Sacrosanct
Legend
5e gets criticized a lot for having poor support/guidance for new DMs. Which rulebooks do you think do a really good job at this, and what specifically do they do that you find really useful for new GMs?
I like this. I'm stealing it for my current projectI think that "Heart: The City Beneath" has solid advice for new GMs. First, they have a nice one page image that can be printed out and referenced in play. This is the core mechanic... everything that happens in the game will start with this process.
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This is near the front of the book where they go over the rules. Then, later in the book, they have a "Running the Game" section. They offer general advice to three tiers of GMs: those new to GMing any game, those new to GMing story games, and those new to GMing Heart. I don't recall ever seeing this in another book.
After that, they offer several pages of advice on how to handle all aspects of GMing Heart, including principles and best practices. Then it closes with something I also find to be refreshing.
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Cyberpunk Red also has some good advice for GMs. It teaches about plotting beats, but also how to improvise and recover when the party doesn't do the thing you expect.Let's see, there's Listen Up, You Primitive Screwheads which was released for Cyberpunk 2020 in 1994. While it was specifically created to help GMs with Cyberpunk, a lot of the advice in there is applicable to most any game you run. It has tips on how to get all the characters together besides meeting in a tavern, how to run a long term campaign, what to do with power players, creating atmosphere in game, etc., etc. It's good solid advice for running any game.