D&D (2024) In Interview with GamesRadar, Chris Perkins Discusses New Books


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Parmandur

Book-Friend
People, OK. But if a game designer refers to a Melee DPR class as a a Tank, then I'm concerned about the game. Did they just give the monk a new role, or is he simply clueless?
For added context, Perkins was apparently explaining on the panel why there aren't any new Core Classes in this PHB, and the journalists paralhrase summary starts thusly:

"That feeds directly into the lack of new classes in these rulebooks. For Perkins, it's all about reducing overhead and complexity for new players. For anyone coming into D&D for the first time, 12 different classes (with a bonus one in the form of an Artificer) can be overwhelming enough as it is. Plus, the design team felt that there was already enough choice within a set 'role' – e.g. Fighters, Barbarians, and Monks offer three different approaches to being the party tank, while Clerics, Paladins, and Druids fulfill a similar function as the group's support. As soon as you venture out beyond those 12 core classes, Perkins says, you start to get repetition and choice paralysis."

I don't particularly suspect that Perkins said "tank" in his explanation, feels like the journalist used that term themselves.
 




Kurotowa

Legend
A bunch of folks seem to want monks to be tanks instead of caster assassins so it's possible they're moving in that direction.
"Anti-caster" is a very narrow purpose, and one that depends heavily on the DM running a specific sort of encounter frequently. And given the choice between "frontline meatshield" and "mobile skirmisher", I'll happily leave the latter to Rogues and maybe Rangers. A new flavor of frontliner is a welcome one, to me.
 

Incenjucar

Legend
"Anti-caster" is a very narrow purpose, and one that depends heavily on the DM running a specific sort of encounter frequently. And given the choice between "frontline meatshield" and "mobile skirmisher", I'll happily leave the latter to Rogues and maybe Rangers. A new flavor of frontliner is a welcome one, to me.

It's a hilarious visual to me but at the end of the day if it's what folks want it does me no harm.
 

I dont particularly care about why they are doing it, when I've decided that from my perspective, its a change, and if one can set the 2014 classes beside the 2024 classes and they are different? Well...
While I agree it is a change, that doesn't make it a new "edition" necessarily.

Anyway, I thought this quote from Perkins in the article was relevant:

""That said, it's OK if some things go away because they still exist in the game. This is still Fifth Edition. So if you want to play something and there is an option that has changed and you don't want to play the changed version, that's OK. You can keep playing the character that you have, or maybe you're not ready to update your character yet because you're kind of at the end of a campaign. You can still pick off the new spell list. You can still pick the new feats that we're squeezing into the Player's Handbook. There are still going to be toys and things that you can enjoy."
 


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