Recent content by Tymophil

  1. Tymophil

    Critical Role's 'Daggerheart' Open Playtest Starts In March

    Firstly, I don't play Dungeons & Dragons 5th edition, and won't. A few years ago, I have played it a few times as a player, a Dungeon Master and I even tried to write some adventures for this edition. I did not like it, and went to other systems. So Daggerheart could be a system to please me...
  2. Tymophil

    Critical Role's 'Daggerheart' Open Playtest Starts In March

    I didn't play it yet. I was referring to the comments I saw earlier in the thread... That why I said it "seems".
  3. Tymophil

    Critical Role's 'Daggerheart' Open Playtest Starts In March

    It seems that the biggest problem so far is the amount of Fear points that the system generates, and the amount of work it puts on the Game Master. Can I suggest to replace 2d12 by 1d12 for Hope plus 1d10 for Fear? Moreover, I would not give Hope for critical rolls. Probabilities : Fear point...
  4. Tymophil

    Skill Challenges in Essentials

    I was searchnig for it under the complexity heading, as it was given this way in the core rules (DMG p72)... So it is 3 failures for any Skill Challenge. Okay? Is it better than what was stated in the core rules?
  5. Tymophil

    Skill Challenges in Essentials

    Where in Essentials rulebooks is this information? There was such a piece of information in the core Dungeon Master Guide, but I cannot find it in any Essentials book that I have read so far.
  6. Tymophil

    Skill Challenges in Essentials

    Good day to all the fair ladies and gentle knights, I’m reading the rules for Skill Challenges in Essentials (both in the Rules Compendium and Dungeon Master’s Kit, they are the same). I simply don't understand the rules. I seem to lack an information. For a Complexity 1 Challenge, theparty...
  7. Tymophil

    Making your own power cards

    Hi all, I am back to D&D4, and I would like to update all the softwares I used back in the days. So, I would like to know what is the latest version of the DnD-4E-UCS, and where I can find it. There is a project page on Source forge, but it is empty...
  8. Tymophil

    [4e] Masterplan

    I was finally able to find 11.10... But not 11.11 so far. Do you know of any add-in that was developped for Masterplan?
  9. Tymophil

    [4e] Masterplan

    Hi all, I am back to D&D4. I used to prepare and run my sessions with Masterplan. I have version 11.3, along with jailbreak and jailbroken. I found that there were new versions for Masterplan up to 11.10 or 11.11 (it's not quite clear). I have been, so far, unable to find those versions (the...
  10. Tymophil

    D&D 5E What do you do when your players are gunshy?

    May I suggest that you add some new ingredients to their experience of adventuring? Different goals: Maybe, for once, they to need to overcome an opposition, but rather… … gather information to decide wisely on a difficult matter. … avoid being killed… Somebody tries to kill them on a regular...
  11. Tymophil

    D&D 5E Whats your dealbreaker for 5E?

    It will not be translated in French...
  12. Tymophil

    A magic system I thought of...

    A caster can have something like 4 to 6 level 1 "effects" at the moment of creation of the character, then can add one effect per level he gains, and level of magic. So, a magician starting with the 6 starting affects will have, at level 5 : 9 level 1 effects, 4 level 2 effects, 3 level 3...
  13. Tymophil

    A magic system I thought of...

    Iwant to use in a dimple game, suited for introduction du Roleplay... There is no debate... But not much magic either in fact... I think a set of advices and good introduction scenarios could put players and gamemasters on the right tracks... I also plan levels to be few (9 to portray the...
  14. Tymophil

    A magic system I thought of...

    Thanks for those answers. I will check Elements of magic. I intented this system for initiation to RPG, it seems it's not a good idea...
  15. Tymophil

    A magic system I thought of...

    Hi guys, I came up with an idea for a magic system based on effects. In my system, a spell is several magical effects linked together to shape up the hex itself. For example, if you want to detect magic on an object that you touch you just have to link together "Detection" and "Magic source"...
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