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This is Bazaar: Dungeon Adventure

ToddSchumacher

I like to draw!
As his companions discuss tactics Marcus probes and prods the still warm cantraption. These gnomes sure were clever! After a few minutes he finds what he was looking for, the power gem. Its a deep blue spindle you would wager in the hundreds of gp, though you do not know its exact value.

Actions?

Edit: A gentle reminder that Ian needs to be bumped up to 2nd level and posted Here with the others.
 
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Manzanita

First Post
Poto

"Good work, Marcus! Does that help us in our fight against future opponents? In any case, the passage north leads to areas not on our map. I still say we head East, for now, to investigate those little cells and the big room beyond."
 

Badger

First Post
Marcus

As his fingers pulled the gem from its housing, Marcus felt a brief pulse of warmth under his fingers before the gem turned cold in his hand.

As the druid inquired as to why he had removed the power source, Marcus answered as best as he could.

"Many constructs are powered by a gem that has been given a specific type of enchantment. While the skill to place the enchantment is far beyond my abilities, the ability to remove the stone from its carrier is not. Sadly, the stones become inert after they are removed from their construct until another spell is placed upon them. In essence, we have ensured the creature cannot repair itself, but we cannot use it to power another machine."

Walking over to Ian, Marcus places the stone in the young man's hand.

"I do not know how much this gem is worth, but it is yours if none object."

Turning around to look down the corrider that Poto had pointed out, Marcus nodded his head in agreement with the gnome.

"Whether it be that room or another, it matters little to me as long as we find the children..."

That said, Marcus resumes his position in line and moves with the group.
 

Festy_Dog

First Post
Griswald nods and proceeds first, east towards the cells.

"Take heart friends, good Heironeous is watching o'er us for we do what is right and just," he says as they move along.
 

ToddSchumacher

I like to draw!
The party travels down the corridor, in each of dust and cobweb covered niches contain elaborate mechanical, gear-addled contraptions. A make-shift wall of wooden planks and braces blocks the eastern end of the hall. You see another dug-out small hall leading north from one of the niches.

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ErichDragon

First Post
Ian

Walking over to Ian, Marcus places the stone in the young man's hand.

Ian accepts the stone and holds it up to the light.

"Aye, this will fetch a pretty penny and no mistake."

Ian will secure the stone in his belt pouch and address the others, especially Marcus:

"And we'll split the treasure even like. Just 'cause I have a fancy to be rich, doesna mean I'm greedy." Ian smiles at his newfound friends.


**Updated character on rogues gallery thread. I don't have 3.5 so feel free to make any corrections I missed from the SRD.
 

Manzanita

First Post
Poto

"Well, I guess we should avoid the niches. As curious as I am, we're risking trouble going near those contraptions. As for our direction, beyond that barrier is a big, important-looking room. I wonder if we shouldn't wait until we're refreshed before venturing in there. What say we investigate one of these little tunnels going north first? Perhaps the one out of the big room so as to aviod the cantraptions."
 

Festy_Dog

First Post
"Aye, so be it," Griswald says, and moves over to the small northward tunnel back in the larger room, casting a glance over it, "This be the one?"
 

ToddSchumacher

I like to draw!
The party moves back into the large room and enters the carved tunnel on the north wall. Immediatly the tunnel branches. The north direction travels 15' or so and turns east. The east direction travels into darkness for all, save Griswald and his darkvision, who sees the east tunnel meet up with the tunnel from the alcove area you just left and continue east where it looks like it opens up into a chamber 40' away.

It sounds kind of confusing...just look at the map.


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