I think that there are two sources of this, there is the anti corporate crowd, I think what they envision for that post corporate world varies and then there are the people that do not like the current D&D and believe that somehow, in spite all the evidence of the past that the next version of...
Do you re-roll the ones before the "drop the lowest" or after? just testing this in FantasyGrounds dice chat scripts and it can drop the lowest but will not reroll the ones but it can do the reroll before dropping the lowest.
As I said, "Inconceivable!" Aren't they always "just a collection of abilities that the designers thought go well together", isn't that what makes it a game?
Again, I am not trying to deny your experience but I think one issue at work here (and probably in other cases) is that the people who...
Not wishing to deny your perception, it is what it is, but I find it baffling, in that they have always been statblocks , that is what makes it a game.
This is of course the core of the issue, the other point of view is somewhat incomprehensible. Particularly since it seems to lie along some...
It really depends, I have played characters that had stats that low, in more than one campaign but I could also ask for a reroll or use a standard array.
I generally allow a reroll, or use the standard array.
There is the issue, that simulationism is somewhat of a moving target. You and your table may have a convergent view of what to expect but it is fairly clear from discussions here that expectations can vary a lot.
I do not think I have ever claimed it is better, but I have had fun with it. I think it works best as a multiplayer dungeon crawler. I just wished it supported a fifth player.
Or offered either a licence deal or offered to licence their game engine. I think that Solasta has proved that there is a market in the low budget end of D&D and to licence the engine and play for a bunch of different writers and production teams to hire some voice talent and produce a bunch of...
It is probably both underpowered and to my thinking too fiddly to use. In that the 25+ to activate will be forgotten too many times in actual play.
Also 25+ to activate favours high level characters over low level characters.
If I have my maths right a character with + 5 to attack will activate...