D&D (2024) WotC Fireside Chat: Revised 2024 Player’s Handbook

Book is near-final and includes psionic subclasses, and illustrations of named spell creators.

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In this video about the upcoming revised Player’s Handnook, WotC’s Jeremy Crawford and Chris Perkins reveal a few new tidbits.
  • The books are near final and almost ready to go to print
  • Psionic subclasses such as the Soulknife and Psi Warrior will appear in the core books
  • Named spells have art depicting their creators.
  • There are new species in the PHB.
 

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Kurotowa

Legend
What in that makes it seem correct that the rules for destroying a wall, for example, should be in the PHB?
It brings us to a question of game design. Are the PHB and DMG a matched pair, where the PHB has all the rules the players use and the DMG has all the rules the DM uses? Or is the PHB supposed to be a mostly self-sufficient set of basic rules for playing the game, and the DMG is advice and tools and optional rules that a DM is likely to find useful? In the former setup, having item destruction rules in the DMG makes sense. In the latter, putting basic operations in the PHB is expected.

Either way, though, I have to agree that putting "breaking objects" rules in the PHB makes sense. It's right up there with "how far can I jump" and "how does stealth work" on the list of things where the players should know what the rules are and have some idea how good they are at it.
 

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Pedantic

Legend
Hold on a second.

In D&D, the order of operations is that the DM describes the situation, the player declares an action, and the DM adjudicates the action using their judgement and the rules.

What in that makes it seem correct that the rules for destroying a wall, for example, should be in the PHB?
Are PCs expected to destroy walls? If so, they should probably have some idea of how hard that is and what it entails.
 

Dire Bare

Legend
As I've said before, I hold the fanbase responsible for this.

Once they made the decision to be consultative with the public (in theory, a good thing), they became trapped by a fundamentally conservative bunch who didn't want or were afraid of change. They offered us lots, and most of it was rejected, time and again, by the majority.
Damn the fans of the game!

Huh?

No version of D&D will check all of everyone's boxes, but . . . shouldn't WotC take into account what the majority of their (engaged) fan base is telling them?
 

Reynard

Legend
It brings us to a question of game design. Are the PHB and DMG a matched pair, where the PHB has all the rules the players use and the DMG has all the rules the DM uses? Or is the PHB supposed to be a mostly self-sufficient set of basic rules for playing the game, and the DMG is advice and tools and optional rules that a DM is likely to find useful? In the former setup, having item destruction rules in the DMG makes sense. In the latter, putting basic operations in the PHB is expected.
D&D has always had a hard time picking one or the other of these. I think it works best when the PHB tells the players how their characters work, and not necessarily a whole lot more.
Either way, though, I have to agree that putting "breaking objects" rules in the PHB makes sense. It's right up there with "how far can I jump" and "how does stealth work" on the list of things where the players should know what the rules are and have some idea how good they are at it.
I don't agree. Very few people are engineers with a good, realistic understanding of how the actual physical real world works on a fundamental, mechanical level. I've watched big giant tough dudes not be able to loosen a lug nut for example, even though they know they are big and strong. That is to say, people don't see the DCs.
 


Stalker0

Legend
So... are you opposed to the Sorcerer (Aberrant Mind) and Warlock (GOO) being primary representatives of psionic casters? How important is it that the "Psion" needs a completely different core class spellcasting mechanic? Are the themes not generic enough?
Personally if they want to keep psions as just "reskinned magic" than the subclasses are a perfectly fine way to go about it imo.

If they actually want to justify the design space for a new class....than it should have new spellcasting mechanics. Otherwise what's the point?
 

Dire Bare

Legend
So I have always loved psionics and was very upset when they dropped the mystic and decided not to move forward with the one Mike Mearls was making on his happy fun hour. Unfortunately I feel like that ship has sailed and that outside of a 3rd party product we will never see a psionic class. By adding the psi knight and psi blade into the core phb we have the bases covered, not nesissarily well but they are still there.
That ship has not (for certain) sailed.

We had 10 years of D&D 5E, we might just get another 10 years of the 2024 rules. Plenty of time for WotC to crack that nut.

What is disheartening to me is that I haven't found a decent fan created Psion class for 5E, one that works well and invokes the spirit of the classic psionics rules.
 

Whizbang Dustyboots

Gnometown Hero
That ship has not (for certain) sailed.

We had 10 years of D&D 5E, we might just get another 10 years of the 2024 rules. Plenty of time for WotC to crack that nut.

What is disheartening to me is that I haven't found a decent fan created Psion class for 5E, one that works well and invokes the spirit of the classic psionics rules.
That seems emblematic of the issue.

Many (most?) psionics fans can look at what WotC has tried and say "that ain't it," but 10 years on, no one in the fan community has come up with a version that many or most psionics fans can agree is a much better choice.

I do hope that someone manages it, though, for all the fans still hoping for a psion/mystic class. Silly X-shaped helmet not necessarily included.
 

Vincent55

Adventurer
As a former Die-hard D&D DM who grew up with the red and blue boxes on, I have no desire to even spend money on these. I have all the books I want and need, but for those who have not invested the gross national product of a small country into this thing, i say go for it if you want to but be prepared to keep reinvesting every 2 years.
 

WanderingMystic

Adventurer
That seems emblematic of the issue.

Many (most?) psionics fans can look at what WotC has tried and say "that ain't it," but 10 years on, no one in the fan community has come up with a version that many or most psionics fans can agree is a much better choice.

I do hope that someone manages it, though, for all the fans still hoping for a psion/mystic class. Silly X-shaped helmet not necessarily included.
So for me personally I was loving the concept that your talents and disciplines were closer to cantrips that as you gained in level you learned how to spend psi points to adjust and enhance. They only had like 20 some powers but each power had numerous wys of enhancing and modifying it however you only ended up getting like 7 powers over all
 

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