Snoweel
First Post
Rarely? There were whole books discussing environemtnal issues in the 3.5 game. Previous editions had numerous books on the most favored of hostile environments, the old water (including DMR books like of Ships and Seas), as well as numerous adventurers that placed the party in danger not only from, say the Sea Devils in the Monstrous Illustrated series, but also the environment they hailed from. There was always the problem of resource consumption, or worrying about the magic being dispelled, or having the proper spells and how they worked in that environment at the players knowledge.
In addition, part of the 4e 'charm' is using the environment itself as part of the conflict.
In various fictional series, such as Crown of Stars by Kate Elliot, there are numerous examples of the environment providing as much of a problem to the characters as the foes they face.
Mixing it up can lead to some interesting opportunities.
Is it true that it might be not for all players? Sure.
Obviously anything might not be for somebody. That's a given.
The reason for posting why the environment might not be a satisfying threat for some groups was exactly that - a reason why.
Of course the environment-as-threat has been a given in probably every version of every RPG ever written. It's ever-presence has, as you say, made its way into 4e almost as a combat assumption.
But I used to wonder why I personally found it unsatisfying, along with some of the people I've gamed with, and it didn't dawn on me until recently, when I started reading some Joseph Campbell.
I'm sure there are other reasons players mightn't enjoy the environment as a threat, but I'm certain a big one is the lack of personification.
Is it true that combat itself, for some players, especially those who prefer the role playing aspects, might not be for all players? Sure.
Right, and I'd say that's stating the obvious.
But don't you think it would be interesting to understand why a player didn't like combat in their RPGs? I can think of a couple off the top of my head and I personally love combat in RPGs.
I don't think there's anything obvious about the motivation behind the trite "it's not for everyone". In fact I'd say the why of something is inherently useful. Your mileage may vary.
So once again I note, "Not every player will appreciate every adventure and while the ideal game is to have every player firing on all cylinders, sometimes it's not going to happen."
Don't you think it would be useful to know why?