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D&D 5E Storm King's Thunder

KahlessNestor

Adventurer
2ch2b76.jpg


Forest near Nightstone/Caves
Morning
Round 2

OOC: I went back and looked and I guess I could have jumped up onto the ledge without the climb check. I have a running high jump of 4 feet. Step of the Wind doubles that to 8, plus 3 feet of reach. But that’s okay. I missed with the handaxe attack, so I’ll do it this time LOL


Dren clambered up onto the ledge and drew his handaxe, slashing out at the goblin. Then he spun around with a kick at the goblin’s head.

[sblock=Actions]
Move: Athletics to climb: 1D20+3 = [15]+3 = 18
Action: Handaxe attack and damage Goblin C: 1D20+4 = [10]+4 = 14
1D6+2 = [2]+2 = 4

That should hit if the goblin was using his bow and not shield.
Bonus Action: Unarmed attack and damage Goblin C: 1D20+4 = [15]+4 = 19
1D4+2 = [3]+2 = 5

Reaction:

Conditions:
[/sblock]

[sblock=Stats]
AC: 14
HP: 25/25 HD: 3/3d8
Ki: 3/3
Darts 9/10
[/sblock]

[sblock=Party Treasure]
Chain mail (dwarf-sized)
Dwarven helm
75 gp
32 sp
37 cp
2 bright gemstones (50 gp ea.)
Potion of Heroism
3 blocks of incense
Silver holy symbol shaped like a unicorn’s head
3 empty vials
Golden pendant of a devil’s head
Healer’s kit
Potion of Healing
[/sblock]
 

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TallIan

Explorer
Fistan, Wizard 3

Fistan raises his staff defensively as the rat tries to bite him, "Clypeus" he says and an arcane force blocks the bite before dissipating into his ward. "Singi Fistan says targeting the rat the tried to bite him.

[SBLOCK=Actions and Rolls]
Attack and damage: 1D20+5 = [20]+5 = 25
1D10 = [4] = 4

Crit damage: 1D10 = [8] = 8
What a waste of good crit damage :(

I'll leave the sphere where it is as it covers more enemies than any move I could make. It means no damage this round but likely to get all of them for 2d6 damage.
[MENTION=3552]Char[/MENTION]womanGene the flaming sphere only damages targets if it is directed at them or anyone who ends their move within 5ft of it so I don't think shoving the rat will cause it to take damage. you also get advantage on attacks as Rillix is helping.

Move: None
Action: Cast Firebolt
Bonus Action:None
Reaction: None
Special: Use a luck dice to force a re-roll if Fistan is hit.
Rillix will help Bethany.
[/SBLOCK]

[SBLOCK=Mini Stats]
Passive Perception: 12
AC: 12 (15 with mage armour, 17/20 with shield)
Initiative: +2
HP: 20/20 (HD: 3/3d6)
Arcane Ward: 2/9 THP
Concentration: Flaming Sphere - 9/10

Offense
Spell attack: +5 to hit Spell DC: 15
Quarterstaff: +1 1d6-1B

Luck: 3/3

Spells
CANTRIPS (3): FireBolt, Light, Minor Illusion
LEVEL 1: (1/4): *Mage Armour, *Shield, *Sleep, *Fog Cloud (C) Thunderwave, Unseen Servant (R), Alarm (R), Find Familiar (R)
LEVEL 2: (1/2) *Flaming Sphere (C), *Misty Step[/SBLOCK]
 




Carolina: You dart across and take cover behind some rocks before shooting. Your arrow misses the target.
Dren: You climb up the hill with ease and swing the axe. The blade buries into the goblin's neck. killing him.

Ordrar: The ogre overswing with the great club, leaving his chest exposed. You rush the opening and drive the rib bone into the creatures neck.

Aremus: The ogre struggles to remove the bone, never seeing you storm in. You drive the rapier through the other side of the neck and it lets out a tortured roar before slumping over dead.

Tranio: You notice the tunnel behind you is filled with bones – both animal and goblinoid.

Fistan: Your magic reduces the rat to ash.
Bethany: Your blade and Rillix's claws make short work of the vermin.

Goblin E: Dashes down the hill and fires at Carolina. The arrow lands into her shoulder for 5 damage.
Goblin E Shot: 1D20+4 = [15]+4 = 19


Ogre B: The female ogre hears her companion's death scream. Furious, she storms towards Aremus and swings. The creature is too emotional and the attack misses wildly.
Ogre B Attack: 1D20+6 = [3]+6 = 9


Goblin F: Fires an arrow at Bethany. It bounces off her breast plate harmlessly.
Goblin E Shot: 1D20+4 = [11]+4 = 15


Goblin H: Clings to life as the battle around him rages.
Goblin E Shot: 1D20 = [16] = 16


cave5.jpg
 

FitzTheRuke

Legend
Ducking to the side, Aremus lashes out with his blade flashing, "So far, so good, Dwarf! We have the measure of these brutes!"

OOC: [roll0] for [roll1] damage and [roll2] radiant if that hits.
 



TallIan

Explorer
Fistan, Wizard 3

Fistan watches in frustration as the rats squirm under the scorching heat of his flaming sphere but cling to life. He gestures at the sphere to fly into the goblin (F) shooting his bow at Bethany but the creature manages to dodge away from the worst of the heat.

Fistan moves back behind Bethany and looses a bolt of fire at the goblin (F), "Singi!", missing badly.

[SBLOCK=Actions and Rolls]
Wow, Very resilient rats.
Goblin F Dex save vs flaming sphere: 1D20+2 = [12]+2 = 14

Damage from flaming shhere: 2D6 = [4, 5] = 9

Goblin H succeeds his DEX save to take half damage.

Fistan attack and damage vs goblin H: 1D20+5 = [1]+5 = 6
1D10 = [7] = 7
EDIT: I forgot that this goblin was a - down and b - on our side so I've redirected the attack at the first goblin.

Flaming sphere will damage anyone within 5ft of goblin F's current position if they end their move there for 2d6 damage , save DEX for half

Move: to 2 squares south of where Bethany currently is
Action: Cast Firebolt at Goblin F
Bonus Action: Move Flaming Sphere into goblin F
Reaction: None
Special: Use a luck dice to force a re-roll if Fistan is hit.
Rillix will help Bethany.
[/SBLOCK]

[SBLOCK=Mini Stats]
Passive Perception: 12
AC: 12 (15 with mage armour, 17/20 with shield)
Initiative: +2
HP: 20/20 (HD: 3/3d6)
Arcane Ward: 2/9 THP
Concentration: Flaming Sphere - 8/10

Offense
Spell attack: +5 to hit Spell DC: 15
Quarterstaff: +1 1d6-1B

Luck: 3/3

Spells
CANTRIPS (3): FireBolt, Light, Minor Illusion
LEVEL 1: (1/4): *Mage Armour, *Shield, *Sleep, *Fog Cloud (C) Thunderwave, Unseen Servant (R), Alarm (R), Find Familiar (R)
LEVEL 2: (1/2) *Flaming Sphere (C), *Misty Step[/SBLOCK]
 
Last edited:

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