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The problem here is that now instead of a bag of rats, the warlock is incentivized to go punch a villager into unconsciousness. Or just slit their throat. It pushes the character towards finding an easy low-risk combat scenario, which is arguably even weirder than the bag of rats. The hardest...
I think you just won the thread.
No, I'm saying the characters know they live in a world with cohesive "story physics" that works in such a way that if a warlock gets up in the morning, hexes any creature, kills it, and then rests for an hour, she can then continue hexing new creatures at will...
The thread was closed because the discussion devolved into personal attacks and veered away from the actual issue at hand pretty quickly. At 10 posts/page, the rules discussion was mostly done around page 4 or 5 and then went on for 8 more pages of mostly flaming.
My hope here was to create a...
I guess I didn't phrase it as a question, but the specific issue is whether to allow bag of rats hexing, and how people do / would deal with it in their games. I'm asking all of the questions--is it RAW, is it RAI, is it fun, is it dumb?
I wrote the post the way I did to summarize what had...
First, I'm aware there was a recent thread about this that was closed by mods. I'm posting because I found that thread to be a somewhat frustrating experience while looking for a rules clarification / discussion on this issue. So what I want to do here is summarize the useful parts of that...