The body of the quasit bounced off of the dais as it was tossed away and rolled under one of the pews. The head that was spit out went the other direction, rolling under the stairs.
Once everyone makes their way out of the mist, it takes a minute or two for their head to clear. As items are pulled out of the closet and handed out, Kutholiam simply nods approval that the tools available are going to be used. The librarian doesn't take anything for himself, for he is quite content to stay at the back of the pack.
Kutholiam spends a bit of time and energy healing the wounds on the two survivors, the meat shield and the formerly possessed knight. Both are pretty incoherent, their minds broken with horrors not seen in this world. Several attempts by the librarian to get information out of the men are fruitless. Finally,
"Go rest with Cayr Astil. She will protect you." The men limp off, heading back down stairs.
Borric and Aradra both approach the open door carefully. Outside is chaos. Several vrocks are on the outer keep wall or fluttering off of it looking for scattered victims to harass. The first sight outside the door is a well at about 30' out. Beyond that is another building. A trio of dretches exit that building, carrying heavy clay urns as they waddle towards the outer wall of the castle. Beyond that building looks to be a fenced in yard and stable. A couple slaughtered horses lay on the ground.
Not much more can be seen through the doors but the fact that they are pointed out towards the outer wall, instead of in towards the assumed main castle.
[sblock=OOC]Sorry for all the delays. I think I am back to a regular schedule now.[/sblock]
[sblock=Loot]
+1 Mithral Full-Plate of Speed armor, 26,500 gp
Borric ~ +2 Cold Iron longsword, 10,315 gp
+1 Called shortsword, 8,310 gp
up for grabs still, Staff of Healing, 29,600 gp
Anaerion ~ Staff of Many Rays, 57,200 gp
Elenka ~ Staff of the Eidolons, 14,400 gp
party funds ~ 3 wands of Cure Light Wounds, 750 gp each
Anaerion, Relic, Sylvain ~ 3 Water Scorpions,
Aura faint transmutation; CL 1st
Slot none; Price 5,360 gp each
Description
This wood and iron weapon resembles a light crossbow with a very short prod. The prod itself is non-functional, but provides the water scorpion with excellent balance. The water scorpion functions as a +1 weapon that magically produces a stream of holy water with a range of 30 feet each time it is fired. The stream strikes its opponent as a ranged touch attack that deals 2d4+1 points of damage to undead and evil outsiders. To other creatures it is harmless. Only one stream might be fired each round, but there are rumors of water scorpions of speed created from the original.
Anyone proficient with crossbows may use a water scorpion without penalty.
Daylily, Aradra, Aradra, ?? ~ 4 Faith Orbs
Aura moderate evocation; CL 9th
Slot none; Price 2,250 gp each
Description
This brass orb is a bit larger than a human fist. It is covered with symbols of goodness and law and thick studs. If used as an improvised weapon, it deals 1d6 points of bludgeoning damage and serves as a good weapon for the purpose of overcoming damage reduction. The faith orb is activated when a special stud is depressed (usually marked by a different metal). Activating the orb is a standard action, but the orb may be thrown as a ranged touch attack (10-foot range increment) with the same action that is used to activate it. At the end of the action or when it hits its target (use the splash chart to see where it goes if you miss), it triggers a flame strike centered on the orb. Creatures caught in the blast area suffer 9d6 damage as the spell, or half with a DC 17 Reflex save. The faith orb is consumed in the process.
[/sblock]
[sblock=Status, Combat Over]
93/130 AC 19 N29 ~
Daylily ~
DR 1 glaive-guisarme ~ grappling sparkly quasit
..83/83
. AC 22 O29 ~
Relic ~
Fly 5893r,
..82/82
. AC 21 P29 ~
Sylvain ~
DV 1384r, MA 5428r, ArcSight 35r,
108/108
.AC 24 K31 ~
Orlando ~
DV 1384r ~
Foggy Minded, Sparkly ~
123/127 AC 31+2BS M29 ~
Borric ~
DV 1384r, +2 Heroism 363r, +2 BS 504r ~
Perception (1d20+18=32)
..79/79
. AC 17 N29 ~
Anaerion ~
DV 1384r/MA/OFl/1845r/DS/9016r/MC363r, ~
..82/82
. AC 18 S29 ~
Elenka ~
DV 1384r,
..82/82
. AC 24+4 M29 ~
Drevezh'Korol ~
MA 4193r, Gr Magic Fang 4803r, ~
100^82/100^82 AC 30 S29 ~
Arianna ~
MA 1827r, GMF 10281r ~
164/164 AC 28 L29 ~
Kalinn ~
..80/80
. AC 22 Q29 ~
Breninyr ~
CR 7239r/MA 5450r ~
121/121 AC 26 M28 ~
Aradra ~
DV 1384r, SI 2108r, LS 13828r, Adaption IW600r ~
Perception (1d20+18=32)
124/125 AC 28 K28 ~
Shadow ~
DV 1384r, GMF +2 13826r/MA 5429r, ~
.,??/??
.. AC 15 T29 ~
Kutholiam ~
DV 1384r, InvisPurge 17r, ~
??/?? AC 27 F32 ~ Quasit, tossed
-38/73 AC 20 K29 ~ CMD 24 DEAD Balbau A
-19/73 AC 20 J28 ~ CMD 24 DEAD Balbau B,
-4-20/73 AC 20 I29 ~ DEAD Balbau C ~ curbstomped coup-de-grace
-5-20/125 AC 30 L30 ~
DEAD Kalvakus Demon ~ curbstomped coup-de-grace
-13+8=-5/??? AC 27 I28 ~ Knight,
unconscious
-32/171 AC 27 M31 ~ DEAD Tarry Demodand,
1/3? AC9 ~ Pinned man
??-35-17-6/?? AC 16 ~ Son of Perdition, GONE
Ceiling: 30 feet
Lighter Cyan shaded circle: Borric's Ioun Torch still providing light, outside of that, candle light providing moderate or dim light. Still there, just got tired of merging maps to do the effect right.
Inside Red shaded circle, Magic Circle vs. Evil 10' around Anaerion still there. Tired of merging effects.
Deep Blue Shaded: Grease
Magenta Triangle state: Flying
Green Triangle state: Haste
Red Diamond state: Grappled
Blue Circle state: Prone
Purple Dot: Blind
[/sblock][sblock=Map]
[/sblock]