Can't happen.
Doom doesn't transfer from session to session. It's obvious that it isn't the system for you, but my group has absolutely loved it!
the momentum/doom mechanic has helped drive the story in very compelling ways and makes the game as fun for the GM as for the players. Every game...
5 out of 5 rating for Conan: Adventures in an Age Undreamed Of
I've GM'd a handful of sessions and our group has loved it! The character creation process can be chosen as you go, but my group has gotten a lot of enjoyment out of random generation. Combat is fast and brutal. The Doom, Momentum...
5 out of 5 rating for D&D 5th Edition Player's Handbook
I've played every edition of D&D over the last 30+ years. This is the best version yet. This PHB is superb. The art and layout are top notch. The content is A+ as well. Long live D&D!
5 out of 5 rating for D&D 5th Edition Monster Manual
This is a glorious version of the monster manual. The art and monster selection are top notch. I love the new stat blocks.
I'm perfectly fine with how healing and hit points are handled for my general d&d fantasy games.
However, I'm putting together a grittier game where wounds fester affect you as they accumulate.
I think the Exhaustion rules could handle this just fine. I'm looking for ideas and suggestions on...
Do you impose any restrictions on sleeping in armor?
I've considered using the exhaustion table (but maybe capping it at level 1) and a con check but wanted to know how others handle it.
Instant Death and undead fortitude work off of a damage total from an attack.
My question is what do you constitute as an attack if a creature or character has multiple attacks in a round. Do you only use the last attack that dropped them or do you add up all the attacks damage if there was a...