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[LPF] Allbright's Shadow

Gerald007

First Post
Sylvain picks up the last water scorpion, and stows it with his belongings. Between that and his hexes, he should be able to harry the baddies. He looks away at Daylilly's brutal dispatching of the quasit but realized that he'd end up seeing far worse things before the day was over.

Sylvain stat block: [sblock]
http://livingpf.wikia.com/wiki/Sylvain_Marana_(Gerald007)

Initiative: [/sblock]
[sblock]+9
AC: 17 (15 Flat-Footed, 14 Touch)
HP: 98/98
CMB: +5 CMD: 19
Fort: +9 Reflex: +10 Will: +111
Perception: +2
Current Weapon in Hand: None
Hexes: ( DC 23) Misfortune, Healing, Fortune, Flight, Slumber, Cackle, Evil Eye, Retribution, Ice Tomb
Spells Per Day
Cantrips: Detect Magic, Light, Message, Stabilize
1st Level: Burning Hands (DC 18), Charm Person (DC 20), Enlarge Person, Ill Omen (DC 20), Ray of Enfeeblement, Shocking Grasp
2nd Level: Flaming Sphere (DC 19), Glitterdust (DC 21) (x2), Hold Person (DC 21), Vomit Swarm, Web
3rd Level: Dispel Magic, Fireball (DC 20) (x2), Heroism (x2), Stinking Cloud (DC 20)
4th Level: Black Tentacles, Confusion (DC 23), Dimension Door, Wall of Ice
5th Level: Baleful Polymorph (DC 22), Feeblemind (DC 24), Teleport (x2)
6th Level: Flesh to Stone (DC 23), Greater Dispel Magic, True Seeing
^means spell is used for the day.

[/sblock]
 

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GlassEye

Adventurer
Elenka and Drevezh'korol, summoner and wood man

Elenka accepts the staff handed to her by Sylvain and listens to the explanation of its powers. "Thank you." Despite that explanation she studies it herself a moment before indicating that she, and Drevezh'korol, are ready to continue.


• • • • Drevezh'korol • • •

[sblock=Actions/OOC]--

Mods: +1 haste, +1 GMF, +2 bane, -3 PA; +1 GMF, +2d6+2 bane, +6 PA
[/sblock][sblock=MiniStats][section][size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +4 Perception: +11; Darkvision 60 ft.

AC: 24 (14 touch; 20 flat-footed) Current AC: 28 (+4 Mage Armor)
HP: 82 Current HP: 82
CMB: +17 CMD: 31 Fort: +8 Ref: +6 Will: +6 (+4 vs. enchantment)

In Hand: empty
Conditions: Haste (+1 att w/full att, +1 to hit, +1 dodge, +30 ft move), Gr Magic Fang (+1 hit/dmg), Mage Armor (+4 AC)
Special:
Longarm bracers 3/3 remaining

[sblock=Large Evolution][section]Large Stats NOT in effect
Evolution Surge (Large): +8 STR, +4 CON, +2 Natural Armor, -2 DEX, -1 AC &
attack rolls, +1 CMB & CMD, -2 Fly, -4 Stealth, 10 ft. reach, STR evolution
costs double

Major Modifications:
STR: 31 +10 [35 +12 w/ belt]
DEX: 16 AC: 24, 12 touch, 21 flat-footed
CON: 18 HP: 98

Modified Attacks:
Slam (x2)
Bite
Hooves (x2)
[/section][/sblock][/section][/sblock]
 

GlassEye

Adventurer
Orlando Furioso, Venzan bravo

Fury nods. "Sure thing, Borric." And since Aradra is covering the other side Fury moves along with Borric to the battered down doors.

fwmu.jpg

• Orlando Furioso •

[sblock=Actions/OOC]--[/sblock][sblock=MiniStats][size=+1]Fury[/size] Human Rogue 10 / Bard 2
Initiative: +9 Perception: +15

