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D20 Cyberpunk 1

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A full 72-page cyberpunk supplement compatible with the OGL 5.1

Featuring:
-New races
-New class options
-New skills, backgrounds, and feats
-Equipment (including rules for exotic weapons, powered armors and cybernetic attachments)
-New spells
-Environment and hazards (radiation, vacuum and zero gravity)
-Updated netrunning rules (some errors from my previous document have been corrected, and new colonies at Europa and Titan have been included)
-Tips on bringing together cyberpunk and fantasy

Author's Note: I've decided to include the centaur race in this supplement after watch the movie "Bright" and read the second volume of the comic book "Hinterkind" (Written in Blood).

Revisions:
1.1. The "Samurai" trait of the Hacker roguish archetype (p. 13) has been corrected. It's based on Intelligence instead of Dexterity.
1.2. The centaur race has gone, and the sprite and troll races have joined the party. New weapons added (giant axe and giant maul). New feat added (zero-g training). New spells added (cryostasis, detect radiation, elemental bullets, power word blind, and rotting shot). New cybernetic attachment added (initiative implant). New hazards and environments added: electricity, solar flares, cosmic rays, gravity, and interplanetary travel. An finally, an appendix with two new creatures (noncorporeal AI and heavy lifter) has been added.
A full 72-page cyberpunk supplement compatible with the OGL 5.1

Featuring:
-New races
-New class options
-New skills, backgrounds, and feats
-Equipment (including rules for exotic weapons, powered armors and cybernetic attachments)
-New spells
-Environment and hazards (radiation, vacuum and zero gravity)
-Updated netrunning rules (some errors from my previous document have been corrected, and new colonies at Europa and Titan have been included)
-Tips on bringing together cyberpunk and fantasy

Author's Note: I've decided to include the centaur race in this supplement after watch the movie "Bright" and read the second volume of the comic book "Hinterkind" (Written in Blood).

Revisions:
1.1. The "Samurai" trait of the Hacker roguish archetype (p. 13) has been corrected. It's based on Intelligence instead of Dexterity.
1.2. The centaur race has gone, and the sprite and troll races have joined the party. New weapons added (giant axe and giant maul). New feat added (zero-g training). New spells added (cryostasis, detect radiation, elemental bullets, power word blind, and rotting shot). New cybernetic attachment added (initiative implant). New hazards and environments added: electricity, solar flares, cosmic rays, gravity, and interplanetary travel. An finally, an appendix with two new creatures (noncorporeal AI and heavy lifter) has been added.
A full 72-page cyberpunk supplement compatible with the OGL 5.1

Featuring:
-New races
-New class options
-New skills, backgrounds, and feats
-Equipment (including rules for exotic weapons, powered armors and cybernetic attachments)
-New spells
-Environment and hazards (radiation, vacuum and zero gravity)
-Updated netrunning rules (some errors from my previous document have been corrected, and new colonies at Europa and Titan have been included)
-Tips on bringing together cyberpunk and fantasy

Author's Note: I've decided to include the centaur race in this supplement after watch the movie "Bright" and read the second volume of the comic book "Hinterkind" (Written in Blood).

Revisions:
1.1. The "Samurai" trait of the Hacker roguish archetype (p. 13) has been corrected. It's based on Intelligence instead of Dexterity.
1.2. The centaur race has gone, and the sprite and troll races have joined the party. New weapons added (giant axe and giant maul). New feat added (zero-g training). New spells added (cryostasis, detect radiation, elemental bullets, power word blind, and rotting shot). New cybernetic attachment added (initiative implant). New hazards and environments added: electricity, solar flares, cosmic rays, gravity, and interplanetary travel. An finally, an appendix with two new creatures (noncorporeal AI and heavy lifter) has been added.
A full 72-page cyberpunk supplement compatible with the OGL 5.1

Featuring:
-New races
-New class options
-New skills, backgrounds, and feats
-Equipment (including rules for exotic weapons, powered armors and cybernetic attachments)
-New spells
-Environment and hazards (radiation, vacuum and zero gravity)
-Updated netrunning rules (some errors from my previous document have been corrected, and new colonies at Europa and Titan have been included)
-Tips on bringing together cyberpunk and fantasy

Author's Note: I've decided to include the centaur race in this supplement after watch the movie "Bright" and read the second volume of the comic book "Hinterkind" (Written in Blood).

Revisions:
1.1. The "Samurai" trait of the Hacker roguish archetype (p. 13) has been corrected. It's based on Intelligence instead of Dexterity.
1.2. The centaur race has gone, and the sprite and troll races have joined the party. New weapons added (giant axe and giant maul). New feat added (zero-g training). New spells added (cryostasis, detect radiation, elemental bullets, power word blind, and rotting shot). New cybernetic attachment added (initiative implant). New hazards and environments added: electricity, solar flares, cosmic rays, gravity, and interplanetary travel. An finally, an appendix with two new creatures (noncorporeal AI and heavy lifter) has been added.
A full 72-page cyberpunk supplement compatible with the OGL 5.1

Featuring:
-New races
-New class options
-New skills, backgrounds, and feats
-Equipment (including rules for exotic weapons, powered armors and cybernetic attachments)
-New spells
-Environment and hazards (radiation, vacuum and zero gravity)
-Updated netrunning rules (some errors from my previous document have been corrected, and new colonies at Europa and Titan have been included)
-Tips on bringing together cyberpunk and fantasy

Author's Note: I've decided to include the centaur race in this supplement after watch the movie "Bright" and read the second volume of the comic book "Hinterkind" (Written in Blood).

Revisions:
1.1. The "Samurai" trait of the Hacker roguish archetype (p. 13) has been corrected. It's based on Intelligence instead of Dexterity.
1.2. The centaur race has gone, and the sprite and troll races have joined the party. New weapons added (giant axe and giant maul). New feat added (zero-g training). New spells added (cryostasis, detect radiation, elemental bullets, power word blind, and rotting shot). New cybernetic attachment added (initiative implant). New hazards and environments added: electricity, solar flares, cosmic rays, gravity, and interplanetary travel. An finally, an appendix with two new creatures (noncorporeal AI and heavy lifter) has been added.
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