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RPG Evolution: The AI DM in Action

How might WOTC launch an AI-powered DM assistant?

How might WOTC launch an AI-powered DM assistant?

technology-4256272_1280.jpg

Picture courtesy of Pixabay.

We know Wizards of the Coast is tinkering with Artificial Intelligence (AI)-powered tools for its multiple properties, including Dungeons & Dragons. But what might that look like in practice?

Interactive NPCs​

Large Language Model (LLM) AIs have been used extensively to create non-player characters of all stripes on Character.AI. It's not a stretch to imagine that Wizards might have official NPCs included as part of the digital purchase of an adventure, with the rough outline of the NPC acting as parameters for how it would interact. DMs might be able to create their own or modify existing NPCs so that the character drops hints or communicates in a certain way. Log outputs could then be available for DMs to use later.

There are several places today where you can create NPC bots powered by AI that are publicly available, although the DM might need to monitor the output in real time to record the conversation. Character.AI and Poe.com both provide the ability to create publicly available characters that players can interact with .

Random Generators​

There are already dozens of these in existence. What's particularly of note is that AI can go deep -- not just randomize what book is in a library, but provide snippets of text of what's in that book. Not just detail the name of a forgotten magic item, but provide stats for the item. For WOTC products, this could easily cover details that no print product can possibly encompass in detail, or with parameters (for example, only a library with books on necromancy).

AI RPG companion is a great example of this, but there are many more.

Tabletop Assistants​

Hasbro recently partnered with Xplored, with the goal of developing a "new tabletop platform that integrates digital and physical play." Of particular note is how Xplore's technology works: its system "intelligently resolves rules and character behaviors, and provides innovative gameplay, new scenarios and ever-changing storytelling events. The technology allows players to learn by playing with no rulebook needed, save games to resume later, enables remote gameplay, and offers features like immersive contextual sound and connected dice."

If that sounds like it could be used to enhance an in-person Dungeons & Dragons game, Xplored is already on that path with Teburu, a digital board game platform that uses "smart-sensing technology, AI, and dynamic multimedia." Xplored's AI platform could keep track of miniatures on a table, dice rolls, and even the status of your character sheet, all managed invisibly and remotely by an AI behind the scenes and communicating with the (human) DM.

Dungeon Master​

And then there's the most challenging aspect of play that WOTC struggles with to this day: having enough Dungeon Masters to support a group. Wizards could exclusively license these automated DMs, who would have all the materials necessary to run a game. Some adventures would be easier for an AI DM to run than others -- straightforward dungeon crawls necessarily limit player agency and ensure the AI can run it within parameters, while a social setting could easily confuse it.

Developers are already pushing this model with various levels of success. For an example, see AI Realm.

What's Next?​

If Hasbro's current CEO and former WOTC CEO Chris Cocks is serious about AI, this is just a hint at what's possible. If the past battles over virtual tabletops are any indication, WOTC will likely take a twofold approach: ensure it's AI is well-versed in how it engages with adventures, and defend its branded properties against rival AI platforms that do the same thing. As Cocks pointed out in a recent interview, WOTC's advantage isn't in the technology itself but in its licenses, and it will likely all have a home on D&D Beyond. Get ready!
 

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Michael Tresca

Michael Tresca

Reynard

Legend
Supporter
Yeah absolutely it does, for the same reason you want to know the ethics of production of other goods where you can.

I will absolutely not knowingly give money to a company which prefers AI art to employing real artists, and frankly any company that "doesn't disclose" who did the art - 100% they used AI art. So that'll be really, really easy to tell. Everyone else, even those using paid-for art libraries rather than commissioning pieces will be saying where they got it from.
It matters to you. That's not really what I was asking, broadly. Commercial art is already churned out and of dubious quality, with companies paying as little as they can for it. To the average consumer, does it matter if that slides from"slave wages" to "made by AI"? I don't think it does, because I don't think most people give even a few seconds thought about where their consumer goods come from.

"AI Free" is going to become the next "Non-GMO" label slapped on things to make very shallow concern trolls feel better about their culpability in supporting terrible business practices in order to enjoy cheap goods. And like GMO Karen, AI Kyle doesn't actually know why he is mad, what the technology does or means, or anything else beyond "that thing bad."

Don't get me wrong: AI generated art is a problem and will definitely serve companies while screwing both artists and consumers. But in many cases, commercial art is already exploitative. Why do you think Marvel comics farms for artists in South and Central America? Do you really think the artists are just inherently better there? or, go on Fivrr and see how low you can bid your art. that's where a lot of the stuff you see in small press work is coming from.

