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Ruik's Carrion Crown Pt1

jkason

First Post
Malounen Tiliney, human druid

Tense from the unknown, Mal's senses seem almost preternaturally heightened as Gor slides the sarcophagus open.
 

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BBs

First Post
"Ooohhh, so what's in there?

[sblock=Spells]Spells per day
1st = 5
Spells Known/Save DC
0 Level Spells/DC 15: Acid Splash, Detect Magic, Prestidigitation
1st Level Spells/DC 16: Burning Hands 1d4+1[/sblock]
 

Ruiktheforgotten

First Post
Everyone is focused on the sarcophagus, waiting eagerly to see what hidden treasures lay within. Everyone is so focused on the sarcophagus that they do not seem to notice as a pair of giant centipede squirm their way through some cracks in the walls by the stairs. They climb their way up the wall and are about to charge into the room and attack the intruders in their nest, when Mal turns, hearing a sound coming from the stairs.

OOC: k Mal roll init and lets get this started :D, everyone else can roll as well but obviously you have to wait for the next round :p
 

Jemal

Adventurer
"Several things. Gor will need more light to see them better." The large priest leans in to observe the items, not noticing the threat from above.

Gor turns to call the others forward, just in time to see the beasts attacking!


OOC: added the last bit to account for the high init roll. Even though he doesn't get in on the surprise round, he will be fairly quick to respond.
 
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jkason

First Post
Malounen Tiliney, human druid

Something was nagging at Mal as he stared toward the sarcophagus. He thought it was just how spooky it was being in a tomb, but no. Scratching at the back of his mind.

No, scratching above all their minds. He looked up, eyes going wide, at the large insects already dropping.

"Watch out, we're not alone in here!" the druid called out.

[sblock=ooc]Rolled a Know check in case that can tell him anything about the centipedes. Since one of them beat his initiative in the surprise round, I'm assuming I need to wait until that one acts to do any more than shout a warning[/sblock]

[sblock=Spells Prepared]Orisons (DC 15): Guidance, Create Water, Detect Magic
1st level (DC 16): Burning Disarm, Entangle, Hydraulic Push (CMB 7), Stone Fist (D)[/sblock]
 
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Ruiktheforgotten

First Post
The first centipede to act shoots straight into the room, attacking the red coated cat. Its powerful jaw managing to grab hold of Xilena, sinking deep into her flesh.

OOC: Alright Xilena, you take 6 points of damage and have to make a fort save, Mal you get 1 question about the centipede and its your turn.
 

jkason

First Post
Malounen Tiliney, human druid

Mal swears as the first creature still gets the drop on them. He swears again at not drawing his weapon on entering, but with the tang of metal drawn from a scabbard, he rectifies the last, at least.

[sblock=actions]Surprise rounds are only one action, yes? If so, then
Move action: Draw scimitar (darned +0 BAB nixing drawing while moving...)[/sblock]

[sblock=question]I suppose the first question Mal would be after in this situation would be does the creature have any special weaknesses or defenses? i.e., is there anything he should / shouldn't be trying to hit it with?[/sblock]

[sblock=Spells Prepared]Orisons (DC 15): Guidance, Create Water, Detect Magic
1st level (DC 16): Burning Disarm, Entangle, Hydraulic Push (CMB 7), Stone Fist (D)[/sblock]
 

Ruiktheforgotten

First Post
The second centipede charges into the room, striking at the second cat that it can see. This ones strike proves just as accurate as the last, biting into Zatira and drawing blood.

OOC: k Zatira takes 4 points of damage and needs a for save. also here is the init (it was suggested that i just roll the init so combat can proceed so i hope Rijel and Xilena dont mind if i do that for them.
Gor 21
Xilena 19
Centipede#1 18
Zatira 17
Mal 16
Centipede#2,Rijel 10
 

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Jemal

Adventurer
Gor pulls out his Flail as he steps in beside Zatira.
OOC: Forgot till I read Mal's post that you cant draw while moving unless your bab is 1. I had initially posted move/attack, so just ignore the rolls. Instead Gor will draw weapon and move to the space beside Z, diagonal to the centipede, leaving room for Mal in the square beneath.
Also, Gor can grant 7 knowledge rerolls a day with a +4 bonus, so anytime someone makes a knowledge check and rolls 15 or less(Dice roll, not total), I will use it for a Reroll with a +4 and take the better result.
 
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