AC: 25 (18 touch; 18 flat-footed)
HP: 108 Current: 108
CMB: +10 CMD: 28 Fort: +5 Ref: +18 Will: +7

In Hand: rapier & dagger
Effects/Conditions:

Bard Spells
Spells Remaining: 1st: 2/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift
Special:
Winged Boots 1/3 remaining.[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

Kalinn turns from her careful watch of the area just in time to see the Elf's brutal dispatch of the demon-ling, and grins mirthlessly at Daylily's enthusiasm. She moves quickly to a place near the front of the group, in order to get in on the next bit of action a little quicker than she did the last.
[/section]

[sblock=Actions]--[/sblock]
_______________
[sblock=Mini Stats]
Current Block
Initiative: +2
AC: 29 (15 Touch, 27 Flat-Footed)
HP: 179/179
CMB: +15 CMD: 30
Fort: +12 Reflex: +06 Will: +10

Standard Block
Initiative: +03
AC: 30 (16 Touch, 27 Flat-Footed)
HP: 179/179
CMB: +16 CMD: 32
Fort: +12 Reflex: +07 Will: +10

Rage Block
Initiative: +3
AC: 28 (14 Touch, 25 Flat-Footed)
HP: 218/218
CMB: +18 CMD: 32
Fort: +15 Reflex: +07 Will: +12

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 28 (14 Touch, 25 Flat-Footed)
HP: 213/213
CMB: +17 CMD: 31
Fort: +14 Reflex: +06 Will: +11

Fatigue Block
Initiative: +2
AC: 29 (15 Touch, 27 Flat-Footed)
HP: 179/179
CMB: +15 CMD: 30
Fort: +12 Reflex: +06 Will: +10

Senses: DarkVision
Perception: +15, Sense Motive: +2

Special: Rage (Remaining Rounds: 09/18)
Special: Spirit Totem (+11/1d4+2)
Special: Claws (Remaining Rounds: 05/05)

Current Weapon in Hand: None

Hafísbíta Powers Available
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Special: Boon: Cure Light Wounds (Remaining: 03/03)
Special: Boon: Heroism (Remaining: 00/01)
Special: Boon: Gallant Inspiration (Remaining: 01/01)

Spells Available (Cantrips: At-Will, 1st Lvl: 7/7 per Day, 2nd Lvl: 7/7 per Day)
( 3rd Lvl: 3/5 per Day, 4th Lvl: 3/3 per Day)
Cantrips : Acid Splash, Breeze, Disrupt Undead, Haunted Fey Aspect, Jolt, Mending, Prestidigitation, Ray of Frost
1st Level: Ear Piercing Scream, Icicle Dagger, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal), Resist Energy, Scorching Ray
3rd Level: Fly, Haste, Versatile Weapon
4th Level: Monstrous Physique II
[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]
Bren takes up his post in the center once more, ready to aid his comrades but growing weary both in body and in spirit.
[/section]

[sblock=Actions]--[/sblock]
_______________
[sblock=Mini Stats]
Breninyr Hydref
Initiative: +0
AC: 22 (18 Touch, 22 FF)
HP: 80/80
CMB: +10 CMD: 27 (+12/29 vs Grapple)
Fort: +12 Reflex: +09 Will: +18

Senses: DarkVision
Perception: +15, Sense Motive: +10

Current Weapon in Hand: None

Special Abilities: Advice (10/10 Rnds), Calming Touch (09/09), Channel Energy (06/10)
Special Abilities: Inspiring Command (08/09), Stunning Fist: Fatigue, Crushing Blow (08/08)
Special Abilities: Ki Pool (08/08), Jaunt Boots (02/03), Unity (01/01)

