Tymophil
Explorer
Hi guys,
I came up with an idea for a magic system based on effects. In my system, a spell is several magical effects linked together to shape up the hex itself.
For example, if you want to detect magic on an object that you touch you just have to link together "Detection" and "Magic source".
The cost of the spell is the cumulative cost of the linked effects.
So if the warlock wants to detect magic on an object that he cannot reach but can see, he has to link up "Detection", "At a distance" and "Magic Source". This spell would be more expensive than the previous one.
The goal of such a system is to give a player the opportunity to create spell by combining all the effects he can garner in his spellbook.
Did anyone try such system yet?
I also would like your ideas for some magical effects and the level they would be. I plan 9 levels of magical effects.
Best regards.
I came up with an idea for a magic system based on effects. In my system, a spell is several magical effects linked together to shape up the hex itself.
For example, if you want to detect magic on an object that you touch you just have to link together "Detection" and "Magic source".
The cost of the spell is the cumulative cost of the linked effects.
So if the warlock wants to detect magic on an object that he cannot reach but can see, he has to link up "Detection", "At a distance" and "Magic Source". This spell would be more expensive than the previous one.
The goal of such a system is to give a player the opportunity to create spell by combining all the effects he can garner in his spellbook.
Did anyone try such system yet?
I also would like your ideas for some magical effects and the level they would be. I plan 9 levels of magical effects.
Best regards.