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Adventure: Just Before Nightfall (DM:johnmeier1, Judge:Ozymandias79)


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Moon_Goddess

Have I really been on this site for over 20 years!
OOC: Sorry lot going on.


"I'm really getting tired of this woman. Janus, you alright back there? keep your headup and your eyes open"


[sblock="Actions"]

Standard: Furious Smash vs. Pale Woman Fort (1d20+7-2=21) If that hits, 3 damage and Shorrin gets a +3 to his next attact and damage vs. her.

AP: Opening Shove vs. Pale Woman Reflex (1d20+7-2=22) if that hits, Pale Woman is pushed to H10 and Shorrin gets a free Melee Basic attack with my bonuses above if the above attack hit.

Minor: Inspiring Word on Janus Gains Surge value and free Save
[/sblock]
 

johnmeier1

Explorer
[sblock=Shorrin] You get a free melee basic attack against the woman at +3 attack and damage, but remember the -5 for being blind (but no penalty for concealment) though I am not sure if you can guess the square she is in, so a perception check might be in order as well[/sblock]
 

johnmeier1

Explorer
Shorrin raises his shield higher to cover the vital areas of his body as he tries to blink out the darkness. Tonk darts around the incoming cloud. Murphy draws upon another wisp of shadow to cling to the pale woman and the assassin begins circling around to get a better angle at her. As he moves, Murphy reaches out and pulls bits of shadows from each one that he passes, some from Dextyr, Larinza, himself, and the trees. Gathering them together into small, daggerlike pieces, Murphy throws the projectiles in rapid succession. One of them slams directly into the woman's chest, the aim deadly accurate.

Larinza smashes her glaive into the woman twice to throw her off balance and send her retreating past Shorrin "I'm really getting tired of this woman. Janus, you alright back there? keep your headup and your eyes open"

The man looks around at the number of heroes and grits his pointed teeth. He swings his greatsword at Shorrin, but the dragonborn's defensive stance deflects the blow. The creature disappears into the shadows and rustling trees.

[sblock=mechanics] Janus gets a save before his turn. Shorrin still gets a free basic melee, but since the woman didn't speak or attack him he needs to guess her location as H10. Last time he saw her she was at H11 and she has been in two other locations since then (with a current stealth check of 34) so I figure he has a 1/3 chance - or make a good argument.

I had Tonk move around the shadow to avoid damage, but he can get to the same place. KenHood goes now too, so if you want to keep your last rolls (a hit!) you can do that. Just know that you can't tumble out and take 5 necrotic for charging in.

The man misses (barely) turns invisible and them moves with stealth. If you use a minor to locate him the check is below (must beat by 10 to know location)
[/sblock]

[sblock=status]
Pale Male hidden (first ally to hit gains 3 temp hp)
Dextyr F7 bloodied 12/33 <-- your turn
Janus D7 sight limited (save ends) 16/30 <-- your turn
Tonk G5 24/24 4 temp hp <-- your turn
Pale Woman H10
Murphy K7 29/37
Shorrin G10 Second Wind, Frost damage, in Deep Shadow 30/43
Larinza E8 24/34
[/sblock]

[sblock=Perception 23] He isn't invisible, just hiding at F10[/sblock]

[sblock=map]
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OnlytheStrong

Explorer
Shorrin swings, hoping that the sound of Larinza's glaive striking armor leads him in the right direction.


[sblock=Actions]
Melee Basic Attack:1d20+9=24, 1d10+6=7 Mark the Pale Woman.


1d20=13 +3 = 16 perception.

I would think that Shorrin would know her basic position from the sounds of battle. The sound of a glaive on armor (or flesh) would have to be loud I'd think. Anywho... There's my rolls.[/sblock]
 

johnmeier1

Explorer
Shorrin's blade strikes the woman, Larinza's words strengthening his strike and causing a powerful wound on her side.

[sblock=OOC] Good argument from OnlytheStrong, and as Ozy corrects me with the +3 to hit and damage is good for 10 damage. [/sblock]
 
Last edited:

DMDanW

First Post
Dextyr takes a step back to catch his breath and distance himself from the shadow.

"Whew, we've got 'em now" he comments to no one in particular.

[sblock=Mechanics]
Move = Shift to E6
Standard = Second wind gaining back 8 hit points; Dextyr gains +2 to his defenses till next turn
Minor = none
[/sblock]

[SBLOCK=Statblock]
Dextyr M’rgan- Male Half-Elf Bard 2
Current Conditions: none
Passive Insight: 18 Passive Perception: 12; Senses: Low-light
Temp Hit Points: 0
HP [33]: 20 Bloodied: 16 Surge Value: 8; Surges Per-Day [10]: 8
AC: 18 Fortitude: 15 Reflex: 15 Will: 17
*Cloak of Distortion: Ranged attacks over 5 squares (-1 attack).*
Speed: 5 (w/ heavy armor) Size: Medium
Action Points: [1]
Second Wind: used
Powers
Virtue of Valor (1/round, ally within 5 squares bloodies or kills enemy, grant 4 temp hit points)
War Song Strike
Vicious Mockery
Majestic Word [2] - used 1
Words of Friendship
Shout of Triumph - used
Eldritch Blast
Stirring Shout
Inspiring Word
Song of Courage
Group Diplomacy: All allies within 10 squares of Dextyr gain a +1 bonus to Diplomacy checks.

[/sblock]
 

changer

First Post
Larinza's words help Janus from the hurt he has recieved but his eye sight is still affected. Stumbling in the tangled undergrowth he hurls icy missiles randomly.

[sblock=ooc]
Save from Larinza: 1d20=7 Doh
Move Action: Move behind tree and claim cover.
Standard Action: MM vs woman. 1d20+6=16; dmg 2d4+5=13
Save: 1d20=3 Yikes
[/sblock]

[sblock=Janus stat block]
Janus Reinhardt - Male Human Wizard 3
Passive Perception: 14, Passive Insight: 19
AC: 18, Fort: 13, Reflex: 16, Will: 17 -- Speed: 6
HP: 16/30, Bloodied: 15, Surge Value: 7, Surges left: 5/7
Initiative: +4
Action Points: 0, Second Wind: Available
Powers: Magic Missile, Ray of frost, Thunderwave, Icy Terrain, Color Spray, Freezing Cloud (Not Memorized), Sleep (Memorized/Used),
Expeditious Retreat (Memorized/Used), Feather Fall (Not Memorized)
[/sblock]
 

KenHood

First Post
//Yeah. Let's keep Tonk's last attack and rolls. He's got 29, not 24 HP. Also, he has 4 THP, so he'll have 28 HP after the necro-damage.//
 

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