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D&D 5E [D&D 5e] Planescape- In Through the Out Door (Full)

Put another way, he doesn't understand that he's dead. Or undead. I thought I'd have a merry ole time roleplaying his eventual discovery that he might actually be stuck permanently between Planes. At some point in the next three levels, my plan was to switch him from incorporeality to a corporal form.
 

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Unsung

First Post
Don't sweat it CB. If i go with a bard, they are such flexible classes there is no reason no to have two. Stay true to the vision.

Exactly. It'd be a shame to have a jazz musician *not* be a bard. A missed opportunity.

Picayune is shaping up into a very interesting spin on the Dorothy archetype. You seem to know 3.x pretty well, CB-- how much do you know about petitioners? They're touched upon briefly in the 3e Manual of the Planes, as I recall. Open question, actually-- I'm guessing it's about 50/50 in terms of knowing what I'm talking about. In a nutshell, petitioners are the souls of the dead, bound to the Outer Plane most suited to their personality (and alignment). They come in all shapes and sizes, from the animal petitioners of the Beastlands to the wretched larvae of Hades.
 

Unsung

First Post
@CanadienneBacon Effigy is the better name, definitely. Picayune as a whole has a magical realism vibe that I'm really liking.

5e tends to be less crunchy than 3.x. In general, ability drain and level drain have been replaced with effects that sit on top of the base character. For example, undead with life drain reduces the target's hit point maximum, and many traits trigger based on the target's current hit points. There are also no null stats, even though I actually liked those. Racial/monster hit dice have also yet to be introduced (if they're going to be), but we’ll just stick with class hit dice for now.

A rough workup:

Speed. You have a fly speed of 40 ft.
Elemental. You are immune to fire and poison damage, exhaustion, and the paralyzed, petrified, and poisoned conditions. You don't need air, food, drink, or sleep. Healing magic has no effect on you (but you can still benefit from temporary hit points and resting).
Incorporeal. You have resistance to any nonmagical, physical damage; this never includes force, psychic, or radiant damage. You are also immune to the grappled, prone, and restrained conditions.
You cannot taste, touch, or smell, and you automatically fail Perception checks based on these senses. You can only pick up or lift a tenth of what a creature of your size and Strength normally could, and your ability to carry objects is limited to what you can hold in your hands. You cannot wear armour or clothing.
Phasing. You can move through other creatures and objects as if they were difficult terrain. If you end your turn inside a solid object, you take 1d10 force damage.
Corrupting Thoughts. You know the vicious mockery cantrip. Charisma is your spellcasting ability for it.

Attack cantrips as a racial trait are actually quite powerful in 5e, because of the way they improve as characters level up.

Paraphrased from 5e's version of the ghost (MM p147):
Possession.One living creature that the ghost can see within 5 feet of it must succeed on a Charisma saving throw or be possessed by the ghost. The ghost then disappears, and the target is incapacitated and loses control of its body. The ghost now controls the body but doesn't deprive the target of awareness. The ghost can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed or frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.
The possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is forced out by an effect like the dispel evil and good spell. When the possession ends, the ghost reappears in an unoccupied space within 5 feet of the body. The target is immune to this ghost's Possession for 24 hours after succeeding on the saving throw or after the possession ends.

For now, we’ll say you can use this ability a number of times equal to your Charisma modifier. You must complete a long rest before you can do so again.

This isn’t at all balanced as a player race, and not every exception is accounted for. There will probably be a lot of Rule Zero stuff as we go along-- hopefully not in a stifling way, but as unique obstacles to be overcome.

@Queenie We can add enlarge/reduce to the fairy’s class spell list, but don’t feel like you’re holding up the party by being tiny and flying. Between your character and Picayune, the challenge will be finding ways for them to follow. I don’t think that’s such a bad thing. It adds to the character of the game.
 