Prayers Available
Orisons: Detect Magic, Guidance, Read Magic, Stabilize
1st Level: Bless, Bless, Murderous Command, Murderous Command, Ray of Sickening, Shield of Faith, Shield of Faith
2nd Level: Bull's Strength, Prot from Evil (C), Shield Other, Silence, Spear of Purity, Spear of Purity, Spiritual Weapon
3rd Level: Archon's Aura, Chain of Perdition, Invisibility Purge, Prayer, Searing Light
4th Level: Discern Lies, Freedom of Movement, Spiritual Ally, Spiritual Ally
5th Level: Breath of Life, Command (Greater), Dispel Evil
[/sblock]
 

Systole

First Post
Daylily_150.jpg


Daylily smiles once again, revealing lips stained black with quasit ichor. "Ptah! Taste is not to the good, but I have had worse. Is time for going and killing more things, yes?" Without waiting, he lopes off -- surprisingly quiet for how noisy and rambunctious he is the rest of the time.

[sblock=OOC]Stealth; Perception (1d20+19=33, 1d20+17=36)[/sblock][sblock=Mini Stats]Daylily Falshenaya

-Normal-
AC: 19 (19 flat-footed, 14 touch)
HP: 130/130
CMB: +17 CMD: 30
Fort: +13 Reflex: +8 Will: +7
Attack: +18/+10/+5 for WD+19

-Raging-
AC: 14 (14 flat-footed, 9 touch)
HP: 152/152
CMB: +19 CMD: 32
Fort: +15 Reflex: +8 Will: +9
Attack: +25/+17/+12 for WD+24

Perception: +15
Initiative: +3

Current Weapon in Hand: Quasit (probably 1d3 improvised)
Current Conditions in Effect: None
Rage Remaining: ??/18
Haste Remaining: ??/10

Used Items:
Potion of Fly, Potion of See Invisibility x2, Wand of CLW x16

[/sblock]
 

jbear

First Post
Relic glides off behind Daylily, taking a brief moment to refresh the flight spell upon himself. Before any doors are opened the old man bids patience. "We should wait a few moments to ensure the efects of that mind weakening cloud have left us all. We do not know what lies ahead, but we should have our wits about us." When he is sure that the effects have passed he communicates this with the other less arcane minded companions and bids Daylily to carry on ahead.
 

Satin Knights

First Post
The body of the quasit bounced off of the dais as it was tossed away and rolled under one of the pews. The head that was spit out went the other direction, rolling under the stairs.

Once everyone makes their way out of the mist, it takes a minute or two for their head to clear. As items are pulled out of the closet and handed out, Kutholiam simply nods approval that the tools available are going to be used. The librarian doesn't take anything for himself, for he is quite content to stay at the back of the pack.

Kutholiam spends a bit of time and energy healing the wounds on the two survivors, the meat shield and the formerly possessed knight. Both are pretty incoherent, their minds broken with horrors not seen in this world. Several attempts by the librarian to get information out of the men are fruitless. Finally, "Go rest with Cayr Astil. She will protect you." The men limp off, heading back down stairs.

Borric and Aradra both approach the open door carefully. Outside is chaos. Several vrocks are on the outer keep wall or fluttering off of it looking for scattered victims to harass. The first sight outside the door is a well at about 30' out. Beyond that is another building. A trio of dretches exit that building, carrying heavy clay urns as they waddle towards the outer wall of the castle. Beyond that building looks to be a fenced in yard and stable. A couple slaughtered horses lay on the ground.

Not much more can be seen through the doors but the fact that they are pointed out towards the outer wall, instead of in towards the assumed main castle.

