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    [LPF] Allbright's Shadow

    Syl follows closely behind the others. He wasn't quite sure where to head, and hung tightly to the group. "The Invisibility should be wearing off any second. It doesn't last too long coming from that wand." Sylvain stat block...
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    [LPF] Allbright's Shadow

    Syl nods at Fury's plan and uses his wand, one charge on himself and the remainder of charges as Fury set out. Syl uses his Flight hex and takes to the air heading toward his directed goal of the tower. Invisibility on Syl, Elenka, and who else? Sylvain stat block...
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    [LPF] Allbright's Shadow

    "Sounds like a plan then, Fury and Borric. Let's get there, and remember I still have a few charges on the Invisibility wand, if we need to use those. Can't think of a better excuse to use them, then getting away from a pile of demons! If you need them just ask." Sylvain stat block...
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    [LPF] Allbright's Shadow

    "Well, just for the record, I'm not riding in the wolf's mouth. He can fly the rest of you for all I care. I'll take care of my own flight. Waltor and I will be fine."Sylvain stat block: http://livingpf.wikia.com/wiki/Sylvain_Marana_%28Gerald007%29Initiative: +9AC: 17 (15 Flat-Footed, 14...
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    [LPF] Allbright's Shadow

    OOC Syl can Fly, but his hex only effects him. Sylvain stat block: http://livingpf.wikia.com/wiki/Sylvain_Marana_%28Gerald007%29Initiative: +9AC: 17 (15 Flat-Footed, 14 Touch)HP: 98/98CMB: +5 CMD: 19 Fort: +9 Reflex: +10 Will: +111Perception: +2Current Weapon in Hand: NoneHexes: ( DC 23)...
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    [LPF] Allbright's Shadow

    Syl uses his wand on Fury, letting him know that he'd have three minutes to futz around and scout. "Be careful out there, my friend," he calls out as Fury heads for a look around. Sylvain stat block: http://livingpf.wikia.com/wiki/Sylvain_Marana_%28Gerald007%29Initiative: +9AC: 17 (15...
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    [LPF] Allbright's Shadow

    Syl pulls his Invisibility wand. "Whoever plans on going scouting needs a dose of this wand. For three minutes, you will be invisible and can cause all sorts of hijinxs. Some of the demons can probably see through the illusion, but it will no doubt protect you from others of their kind."...
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    [LPF] Allbright's Shadow

    Taking inventory, Syl thinks of his options. "Well, I can certainly distract them a bit. I've a couple Freball spells up my sleeve. Of course, that might draw more attention than to distract to be honest. Also, I've got five charges left on an Invisibility wand that might help in sneaking...
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    [LPF] Allbright's Shadow

    "I have two Teleportation spells prepared that might be able to take at least a portion of us across the way. I'd need three to take some of us, come back, and then take the rest of us. And it would take some luck to even do that, I'm afraid. I guess that is not going to be an answer. Any...
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    [LPF] Allbright's Shadow

    OOC: Are we still in the area that teleportation is blocked, or have we made it beyond that yet? Sylvain stat block: http://livingpf.wikia.com/wiki/Sylvain_Marana_%28Gerald007%29 Initiative: +9 AC: 17 (15 Flat-Footed, 14 Touch) HP: 98/98 CMB: +5 CMD: 19 Fort: +9 Reflex: +10 Will...
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    [LPF] Allbright's Shadow

    Sylvain picks up the last water scorpion, and stows it with his belongings. Between that and his hexes, he should be able to harry the baddies. He looks away at Daylilly's brutal dispatching of the quasit but realized that he'd end up seeing far worse things before the day was over. Sylvain...
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    [LPF] Allbright's Shadow

    Staff OOC: I'm cool if Anaerion wants the staff. I do plan on mostly using hexes, as it is really tough to get a spell in through our guys, and the cramped quarters. If you could make better use of it, please take it. I'm totally fine with that. Sylvain stat block...
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    [LPF] Allbright's Shadow

    OOC Treasure Talk: If no one has much of an argument, I think Syl could definitely make good use of the Staff of Many Rays, since it is very true that Syl doesn't have much to contribute offensively other than hexes and an occasional Save of Suck spell. Having some blasty blasty goodness...
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    [LPF] Allbright's Shadow

    Sylvain fills the others in on the capabilities of the magical items he identified. "Looks like we hit the mother lode here. Suss out what you want to take, everyone. I've a feeling these items will do more in our hands than in this old closet." Sylvain stat block...
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    [LPF] Allbright's Shadow

    Syl smiles at Borric's retort as he goes to point out the different magics he could make out. He looks at all three groups of items and tries to see what abilities they could perform. Spellcraft longsword 1d20+21=32 Spellcraft Tarry blades 1d20+21=26 Spellcraft armor 1d20+21=41 After...
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    [LPF] Allbright's Shadow

    "Good question, Fury! Dying for free just doesn't make any sort of sense, does it? How would Borric afford a trip to the 'fun house' if we didn't find a spare coin or two?" After a chuckle, Syl casts Detect Magic, wondering if the combination of the two spells (including True Seeing) would...
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    [LPF] Allbright's Shadow

    Syl casts a spell, greatly enhancing his vision. "I should be able to track that bastard now. Listen to my directions, and let's get it!" Assuming his magical vision allows him to track the incorporeal monster, he calls out directions as to its location. Actions: Standard action: Cast...
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    [LPF] Allbright's Shadow

    Syl didn't dare move any further forward. All he heard was strange giggling, not more sounds of battle. As he poked his head around the corner, he quietly asked, "Everything taken care of up there?" Sylvain stat block: http://livingpf.wikia.com/wiki/Sylvain_Marana_%28Gerald007%29...
  19. G

    [LPF] Allbright's Shadow

    Sylvain moves to the next closest balbau. He again attempts to hex the creature with his Retribution hex, cutting through its defenses. Actions: . Move action--none. Standard action--use Retribution hex. DC 22 Will save to resist. Retribution (Su): Whenever it deals damage to...
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    [LPF] Allbright's Shadow

    Finally close enough to contribute, Sylvain uses one of his more powerful hexes on the balbau. He focuses and tries to get through the creatures defenses, making it take much of the damage it dishes out. Actions: . Move action--none. Standard action--use Retribution hex. DC 22 Will save to...
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