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Unsung

First Post
As a ghost, I might allow you to simply cast etherealness on yourself at will, possibly subject to a Charisma or Constitution check of some sort, DC to be determined. It simply won't work on the Outer or Inner Planes, I think, which takes a lot of the bite out of it.
 

KirayaTiDrekan

Adventurer
Here are some basic stats and such for "Franken-Modron." It refers to itself as "Drone" and doesn't quite comprehend that its an individual entity, yet. Thus it tends to mimic others, particularly whichever PC it bonds to at the beginning of the campaign.

Str: 18 (+1 from race)
Dex: 14
Con: 15 (+1 from race)
Int: 7
Wis: 15
Cha: 10

Race: Reconfigured Modron (using Warforged stats)
Class: Druid

Racial Traits

Size: Medium
Speed: 30
+1 AC
Living Construct - Immune to disease, does not eat or breath, enters inactive state for four hours rather than sleeping - still fully aware.

Proficiencies

Languages: Common, Modron, Druidic


My thought was that most of its spells are expelled from its body in some way. Produce Flame is ignited lubricants, that sort of thing. Also, its wild shape ability is a reconfiguration of its body so it still looks mechanical, just in an animal shape (I'm going for a steampunk Transformer vibe here).

(More stats later...I have a nasty cold at the moment, so I'm a little fuzzy-headed.)
 

Thank you, all, for helping me fit mechanics to vision. I'm grateful to each of you for chiming in. I plan to post a re-draft of Picayune later this weekend.

In the interim, [MENTION=8058]Queenie[/MENTION] I downloaded artwork earlier this week and some of what I downloaded may be relevant to you for your Pixie. There are a few pieces below that may also appeal to Kiraya, Shayuri, goat, and Fenris.

Fall_from_Grace.jpg
127394.jpg153551.jpg257248.jpg1833981.jpg2017142.jpg2066769.jpg2082399.jpg2205823.jpgimages.jpgimages8Z6PCMHX.jpgimages45.jpgimagesG6G3DCPZ.jpgimagesM8OND0SD.jpgimagesUMGN9ZUW.jpgimagesZY8WK2N6.jpgimg-26.jpgkharvarckel_by_delhar-d5lmgmr.jpgKitty_by_sporeboy.jpgninae_solhelm__finished_portrait__by_suzanne_helmigh-d7btuo5.jpgPink_Tiefling_by_sporeboy.jpgPlanescape__Tiefling_by_Hoari.jpgrogatine_gaze-by_Pedro_Elefante.jpgSmoke_by_FuzzyTingleTimes.jpgt_deadly-by_Tomasz_Jedruzek.jpgt_demon-by_Tomasz_Jedruzek.jpgthe_undead_by_senju_hime-d7zi7r0.jpguntitled.png
 

Shayuri

First Post
Those are some neat pictures. :)

Alright, so let me see what I can piece together here.

We gots the Picayune, an Effigy bard.
We gots our Modron Druid (focusing on wild shape).
We gots a pixie who might be a sorceror (I am guessing Wild :))
We gots a dustman paladin.
Fenris and I are still gnoshing on ideas, but he did mention a satyr...

SO

From this, I am feeling like Omega might be a good choice; someone who can tank with the druid, and supplement the sorceror's blastyspells...perhaps freeing her up to take a few more utility or save/die effects than sorcerors generally do. A druid, a bard and a paladin together probably equal sufficient healage, but I could also see a lot of utility in Shard, the Light Cleric...as clerics can do a few things druids can't, and Light Domain has some decent firepower attached to it. And Manticorps could easily be a battlemaster fighter...

I feel like Omega might steal a little of FrankenModron's inorganic thunder...though it's equally valid to say it would be interesting to see how different two such beings could be.

Decisions decisions.
 


Queenie

Queen of Everything
I am looking more at Warlock .... Then I can ride my pseudodragon!! :D .maybe ;) Or Druid, I still have to check that out. I think sorcerer is far in the back at this point so if anyone wants that exclusively grab it now!
 

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