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Sorcerous Origin: Psychic Powers

Sorcerous Origin: Psychic Powers 1

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TOTALLY UN-PLAYTESTED -- be the first of your friends and family to try out this exciting new archetype!

My goal was to create a traditional psion using as few rules changes as possible. It turns out, this can be done as a sorcerous origin. It wound up more complex than most sorcerous origins, but still, anyone familiar with how sorcerers works should be able to immediately see how this new option fits into that framework.

This class follows the trend of recent Unearthed Arcana sorcerer options, by providing additional spells at certain levels, similar to a cleric domain, paladin vow, or druid circle of the land. I like this trend, because I think it shores up one of the sorcerer’s real weaknesses (severely limited spells known) without giving the sorcerer as much flexibility as other casters.

The intended role for the Psionic Talent is to have more breadth and utility than most sorcerers, at the cost of some combat capability. For example, compared to the Draconic Bloodline sorcerer, the Psionic Talent has lower armor class and hit points in exchange for Wisdom save and resistance to psychic damage (which is not a very common damage type, especially at low levels). Likewise, the Psionic Talent must spend at least one sorcery point in order to add their Int bonus to damage; Draconic Bloodlines can add their Cha bonus any time they cast a spell of the right damage type.

The 18th-level ability, Psionic Awakening, may be overpowered. No other class ever gains the ability to cast multiple 8th or 9th level spells in a day. This effect is balanced by the fact that it soaks up sorcery points like mad, creating tension between Psionic Awakening and Mental Attack. For example, spending 13 sorcery points to create a 9th-level spell means that there are 13 fewer times that you can use Empowered Spell and add your +5 Int bonus to damage.


TOTALLY UN-PLAYTESTED -- be the first of your friends and family to try out this exciting new archetype!

My goal was to create a traditional psion using as few rules changes as possible. It turns out, this can be done as a sorcerous origin. It wound up more complex than most sorcerous origins, but still, anyone familiar with how sorcerers works should be able to immediately see how this new option fits into that framework.

This class follows the trend of recent Unearthed Arcana sorcerer options, by providing additional spells at certain levels, similar to a cleric domain, paladin vow, or druid circle of the land. I like this trend, because I think it shores up one of the sorcerer’s real weaknesses (severely limited spells known) without giving the sorcerer as much flexibility as other casters.

The intended role for the Psionic Talent is to have more breadth and utility than most sorcerers, at the cost of some combat capability. For example, compared to the Draconic Bloodline sorcerer, the Psionic Talent has lower armor class and hit points in exchange for Wisdom save and resistance to psychic damage (which is not a very common damage type, especially at low levels). Likewise, the Psionic Talent must spend at least one sorcery point in order to add their Int bonus to damage; Draconic Bloodlines can add their Cha bonus any time they cast a spell of the right damage type.

The 18th-level ability, Psionic Awakening, may be overpowered. No other class ever gains the ability to cast multiple 8th or 9th level spells in a day. This effect is balanced by the fact that it soaks up sorcery points like mad, creating tension between Psionic Awakening and Mental Attack. For example, spending 13 sorcery points to create a 9th-level spell means that there are 13 fewer times that you can use Empowered Spell and add your +5 Int bonus to damage.


TOTALLY UN-PLAYTESTED -- be the first of your friends and family to try out this exciting new archetype!

My goal was to create a traditional psion using as few rules changes as possible. It turns out, this can be done as a sorcerous origin. It wound up more complex than most sorcerous origins, but still, anyone familiar with how sorcerers works should be able to immediately see how this new option fits into that framework.

This class follows the trend of recent Unearthed Arcana sorcerer options, by providing additional spells at certain levels, similar to a cleric domain, paladin vow, or druid circle of the land. I like this trend, because I think it shores up one of the sorcerer’s real weaknesses (severely limited spells known) without giving the sorcerer as much flexibility as other casters.

