Possibly, but quick-fixing the Challenge Rating "system" is a LOT easier than assigning 'Level' to the thousands of existing monster stat-blocks.
If Level parallels Hit Dice and Challenge Rating derives from Hit Dice, then suggesting Monsters be measured by 'Level' wouldn't be necessary...
I agree the assignment of a Challenge Rating is a "hot mess", but the system itself is functional IF you just build the monsters using consistent (unified) rules.
1. Link Hit Dice with Challenge Rating as follows:
CR 2 = 3 HD
CR 4 = 6 HD
CR 6 = 9 HD
CR 8 = 12 HD
CR 10 = 15 HD
CR 12 = 20 HD
CR...
Character Levels always seemed to be worth 2/3rds of a Challenge Rating to me. That seems borne out by the Monster Manual NPCs. However, I have been playing a lot of high-level 5E this past year and I think the two main problems are:
1. The Monsters don't hit hard enough for their Challenge...
Web Bomb is a recharge. But even assuming a damage of 70 that's lower than a Storm Giant and its standard multiattack is lower than a CR 9 Fire Giant.
I presume you mean "CR 18" by the 2014 DMG rules which people have been telling WotC don't make sense at high level for the past 9+ years and...
The Citadel Spider...having to squint a bit (so I might be missing something), but its Challenge Rating 18 (I think) yet deals a MEASLY 22 + 22 with its standard multi-attack!? Surely it should be doing at least triple that!?
Edit: Had another look its actually 26 + 26 damage...so we are in big...
Voted 4. I think the books are due a refresh, I don't like the 2014 books at all (though I do really like the system itself). Most interested in the new Monster Manual and the high level content.
The Immortals Set, while iconic, was by no means a good system. Wrath of the Immortals was an improvement, but both (IMO) were vastly inferior to simply using 1E Deities & Demigods + Manual of the Planes (+ World of Greyhawk deities section for Hero-deities & Quasi-deities; albeit the names make...
Well in my opinion, when in doubt, follow the mythology. Divine Children are immortal if both parents are immortal. Those with one mortal parent begin mortal, but will have higher stats representing their partial divinity.
Immortals can have children. So Immortals can be born Immortal. They do not need to be mortals who then gain immortality.
It makes sense that some immortals might seek out worship and become "gods", while others do not and are seen as "anti-gods".
Apologies for the slow reply amigo, was on holiday for a week.
Obviously I was aware of the BECMI classifications and to an extent I wanted to parallel that for consistency. Spirit is basically Energy by another name, one more suited to spiritual planes.
As to the addition of Fate that was...
Technically Anomalies are meant to be Demiurge level threats because they are beings that can cause the destruction of a Universe...Though they don't one shot universes.
While you can always make your own scaling up. I think in 5e I have:
Experiments < Abominations < Chronophages < Entities <...
Unwanted Creations
Mortal = Bloodspawn (created using mate blood)...aka Experiments
Immortal = Godspawn...aka Abominations
Sidereal = Starspawn...aka Entities
Supernals = Neverspawn...aka Unbearables
Cool.
All the best amigo!
Hopefully I will have something new released next time you...
Hey cbwjm!
No.
Once you start extending classes you are on a very slippery slope. You can just about get away with it for 10 more levels, but then what have you accomplished? Are Thor and Odin (for example) capped at Level 30 (or mythic 10)? If they are that seems very underwhelming. If they...
Hey dave2008 amigo.
The monsters are the easy bit. It's getting the rules balanced that is time consuming and tricky.
Though I have a different name for it for these 5e rules. Will reveal that when the new website is done.
Well I have a few ideas for epic adventures. One is an epic sandbox...