[sblock=OOC]Sorry for all the delays. I think I am back to a regular schedule now.[/sblock]
[sblock=Loot]
+1 Mithral Full-Plate of Speed armor, 26,500 gp
Borric ~ +2 Cold Iron longsword, 10,315 gp
+1 Called shortsword, 8,310 gp
up for grabs still, Staff of Healing, 29,600 gp
Anaerion ~ Staff of Many Rays, 57,200 gp
Elenka ~ Staff of the Eidolons, 14,400 gp
party funds ~ 3 wands of Cure Light Wounds, 750 gp each
Anaerion, Relic, Sylvain ~ 3 Water Scorpions,
Aura faint transmutation; CL 1st
Slot none; Price 5,360 gp each
Description
This wood and iron weapon resembles a light crossbow with a very short prod. The prod itself is non-functional, but provides the water scorpion with excellent balance. The water scorpion functions as a +1 weapon that magically produces a stream of holy water with a range of 30 feet each time it is fired. The stream strikes its opponent as a ranged touch attack that deals 2d4+1 points of damage to undead and evil outsiders. To other creatures it is harmless. Only one stream might be fired each round, but there are rumors of water scorpions of speed created from the original.
Anyone proficient with crossbows may use a water scorpion without penalty.

Daylily, Aradra, Aradra, ?? ~ 4 Faith Orbs
Aura moderate evocation; CL 9th
Slot none; Price 2,250 gp each
Description
This brass orb is a bit larger than a human fist. It is covered with symbols of goodness and law and thick studs. If used as an improvised weapon, it deals 1d6 points of bludgeoning damage and serves as a good weapon for the purpose of overcoming damage reduction. The faith orb is activated when a special stud is depressed (usually marked by a different metal). Activating the orb is a standard action, but the orb may be thrown as a ranged touch attack (10-foot range increment) with the same action that is used to activate it. At the end of the action or when it hits its target (use the splash chart to see where it goes if you miss), it triggers a flame strike centered on the orb. Creatures caught in the blast area suffer 9d6 damage as the spell, or half with a DC 17 Reflex save. The faith orb is consumed in the process.
[/sblock]
[sblock=Status, Combat Over]

93/130 AC 19 N29 ~ Daylily ~DR 1 glaive-guisarme ~ grappling sparkly quasit
..83/83. AC 22 O29 ~ Relic ~ Fly 5893r,
..82/82. AC 21 P29 ~ Sylvain ~ DV 1384r, MA 5428r, ArcSight 35r,
108/108.AC 24 K31 ~ Orlando ~ DV 1384r ~Foggy Minded, Sparkly ~
123/127 AC 31+2BS M29 ~ Borric ~ DV 1384r, +2 Heroism 363r, +2 BS 504r ~ Perception (1d20+18=32)
..79/79. AC 17 N29 ~ Anaerion ~DV 1384r/MA/OFl/1845r/DS/9016r/MC363r, ~
..82/82. AC 18 S29 ~ Elenka ~ DV 1384r,
..82/82. AC 24+4 M29 ~ Drevezh'Korol ~ MA 4193r, Gr Magic Fang 4803r, ~
100^82/100^82 AC 30 S29 ~ Arianna ~ MA 1827r, GMF 10281r ~
164/164 AC 28 L29 ~ Kalinn ~
..80/80. AC 22 Q29 ~ Breninyr ~ CR 7239r/MA 5450r ~
121/121 AC 26 M28 ~ Aradra ~DV 1384r, SI 2108r, LS 13828r, Adaption IW600r ~ Perception (1d20+18=32)
124/125 AC 28 K28 ~ Shadow ~ DV 1384r, GMF +2 13826r/MA 5429r, ~
.,??/??.. AC 15 T29 ~ Kutholiam ~ DV 1384r, InvisPurge 17r, ~

??/?? AC 27 F32 ~ Quasit, tossed
-38/73 AC 20 K29 ~ CMD 24 DEAD Balbau A
-19/73 AC 20 J28 ~ CMD 24 DEAD Balbau B,
-4-20/73 AC 20 I29 ~ DEAD Balbau C ~ curbstomped coup-de-grace
-5-20/125 AC 30 L30 ~ DEAD Kalvakus Demon ~ curbstomped coup-de-grace
-13+8=-5/??? AC 27 I28 ~ Knight, unconscious
-32/171 AC 27 M31 ~ DEAD Tarry Demodand,
1/3? AC9 ~ Pinned man
??-35-17-6/?? AC 16 ~ Son of Perdition, GONE


