Drev makes it back to the shrine to find Arianna going through a painful metamorphosis of wounds opening and closing on her body as she caresses the angel statue. The number of closing wounds is at least outpacing the new ones opening, and eventually all of the wounds have closed and healed.
"That life conduit spell has a bit of a sting to it, but it works in a pinch." Drev takes his turn with the statue, healing his wounds in a more traditional way. Once both the outsiders are healed to their full potential,
"I need to step out for a moment. If you will guard her?" sounds off the normally quiet Teq Oola. Arianna braces herself against the statue base and dismisses her living armor for a moment. She flaps her tailfin on the floor for a ten count, feigning impatience, before starting her summoning ritual to bringing her bonded one back to her. When he returns, Teq's arms and legs are a bit thicker, more muscled. He used to have gills, but they seem to have disappeared in this latest growth spurt.
Stretching to test the new body,
"Okay. That should work fine. Let's get back to the others."
Drev and Arianna return.
~*~*~*~*~*~*~
"Me? Me damage the Demonscope? Ha! I didn't do that. I am just a scout. They don't tell scouts the whole plans, in case they get captured. Well, like now. As to he, I cannot say. He is *cough* *choke* *cough*. See, no one can speak his name. Not even me."
The quasit is grasping for something more to give, but is getting the realization that he has little left to bargain with.
"No one here can speak his name. But, I... I could let you commune with the outer realms. There are too many of them. He could not have blocked other planes from speaking his name. But if I do this, you must let me go free and unharmed for a period of at least one month."
[sblock=OOC]As a last chance, the quasit is offering up his Commune ability. He gets it once a week.[/sblock]
[sblock=Loot]
+1 Mithral Full-Plate of Speed armor, 26,500 gp
+2 Cold Iron longsword, 10,315 gp
+1 Called shortsword, 8,310 gp
Staff of Healing, 29,600 gp
Anaerion ~ Staff of Many Rays, 57,200 gp
Elenka ~ Staff of the Eidolons, 14,400 gp
party funds ~ 3 wands of Cure Light Wounds, 750 gp each
Anaerion, Relic, ?? ~ 3 Water Scorpions,
Aura faint transmutation; CL 1st
Slot none; Price 5,360 gp each
Description
This wood and iron weapon resembles a light crossbow with a very short prod. The prod itself is non-functional, but provides the water scorpion with excellent balance. The water scorpion functions as a +1 weapon that magically produces a stream of holy water with a range of 30 feet each time it is fired. The stream strikes its opponent as a ranged touch attack that deals 2d4+1 points of damage to undead and evil outsiders. To other creatures it is harmless. Only one stream might be fired each round, but there are rumors of water scorpions of speed created from the original.
Anyone proficient with crossbows may use a water scorpion without penalty.
Daylily, ??, ??, ?? ~ 4 Faith Orbs
Aura moderate evocation; CL 9th
Slot none; Price 2,250 gp each
Description
This brass orb is a bit larger than a human fist. It is covered with symbols of goodness and law and thick studs. If used as an improvised weapon, it deals 1d6 points of bludgeoning damage and serves as a good weapon for the purpose of overcoming damage reduction. The faith orb is activated when a special stud is depressed (usually marked by a different metal). Activating the orb is a standard action, but the orb may be thrown as a ranged touch attack (10-foot range increment) with the same action that is used to activate it. At the end of the action or when it hits its target (use the splash chart to see where it goes if you miss), it triggers a flame strike centered on the orb. Creatures caught in the blast area suffer 9d6 damage as the spell, or half with a DC 17 Reflex save. The faith orb is consumed in the process.
[/sblock]
[sblock=Status, Combat Over]
93/130 AC 19 N29 ~
Daylily ~
DR 1 glaive-guisarme ~ grappling sparkly quasit
..83/83
. AC 22 O29 ~
Relic ~
Fly 5898r,
..82/82
. AC 21 P29 ~
Sylvain ~
DV 1389r, MA 5433r, ArcSight 40r,
108/108
.AC 24 K31 ~
Orlando ~
DV 1389r ~
Foggy Minded, Sparkly ~
123/127 AC 31+2BS M29 ~
Borric ~
DV 1389r, +2 Heroism 368r, +2 BS 509r ~
..79/79
. AC 17 N29 ~
Anaerion ~
DV 1389r/MA/OFl/1850r/DS/9021r/MC368r, ~
..82/82
. AC 18 S29 ~
Elenka ~
DV 1389r,
..82/82
. AC 24+4 M29 ~
Drevezh'Korol ~
MA 4198r, Gr Magic Fang 4808r, ~
100^82/100^82 AC 30 S29 ~
Arianna ~
MA 1832r, GMF 10286r ~
164/164 AC 28 L29 ~
Kalinn ~
..80/80
. AC 22 Q29 ~
Breninyr ~
CR 7244r/MA 5455r ~
121/121 AC 26 M28 ~
Aradra ~
DV 1389r, SI 213r, LS 13833r ~
124/125 AC 28 K28 ~
Shadow ~
DV 1389r, GMF +2 13831r/MA 5434r, ~
.,??/??
.. AC 15 T29 ~
Kutholiam ~
DV 1389r, InvisPurge 22r, ~
??/?? AC 27 F32 ~ Quasit, grappled
-38/73 AC 20 K29 ~ CMD 24 DEAD Balbau A
-19/73 AC 20 J28 ~ CMD 24 DEAD Balbau B,
-4-20/73 AC 20 I29 ~ DEAD Balbau C ~ curbstomped coup-de-grace
-5-20/125 AC 30 L30 ~
DEAD Kalvakus Demon ~ curbstomped coup-de-grace
-13+8=-5/??? AC 27 I28 ~ Knight,
unconscious
-32/171 AC 27 M31 ~ DEAD Tarry Demodand,
1/3? AC9 ~ Pinned man
??-35-17-6/?? AC 16 ~ Son of Perdition, GONE
Ceiling: 30 feet
Lighter Cyan shaded circle: Borric's Ioun Torch still providing light, outside of that, candle light providing moderate or dim light. Still there, just got tired of merging maps to do the effect right.
Inside Red shaded circle, Magic Circle vs. Evil 10' around Anaerion still there. Tired of merging effects.
Deep Blue Shaded: Grease
Magenta Triangle state: Flying
Green Triangle state: Haste
Red Diamond state: Grappled
Blue Circle state: Prone
Purple Dot: Blind
[/sblock][sblock=Map]
[/sblock]