[sblock=Rogue Tactics] Remember you can gain CAdv at range if you are hidden and then attack. [/sblock]
[sblock=OOC]I've read that Lord S is away on holiday until the 26th. I don't know when I'll get a response to my question so I'm going to push on and hope things will be alright and if not that they will be forgiven. [/sblock]
Beyond the hanging moss draped over the cave entrance, the passageway twists to the right some distance before opening up into a high cavern. This cavern has an uneven floor littered with chunks of splintered rock. Stalactites, some sheared off like broken fangs, hang down from high above. Two natural halls lead out of the larger cave, one to the east and the other south. Every sound lingers here and reverberates. As you proceed, the echoing grows stronger.
[sblock=Arcana (DC 12)] The echoes are a magical effect of this cave. [/sblock]
[sblock=Dungeoneering or Nature (DC 12)] You can feel air moving from the southern passage in your direction, but the opening to the east is still. The southern passage probably continues on. To the east is likely a dead end. [/sblock]
[sblock=Dungeoneering (DC 19)] The echoes behave very abnormally for the shape of the chamber. [/sblock]