenged probably up to the first or second degree.
Other than that the...