D&D General Matt Colville on adventure length

MerricB

Eternal Optimist
Supporter
Players losing characters in their first session and quitting the game goes back to the very first session ever.

From the Secrets of Blackmoor site, describing the very first session of Blackmoor:
"Bob Meyer describes the game as being frustrating because he had no references as to how strong he was in comparison with a troll. He then proceeded to attack a troll single handedly and got killed with one die roll because there weren’t any rules for hit points to give him a small chance of survival.

"Perhaps most significant about this game is that Bob Meyer is the very first person to die in a Fantasy Role Playing Game. Yes, older gamers brag about how their characters died while fighting bravely against poor odds. Bob even says that he was so disappointed in the game that he refused to play Blackmoor for some time after. The excitement over Blackmoor from the other players would lure Bob back to Arneson’s imaginary Blackmoor world. He would end up becoming the first player in an RPG to reach 20th level as Blackmoor’s most powerful Wizard, Robert the Bald."
 

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Lanefan

Victoria Rules
I had a player in 3e who died time and again for utterly preventable stupid reasons. Went through like seven characters in the same campaign.

Fast forward two decades and I had a completely different player do the exact same damn thing. Suicide by stupidity.

There just are players out there like this.
And they never fail to add to the entertainment balue of the games they're in! :)
 

Maxperson

Morkus from Orkus
I'm sensing a Colville-ism happening.

It's where he says a thing that he profoundly believes, but his actions don't back it.

He's not making short adventures. He killed his product that did that. He makes big ass books now.
Where? Where are his big adventures like WotC is putting out? All I see are books about strongholds, warfare, monsters, etc.
 



Maxperson

Morkus from Orkus
You’re lucky.

I had a player in 3e who died time and again for utterly preventable stupid reasons. Went through like seven characters in the same campaign.

Fast forward two decades and I had a completely different player do the exact same damn thing. Suicide by stupidity.

There just are players out there like this.
We had a player like this during 3e. He went through scores of PCs as he died time and time again to preventable things. One monumental evening the number of characters he lost was in the teens. No one else lost a PC that night.
 

Remathilis

Legend
Exercise an age-old method of self-preservation: forget all other considerations and run.

Run as far and fast as you can, until you've left the threat behind.

Oh, and make sure you're running faster than at lest one other person. :)
Ah yes. Gaining XP by avoiding danger. My character sat in the bar all game and is now 20th level ...
 

Distracted DM

Distracted DM
Supporter
That was the big shift that occurred early on in D&D. So far as Gygax was concerned, low level characters were just random punks who died meaningless deaths.

But starting very early, there was a desire in other quarters to tell more heroic stories. And this is were “being there” matters. It was in magazines like White Dwarf, it was in other game systems, largely forgotten and undocumented. If you didn’t live though it, the remaining ephemera doesn’t tell the whole story. Add to that propaganda from the OSR crowd, and it’s hard to get an accurate picture.

It looks like DL1, with its starting level 3-7 “heroes of the lance” came out of nowhere. It didn’t.
That's a great insight!
Though "OSR propaganda" seems like a bit much 😅
 

Distracted DM

Distracted DM
Supporter
He makes zero small adventures now. He only sells big books.

What he wants he fails to support.
All of MCDM's "big books" have small adventures in them- and they're rulebooks. He doesn't make big adventure campaign books. MCDM's latest book, a monster manual, ended up getting a TON of small dungeon-adventures in it of all level ranges. When you say "He makes zero small adventures now," it suggests that he did so in the past: are you referring to Arcadia? I loved Arcadia, and they did some experimenting with it, and it sucks that it's ended but they certainly have made a lot of smaller-sized content.
The fact that you're trying to coin "a Colville-ism" is... strange.
 

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