Ceiling: 30 feet
Lighter Cyan shaded circle: Borric's Ioun Torch still providing light, outside of that, candle light providing moderate or dim light. Still there, just got tired of merging maps to do the effect right.
Inside Red shaded circle, Magic Circle vs. Evil 10' around Anaerion still there. Tired of merging effects.
Deep Blue Shaded: Grease
Magenta Triangle state: Flying
Green Triangle state: Haste
Red Diamond state: Grappled
Blue Circle state: Prone
Purple Dot: Blind
[/sblock][sblock=Map]
dungeon58.jpg
[/sblock]
 

jackslate45

First Post
Seeing the outside keep wall strikes Aradra with an idea. Turning towards the rest of the party members Aradra says as a question "Who would be OK with opening to the keep doors, to allow the paladin army to enter the keep? Allow them a chance to get their vengeance. Should distract the demons that are inside the keep with fighting them, while we can sneak around a little more? Reduces the chance of us getting overrun by every single demon in this keep."
[sblock=OOC]
Since we know that a paladin army is coming, getting them access to the inside will allow them to create chaos, while we can keep sneaking around.

If No one wants to claim the last faith orb, Aradra will take it.
[/sblock][sblock=Aradra Stats]
Aradra Longstrider
AC: 26 (19 flat-footed, 16 touch)
HP: 121/121
CMB: +15 CMD: 31
Fort: +10 Reflex: +15 Will: +7 + 2(IW)
Perception: +21
Initiative: +8
Current Weapon in Hand: +16 (hits Twice)/+16/+11/+6 (1d8+11)
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Falcon's Aim (+3 Perception & 19-20 /x3);Longstrider (16 hours);

On Crit: Target makes DC 23 Fort Save. If Failed, Staggered 1d4+1; Else Staggered 1

Used Items:
19 taps CLW wand

Adaptation: 100/130 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth, Climb 15, Swim 15)

Level 1 Spells: Feather Step, Gravity Bow, Longstrider, BLANK
Level 2 Spells: Barkskin (+4), Wind Wall, BLANK
Level 3 Spells: Greater Magic Fang
Level 4 Spells:
Extend Rod: 1/3 per Day
Pearl of Power lvl 1: Casted Mage Armor on Shadow
Negate Crit: 1/1
Haste: 7/10
Fly (CL 5): 1/1
Potion of See Invisibility(Loan from Daylily): 0/1
[/sblock]

[sblock=Shadow Stats]
Shadow
AC: 24 + 4 (22 flat-footed, 11 touch)
HP: 124/125
CMB: +16 + 1 CMD: 29 (33 vs Trip)
Fort: +12 Reflex: +10 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +21
Initiative: +2
Current Weapon in Hand: Bite (+17 / +9 1d8 + 21 + Trip) + d6 Shocking Amulet of Mighty Biting (De-activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent, Magic Fang Greater (+2) (16 hours), Mage Armor +4 (10 hours);
[/sblock]
 

perrinmiller

Adventurer
Borric Hawkins, Male Human Fighter

Swash1.jpg

Borric frowned at the chaos out in the courtyard.

“We might as well go for the gate. We are going to attracting attention once we go through that doorway though. We could use a diversion or something to get their attention away from those of us making the play for the gate.”

[sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +18
AC: 31 (26 w/out shield, 28(23w/out shield) flat-footed, 14 Touch) Barskin -> 32 now
HP: 127 Current: 123
CMB: +17 CMD: 31 (33 vs. Disarm/ 35 vs. Trip) Fort: +13 Reflex: +9 Will: +8 (+11 vs. Fear) +10 Reflex
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-4/+8Dmg), Combat Expertise (-4/+4AC), Lunge, Heroism (+2 Att/SVs/Skills), Mind-shielded, Darkvision, Barkskin, Bless

Current Weapon in Hand: Spiked Gauntlet (RH), Shield (LH), Holy Flail (RH)
Chakram: 1/1 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

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