But, really, we have had the AI art argument over and over. That isn't really what this thread is about. Ai assisted, LLM based tools for running your campaign are a really good idea and are definitely coming. Even with tools at the stage they are now, not tweaked specifically for it, you can get a lot of great mileage out of AI in relation to gaming. And it isn't stealing any jobs. You weren't going to hire a meatbag DM assistant anyway.
 

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cbwjm

Seb-wejem
I've had some luck with chatgpt in monster creation. I was playing around with making a campaign setting and asked for an encounter table for this northern kingdom. It spat out an aurora bird so I asked for it to create the start block and, while not perfect, it was usable. It when had a cool ability that let it protect others with an aura of light.

I've also used it for class/subclass ideas and it's come up with some cool abilities that I then expanded on or deleted as needed, but it got the ideas going, really useful for a DM.

I had a friend who used it to make an adventure with encounters for another group, it worked well even if it wasn't perfect.
 


LesserThan

Explorer
I'm old, but I'd have classified usenet groups as social media, given the sheer amount of users that have used them over the decades.
That would be unsociable media, like most modern forms. Sure the internet brings people "closer" together, but only makes the distance less for the same kind of fights globally that are had over swings on the playground.

But, new term, everything else gets grandfathered under it, and you get no say. Welcome to English 101. :whistle:

Wait until the AI starts joining forums to learn and gauge its reponses to real world applications.... if it usn't already crawling them to do that as we speak.
 

MNblockhead

A Title Much Cooler Than Anything on the Old Site
Ok, general question - Americans and Canadians (and others who wish to answer), do you guys not have art classes in your schools? I'm assuming you're one those two nations Thomas, apologies if not.

Because in the UK, at certainly 90% of schools, we have art classes from starting school to at least 14 for pretty much everyone. My American wife had art classes the whole way through school in rural Indiana. My American best friend likewise, in upstate Massachusetts - I could go on, but I think pretty much every American I know IRL (which is going to be selective sure) did art classes at school - it's the sort of thing I'm interested in, because I nearly went into art professionally (I mean, I've been paid for it as a job - not paid very much though! That was part of why I stopped!). My brother, who lives in Australia and has 4 kids with his Australian wife assures me that it's the same there.


As a trained artist, who did art at GSCE, A-level, and degree level (though I didn't complete the degree - also really dating myself with those qualifications probably), whose mother was an illustrator, who knows countless artists, who grew up around artists, who has seen the work and working methods of I would guess literally hundreds of artists, I would personally say it is both bizarre and a misapprehension. People discard pieces - but if a normal person saw a lot of those pieces, they'd be generally impressed - sometimes you can understand why, next to the artist's other pieces, they didn't feel this measured up - but a lot of the time it's obviously good, but they just didn't think it was worth the continued effort as compared to changing to another piece - or it'd given them a much better idea for what they should do (this is a pretty common on). It's not usually just random trash unless your hand slips or something.

Can I ask a question if it's not too impertinent? Have you ever done any art beyond like, er... what it's called in the US - we'd say primary school - i.e. up to about age 10? Or even never? Ok if you don't want to answer.

In Minnesota, "[p]ublic elementary and middle schools must offer at least three and require at least two of the following four arts areas: dance; music; theater; and visual arts. Public high schools must offer at least three and require at least one of the following five arts areas: media arts; dance; music; theater; and visual arts." MN Stat § 120B.021 (2022).
 


MNblockhead

A Title Much Cooler Than Anything on the Old Site
That would be unsociable media, like most modern forms. Sure the internet brings people "closer" together, but only makes the distance less for the same kind of fights globally that are had over swings on the playground.

But, new term, everything else gets grandfathered under it, and you get no say. Welcome to English 101. :whistle:

Wait until the AI starts joining forums to learn and gauge its reponses to real world applications.... if it usn't already crawling them to do that as we speak.
[Emphasis added.]

Oh, the irony.
 

Distracted DM

Distracted DM
Supporter
I wonder if it would be feasible and worth their time to add AI features that make DMing easier for neurodivergent folks.

Obviously, there are lots of ways one can be neurodivergent, but the example I can think of is making it easier to run combats by - on a turn by turn basis - make it clearer what the NPCs/monsters could do at that point. The more powerful the monster, the more actions, legendary actions, legendary resistance, etc. options they have. I have ADD, and I have found it nearly impossible to keep track of all that.
As another person with ADHD, who's been running games well before he was diagnosed, I have to imagine that all that crap is hard to keep track of for anyone- but VTT tools can help. Reminders or automatic health regen, a little bar saying "3 legendary actions remaining," etc. can all help... but they're very dependent on the VTT and the modules etc. in question. I had them for a bit and they were nice, but what I use now doesn't have them. With practice I... still forget them sometimes. Talking out loud about them during combat helps me :) "And now the dragon remembers to actually use its legendary action and swipes at you" etc.
Or giving inspiration to helpful players ;) "thanks for reminding me about that even though it might screw you over, inspiration to you" (or the person getting screwed over).
 

