WIP
I quite like this sheet so I'm adapting this from another character of mine.
[sblock=Everett CG ♂ High Elven Wizard 1]
[sblock=Appearance]
Size: Medium
Height: 6' 2"
Weight: 165 lb
Skin: fair
Eyes: Green
Hair: Sandy
[/sblock]
[sblock=Background/Noble]
This six foot tall blonde haired, green eyed, fair skinned, dream boat of a man has success written all over him. One look at this handsome fellow makes men cuff their ladies and ladies cuff their men. Very knowledgeable in matters of the arcane, he regularly gets himself into trouble and has been knocked on his arse on more than one occasion. A mayoral decree forced him to put a glove on his "invisible hand", a cloak on his "unseen servant", and keep his "familiar" on his person to ease the civil unrest amongst the community. Frequents mid-range to upscale establishments and is regularly seen schmoozing unwed noble daughters and bar wenches alike. Despite his unruly behavior he is still popular among the common folk and is not above helping the less fortunate among them with a spell or two. With a loveable (sometimes read "punch-able") face you will spot from across the courtyard, you sure to want him involved in any adventuring schemes you have planned.
[/sblock]
[sblock=Ability Scores]
Strength 8 (-1)
Dexterity 14 (+2)
Constitution 13 (+1)
Intelligence 16 (+3)
Wisdom 12 (+1)
Charisma 14 (+2)
[/sblock]
[sblock=Essentials]
Total Hit Points: 7
HD: 1
Speed: 30 ft
Armor Class: 12 = +2 [Dex]
Initiative modifier: 2 = +2 [Dex]
Str save: -1 = -1 [Str]
Dex save: +2 = +2 [Dex]
Con save: +1 = +1 [Con]
Int save: +5 = +3 [Int] +2 [Prof]
Wis save: +3 = +1 [Wis] +2 [Prof]
Cha save: +2 = +2 [Cha]
Languages: Common, Elven, Infernal, Draconic
Quarterstaff [1d8, 4 lb, bludgeoning]
[/sblock]
[sblock=Spells]
[sblock=Level 0]
Acid Splash
Create Bonfire
Mage Hand
Poison Spray
[/sblock]
[sblock=Level 1]
Find Familiar
Fog Cloud
Grease
Ice Knife
Tenser's Floating Disk
Unseen Servant
[/sblock]
[/sblock]
[sblock= Abilities]
Arcane Recovery: Once per day after a short rest, you can choose expended spell slots to recover equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.
Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Trance: You meditate deeply, remaining semiconscious, for 4 hours a day. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
[/sblock]
[sblock=Skills]
Acrobatics +2 = +2 [Dex]
Animal Handling +1 = +1 [Wis]
Arcana 5 = +3 [Int] +2 [Prof]
Athletics -1 = -1 [Str]
Deception +2 = +2 [Cha]
History +5 = +3 [Int] +2 [Prof]
Insight +3 = +1 [Wis] +2 [Prof]
Intimidation +2 = +2 [Cha]
Investigation +3 = +3 [Int]
Medicine +1 = +1 [Wis]
Nature +3 = +3 [Int]
Perception +3 = +2 [Prof] +1 [Wis]
Performance +2 =+2 [Cha]
Persuasion +4 = +2 [Cha] +2 [Prof]
Religion +3 = +3 [Int]
Sleight of Hand +2 = +2 [Dex]
Stealth +2 = +2 [Dex]
Survival +1 = +1 [Wis]
[/sblock]
[sblock=Equipment]
Gold 4gp 7sp
Total 50 lb
10 lb Leather Armor
10 lb Rations (1 day) x10
5 lb Water-skins x1
1 lb Quiver w/ Arrows x20
7 lb Bedroll
5 lb Rope (50', Hempen)
5 lb Backpack
2 lb Lantern (hooded)
3 lb Oil flasks x3
2 lb Horn
[/sblock]
[/sblock]