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D&D 5E Storm King's Thunder

TallIan

Explorer
Fistan

Fistan looks somewhat embarrassed by his landing. He picks himself up and looks around, before setting off running towards the fight. "Singi" he says, and two bolts of fire streak towards the Ettin, singing it slightly.

[SBLOCK=Actions and Rolls]
Move: 30ft clsoer to the fight
Action: Firebolt: Fistan attack and damage: 1D20+7 = [15]+7 = 22
2D10 = [2, 2] = 4
[/SBLOCK]



[SBLOCK=Mini Stats]AC: 15 (12 Natural, 15 with mage armour, 17/20 with shield)
Initiative: +2
HP: 38/38 (HD: 6/6d6)
Arcane Ward: 16/16 THP

Offense
Spell attack: +7 to hit Spell DC: 16
Quarterstaff: +2 1d6-1B

Luck: 3/3
Healing Potion

Spells
CANTRIPS (3): FireBolt, Light, Minor Illusion, Mage Hand
LEVEL 1: (3/4): *Mage Armour, *Shield, *Fog Cloud (C), *Thunderwave, Sleep, Unseen Servant (R), Alarm (R), Find Familiar (R), Comprehend Languages (R)
LEVEL 2: (2/3) Flaming Sphere (C), *Misty Step, *Levitate (C), *Web(C)
LEVEL 3: (2/2) *Counterspell, *Fireball, Tiny Hut (R), Fear*[/SBLOCK]
 

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Charwoman Gene

Adventurer
Bethany moves to cut off the Ettin's retreat. She strikes a series of telling blows, taunting the ettin to attack her, then tries to knock him down with her shield.
She prepares a counterattack if he attempts to hit her and misses.
OOC: Move: to cut off Ettin's retreat options.
Action: First Attack on Ettin: 1D20+8 = [20]+8 = 28
1D8+7 = [6]+7 = 13
Critical: 1D8 = [7] = 7

Goading Attack: Critical: 2D8 = [8, 8] = 16
[sblock=Goading Attack]When you hit with a weapon attack, you can expend one superiority die to add the total to the damage roll and the target must make a WIS saving throw (DC 16). On failure, the target has disadvantage on all attack rolls against targets other than you until the end of your next turn.[/sblock] 36 Damage!
Second Attack on Ettin: 1D20+8 = [19]+8 = 27
1D8+7 = [3]+7 = 10
Goading Attack: 1D8 = [7] = 7
17 damage.
53 Damage total.
Bonus: Shove from Shield Master: Shove: 1D20+8 = [5]+8 = 13
DC 13 Athletics or Acrobatics check or fall prone.
Reaction: On a miss, Riposte: Potential Riposte on Ettin: 1D20+8 = [10]+8 = 18
1D8+7 = [2]+7 = 9
Sup Die: 1D8 = [2] = 2
11 damage if he triggers the riposte and it hits.
 

KahlessNestor

Adventurer
Grudd Haug/Cave
Afternoon
Round 4

Aremus had done his job, stopping the ettin’s escape. When he called for help, Dren moved up, swinging his axe and fists.

[sblock=Actions]
Dren Rockfist Character Sheet
Action (Extra Attack): Handaxe: 1D20+6 = [20]+6 = 26
1D6+3 = [6]+3 = 9
1D20+6 = [10]+6 = 16
1D6+3 = [2]+3 = 5

Crit damage: 1D6 = [4] = 4
Bonus Action: Unarmed: 1D20+6 = [8]+6 = 14
1D6+3 = [4]+3 = 7

Move: Up to ettin
Reaction: Deflect Missiles, Opportunity Attack, or Slow Fall
Object Interaction:
Conditions:
[/sblock]

[sblock=Stats]
AC: 16
HP: 51/51 HD: 6/6d8+2
Ki: 2/6/R
Darts 10
Arrows: 18 Used: 6
[/sblock]

[sblock=Party Treasure]
[/sblock]

[sblock=Party]
Tranio - half-elf death cleric
Fistan - human wizard
Carolina - halfling rogue
Dren - dwarf monk
Bethany - human fighter
Aremus - half-elf paladin
Ordrar - dwarf eldritch knight
[/sblock]
 

Ettin: Though it delivered a few strong blows to Aremus, the compelled duel sealed its fate. With no where to run, and plenty of damage taken, Bethany and Dren managed to finish off the two headed foe before it can call for help. The party is now alone in the cavern, give or take a few hundred pigs.

From the vantage point on the cliff, the party can see that there are several destinations from here. There appear to be additional smaller rooms to the north and west. The chamber also contains numerous giant holes in the sealing (dotted circles on map), judging by the wild noise coming from these opening, this chamber is directly below the crowded banquet hall Rillix has previously seen.

map.JPG
 

KahlessNestor

Adventurer
Grudd Haug/Cave
Afternoon
Round 0

“I say we clear oot those chamber t’ the north,” Dren suggested as he cleaned his axe off on the ettin’s loincloth. “Sounds like a roight party up there,” he mused, looking up at the nearby hole in the ceiling, wondering what the holes were for.

[sblock=Actions]
Dren Rockfist Character Sheet
Action (Extra Attack):
Bonus Action:
Move:
Reaction: Deflect Missiles, Opportunity Attack, or Slow Fall
Object Interaction:
Conditions:
[/sblock]

[sblock=Stats]
AC: 16
HP: 51/51 HD: 6/6d8+2
Ki: 2/6/R
Darts 10
Arrows: 18 Used: 6
[/sblock]

[sblock=Party Treasure]
[/sblock]

[sblock=Party]
Tranio - half-elf death cleric
Fistan - human wizard
Carolina - halfling rogue
Dren - dwarf monk
Bethany - human fighter
Aremus - half-elf paladin
Ordrar - dwarf eldritch knight
[/sblock]
 

FitzTheRuke

Legend
Aremus looked up at the holes in the cavern's ceiling and replied to Dren, "I suppose they toss their waste to the pigs through there."

He shook his head and asked Tranio, "Do you think your God would spare a blessing of healing? I seem to be bleeding here."

He held out his arm where his dented vambrace had stopped the giant's axe from removing the limb, but had left it bruised and battered.
 

Kobold Stew

Last Guy in the Airlock
Supporter
He shook his head and asked Tranio, "Do you think your God would spare a blessing of healing? I seem to be bleeding here."

"Death isn't taking you today," promised the cleric, as he placed his hand inside the wound. As he removed it, much of the flesh closed around where his wrist had been.

OOC: level 3 slot, cure wounds. [roll0] hit points restored.
Spells left: 3/3/2.
Let me know if you want a top-up.
 

FitzTheRuke

Legend
"Thank you my friend," said Aremus to Tranio, "It's still sore, but it should service for now. Let me check our flank before we proceed."

He ran up the ramp to the tunnel that led outside and peeked around the corner.

OOC: I'd like to check the way out at the bottom right before we go north. He'll hide. [roll0]
 

Prison: In the area north of the pigpen, rivulets of water trickle down the north wall and carve shallow ruts in the floor as they snake their way across the room and through openings in the opposite wall. Five wooden cages are arranged about the room. Their doors are situated on top, with heavy rocks placed on them. A creature can
use an action to attempt a DC 15 Strength (Athletics) check to knock off a rock or open a cage door that has
a rock pressing down on it.

Cages: Three of the five cages contain prisoners. One cell contains a family of human farmers. The next cell contains someone in simple rags and bones, as if from a tribe. The last occupied cell has a half-elf wearing green and the symbol of the emerald enclave.
 


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