Be careful what you wish for, because you just might get it.

AIDM: You can not cast Fireball due to lack of bat guano. You must secure more if you wish to cast that spell again.

AIDM: You have selected old school mode for this campaign. Roll 3d6 in order for your stats. Please have at least four 37 sided dice on hand.

AIDM: A TPK was the only logical outcome of that battle. Your strategy was insufficient.
 

Friend, I am on your side! I am just trying to tell you that it is becoming almost impossible to recognize AI generated art. Just take the “art” I shared earlier in this thread. I am pretty sure that could fool me, and I will never spend money on something that replaces an artist.

But the technology IS here, and a lot of people don’t see the difference enough to care. Pretending the art is obviously bad will just give them more time to improve the technology.

It is not a scam, but it IS destroying the livelihoods of artists around the world.

The solution to this is to keep vigilant and keep learning AI's new tricks, as well as putting pressure on corproate to not use it. At one point, the more you learn about art, the easier it is to spot AI. The solution is to keep learning. Also the more you learn, the more you notice AI art DOES look really freaking bad.

First of all, I'm happy to share more info about our experience; we're on a discussion forum, after all. So if you have specific questions that would help you see whether this had any value or not rather than dismissing our experience out of hand, shoot. I still have the history of prompts available and their outputs, plus a session writeup, and could poll my players and come back with specific recollections of their experiences.

Secondly, I'm not interested in glorifying anything. I used a tool, and it provided value to the gaming experience we all had at the table: it directly improved the content I had ready for that specific scene, based on very little (but notably highly specific, including setting-specific) context, and it worked in a matter of seconds.

Lastly, I'm against AI replacing...well, a lot. Certainly writers, artists, and creatives of any kind. But using it as a tool? I'd be an idiot to be against that simply out of hand; I ran this as a test to see what it can do, and it performed to my liking. I'd much prefer AI to do my laundry and dishes, but if what it can do today is make my gaming session easier and better, I'm at least open to exploring that, while at the same time being vocal about ensuring AI doesn't ruin people's livelihoods. In case you wanted know where I stand.
First of all, I'm not gonna conduct research for you to win a random argument, I have life.

Second, ai is a tool wielded by techbros and big corporate, and in their hands every tool is a whip. By using AI at all you are still helping them weave a better whip.

It matters to you. That's not really what I was asking, broadly. Commercial art is already churned out and of dubious quality, with companies paying as little as they can for it. To the average consumer, does it matter if that slides from"slave wages" to "made by AI"? I don't think it does, because I don't think most people give even a few seconds thought about where their consumer goods come from.

"AI Free" is going to become the next "Non-GMO" label slapped on things to make very shallow concern trolls feel better about their culpability in supporting terrible business practices in order to enjoy cheap goods. And like GMO Karen, AI Kyle doesn't actually know why he is mad, what the technology does or means, or anything else beyond "that thing bad."

Don't get me wrong: AI generated art is a problem and will definitely serve companies while screwing both artists and consumers. But in many cases, commercial art is already exploitative. Why do you think Marvel comics farms for artists in South and Central America? Do you really think the artists are just inherently better there? or, go on Fivrr and see how low you can bid your art. that's where a lot of the stuff you see in small press work is coming from.

But, really, we have had the AI art argument over and over. That isn't really what this thread is about. Ai assisted, LLM based tools for running your campaign are a really good idea and are definitely coming. Even with tools at the stage they are now, not tweaked specifically for it, you can get a lot of great mileage out of AI in relation to gaming. And it isn't stealing any jobs. You weren't going to hire a meatbag DM assistant anyway.
I cannot imagine more naughty word, defeatist attitude "There is no ethical consumption under capitalism" is meant as a CRITICISM of capitalism, not a blank-slate absolution of any guilty feelings you have for consuming in capitalism. if the corproations already solicit art they underpay for and abuse creators, the solution is to lobby for better labor laws and push for unionizing, not letting the companies do even more damage with AI. If you have a hornets nest in the attic, you call the firefighters, not burn the whole house down.

Also, your anti-gmo comparison is a strawman, considering we know very well why AI is bad - it steals from real creators, makes souless mockery of their own work and then that work is used to push them out of bussiness, making living as a creative increasingly impossible, putting more people in the streets and preventing more people from finding a career or escape their minimum wage job. WE KNOW THAT. It's naughty word insulting to say we just dislike Ai because we're dumb sheep told "ai bad".

Also, one of companies putting out GMO is literally suing the farmers who don't pay fees for using leftover grain, literally making their lives harder and taking away something they always could do with natural grain, to squeeze more money out of them.
 

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