The intended role for the Psionic Talent is to have more breadth and utility than most sorcerers, at the cost of some combat capability. For example, compared to the Draconic Bloodline sorcerer, the Psionic Talent has lower armor class and hit points in exchange for Wisdom save and resistance to psychic damage (which is not a very common damage type, especially at low levels). Likewise, the Psionic Talent must spend at least one sorcery point in order to add their Int bonus to damage; Draconic Bloodlines can add their Cha bonus any time they cast a spell of the right damage type.

The 18th-level ability, Psionic Awakening, may be overpowered. No other class ever gains the ability to cast multiple 8th or 9th level spells in a day. This effect is balanced by the fact that it soaks up sorcery points like mad, creating tension between Psionic Awakening and Mental Attack. For example, spending 13 sorcery points to create a 9th-level spell means that there are 13 fewer times that you can use Empowered Spell and add your +5 Int bonus to damage.


TOTALLY UN-PLAYTESTED -- be the first of your friends and family to try out this exciting new archetype!

My goal was to create a traditional psion using as few rules changes as possible. It turns out, this can be done as a sorcerous origin. It wound up more complex than most sorcerous origins, but still, anyone familiar with how sorcerers works should be able to immediately see how this new option fits into that framework.

This class follows the trend of recent Unearthed Arcana sorcerer options, by providing additional spells at certain levels, similar to a cleric domain, paladin vow, or druid circle of the land. I like this trend, because I think it shores up one of the sorcerer’s real weaknesses (severely limited spells known) without giving the sorcerer as much flexibility as other casters.

The intended role for the Psionic Talent is to have more breadth and utility than most sorcerers, at the cost of some combat capability. For example, compared to the Draconic Bloodline sorcerer, the Psionic Talent has lower armor class and hit points in exchange for Wisdom save and resistance to psychic damage (which is not a very common damage type, especially at low levels). Likewise, the Psionic Talent must spend at least one sorcery point in order to add their Int bonus to damage; Draconic Bloodlines can add their Cha bonus any time they cast a spell of the right damage type.

The 18th-level ability, Psionic Awakening, may be overpowered. No other class ever gains the ability to cast multiple 8th or 9th level spells in a day. This effect is balanced by the fact that it soaks up sorcery points like mad, creating tension between Psionic Awakening and Mental Attack. For example, spending 13 sorcery points to create a 9th-level spell means that there are 13 fewer times that you can use Empowered Spell and add your +5 Int bonus to damage.


TOTALLY UN-PLAYTESTED -- be the first of your friends and family to try out this exciting new archetype!

My goal was to create a traditional psion using as few rules changes as possible. It turns out, this can be done as a sorcerous origin. It wound up more complex than most sorcerous origins, but still, anyone familiar with how sorcerers works should be able to immediately see how this new option fits into that framework.

This class follows the trend of recent Unearthed Arcana sorcerer options, by providing additional spells at certain levels, similar to a cleric domain, paladin vow, or druid circle of the land. I like this trend, because I think it shores up one of the sorcerer’s real weaknesses (severely limited spells known) without giving the sorcerer as much flexibility as other casters.

The intended role for the Psionic Talent is to have more breadth and utility than most sorcerers, at the cost of some combat capability. For example, compared to the Draconic Bloodline sorcerer, the Psionic Talent has lower armor class and hit points in exchange for Wisdom save and resistance to psychic damage (which is not a very common damage type, especially at low levels). Likewise, the Psionic Talent must spend at least one sorcery point in order to add their Int bonus to damage; Draconic Bloodlines can add their Cha bonus any time they cast a spell of the right damage type.

The 18th-level ability, Psionic Awakening, may be overpowered. No other class ever gains the ability to cast multiple 8th or 9th level spells in a day. This effect is balanced by the fact that it soaks up sorcery points like mad, creating tension between Psionic Awakening and Mental Attack. For example, spending 13 sorcery points to create a 9th-level spell means that there are 13 fewer times that you can use Empowered Spell and add your +5 Int bonus to damage.
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