Helm- "Well, well, such an unfortunate hex upon you. Are you hear all by your handsome self?", the old woman asks in earnest.
"Would be a shame if you didn't bring any friends to share in the delights I can offer you while you are here." She nods her head towards her bed and smiles at you a smile that could break a mirror.
"Care to indulge?", she asks.
Zoser- While crossing open sand toward the river, you notice that if it weren't for your spell you quite possibly could have been swallowed up by a quicksand pool. You make it to the river in about an hour, and you can see that almost no land along it is left unfarmed. There are wheat, barley, hops, plums, grape vines, and fruit trees all up and down both sides, which simple homes hear and there to house the farmers. The main road is on both sides of the river, with a bridge across about every mile. When you stop to drink your fill, the water is cool and fresh, and you drink deeply to the point of overfilled-ness. There are farmers tending their fields and shepherds tending their flocks. There are some guard posts from the city along the roads.
GM: | If you spend time and Gather Information (via diplomacy) from the locals and the guards, you can learn more about the area | |
Kossuth- You step onto the first pillar and the heat rising from the lava combined with the heat from the Whiteflame buffets you. You take 16 fire damage, but maintain your concentration on the Prayer and keep your footing. You step onto the second pillar and the heat again buffets you for 17 fire damage, but you maintain your concentration on the Prayer. Your foot slips as you are about to leap into the Whiteflame, but you manage to catch yourself. You steady yourself again, continuing your chant while ignoring injury, and leap into the Whiteflame, taking 29 fire damage. Your concentration begins to waver as the heat has started melting your flesh off, and you need to roll a Fortitude save and another Concentration check to finish the prayer before your body is consumed.
Loki- You hear a lot of startled yelling from the villagers when you work your magic and pick up the woman, but no one comes to stop you. You easily walk up the mountain path with your chosen form, and reach the shaman's home, where your symbol is displayed upon a banner. There is smoke rising from the chimney but the door is closed. There is a training dummy hidden up under the lean-to covering the firewood supply, a chopping block with axe, a compost heap, and a small covered garden with just enough vegetables to support one person. A tanning rack is setup with some furs and leather on it with the smell of old urine permeating the air around it. The last thing is a totem made of several different animal skulls hoisted above the door, from bottome to top- moose, bear, deer, badger, rabbit, weasel, chicken. You can hear a lute being played inside, a mellow and lonely tune.