[LPF] Return to Boar's Ridge

resrick

First Post
144px-The_Alchemist_by_yuumei.jpg


Seeing his ally fall to the Bull headed monstrosity's attack, Devlin reaches into his pocket and pulls out a shining vial. "Blast it, I was hoping to save this for later." He pops the cork and begins to chug the serum. Before the eyes of his friends, Devlin's shape begins to alter slightly as his hair begins to grow out more, fangs protrude from his upper and lower mouth, and the nails of his hands sharpen into thin points of claws. Slowly his appearance begins to alter to that of the cat image the name of his mutagen so graciously takes after.

"Now lets see the beast slow us down" he says crouching to attack the pray when it comes back through the door.

[sblock=actions] Move (I think) Drink my Mutagen
Action - wait...I think again.

I may be getting the rules for DnD and such confused on this so if I can have some clarification; I have to use the move action to drink the potion? or is that a free action? if so I will add on a move into the room to go ahead and attack the crazy Minotaur looking thingy. If not...next round then
[/sblock]



[sblock=ministats]Devlin Eldlya

AC: 16 (13 flat-footed, 14 touch)
HP: 26/26
CMB:+2 CMD: 15
Fort: +5 Reflex: +7 Will: +2

Perception: +8
Initiative: +5

Bombs: 6/7
Mutagen Prepared: Dexterity (+4 DEX +2 Nat Armor - 2 WIS)

Extracts Prepared: 1: Targeted Bomb Admixture 2: ___ 3:___ 4:____
Formulae List: Bomber's Eye, Cure Light Wounds, Disguise Self, Enlarge Person, Targeted Bomb Admixture, Expeditious Retreat, Stone Fist


Current Weapon in Hand: Bomb
Current Conditions in Effect: None

Used Items:
None

Read more: http://livingpf.wikia.com/wiki/Devlin_(resrick)
[/sblock]
 

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perrinmiller

Adventurer
Kobold2_zps14a97465.png

The kobold spell caster was out of the fight; dead from the pin-points of magic light that slammed into him again.

Eidolon_zps98d4c20d.png

Try as he might, Darvus still left himself open to the deadly lucerne hammer. Trying to crawl away only gave him a hard smash on his back that was fatal.

The horned creature stepped to the doorway and swung the polearm at the cleric too and the blunt end slammed into Yosepheus's side, likely breaking a few ribs.

[sblock=Tactical Map]Notes:
1. Small bodies are difficult terrain for small characters
RtBR%20Enc%203%20Map%2003_zpsllmhhufp.jpg
[/sblock]
OOC: Combat: Round 2 – Everyone is up
[sblock=Combat Information]C1 has Reach, 12 dmg Darvus with AoO
C1 5ft step and hit Yosepheus for 18 dmg

Initiative:
You guys
Bad Guys

Party Status:
-1/29 HP ~ AC 16 ~ Darvus ~ Prone and Dying
03/26 HP ~ AC 17 ~ Yosephus ~ morningstar
39/39 HP ~ AC 22 ~ Muzdum ~ waraxe
26/26 HP ~ AC 16 ~ Devlin ~ Dagger, bomb
16/17 HP ~ AC 16 ~ Tamarie ~ MA 561r ~ Crossbow; Poss 10dmg Fire

Spells Cast: MA (Tam)
Abilities Used:
* Darvus: Smite Evil 0/1, Lay on Hands 1/4
* Yosephus: Chan Energy 2/6, Reb Death: 0/6, Resist Tch 0/6, Incorruptible 1/1, Spells 1st 1/4, 2nd 1/3
* Devlin: Bombs 2/7, Mutagen (Dex) 1/1, Extracts 1st 0/4
* Tamarie: Heavenly Fire 3/7, Spells 1st 2/6
Conditions in effect: None

Enemy Status:
Code:
Creature   [AC17, Touch 11, CMD18]: 19/35hp
[/sblock][sblock=OOC]Drinking potions (and mutagen) is a Standard Action in Pathfinder. Pulling the mutagen from his pocket/pouch or wherever is a Move Action.

I looked and could not find anything that allowed a crawling withdraw. I had never thought that was possible before. The consensus appears to be you can withdraw, but crawling would still provoke. What people usually do is go Full Defense and Stand Up or attempt Acrobatics to move out of threatened square. Or they just attack while prone. [/sblock]
 

Halivar

First Post
[sblock=OOC]
Or they just attack while prone.
Yep, that was going to be my guts n' glory moment, if I'd managed to hold on to my falchion. Alas, as it was I couldn't find a way in the rules to prevent an AoO. I figured withrawal was my only shot. Good suggestion on the full defensive, though; I never used that option before. :D[/sblock]
 

G

Guest 11456

Guest
Yosephus Errol Smithe, Cleric of Amenthia, the Healing Hand

Yosephus takes a step back and then casts a healing spell upon himself.

[sblock=Actions]5-foot step to M-13. Losing Silence to spontaneously cast Cure Moderate Wounds (2d8+3=6) on self[/sblock][sblock=Yosephus]Yosephus Errol Smithe
AC: 17 (10 flat-footed, 17 touch)
HP: 9/26
CMB: +2 CMD: 12

Fort: +5 Reflex: +2 Will: +7
Perception: +3 Sense Motive: +11
Initiative: +0

Current Weapon in Hand: Morningstar
Channel Energy: 4/6
Spells:
Orisons: Create Water, Guidance, Purify Food and Drink, Resistance
1st Level: Bless, Hide from Undead, Shield of Faith
2nd Level: Lesser Restoration, Silence
Domain Powers Remaining Today:
Rebuke Death: 6/6
Resistant Touch: 6/6
Race Features:
Halo Status: ON
Incorruptible: 1/1[/sblock]
 

resrick

First Post
144px-The_Alchemist_by_yuumei.jpg


As Darvus crumbles to the ground once more, a slight hiss escapes Devlin's lips as he slowly backs away for the beast. "Blasted thing, if we can only draw him out. I wouldn't want one of my bombs getting Darvus while he is down. Just come a little closer beasty and i will rip you open with my claws and teeth."

[sblock=actions] Move to P10 and wait for the beast to step past Darvus...if he will [/sblock]

[sblock=ministats]Devlin Eldlya

AC: 16 (18 w/ Mutagen Active) (13 flat-footed, 14 touch)
HP: 26/26
CMB:+2 CMD: 15
Fort: +5 Reflex: +7 (9) Will: +2 (0)

Perception: +8
Initiative: +5

Bombs: 6/7
Mutagen Prepared: Dexterity (+4 DEX +2 Nat Armor - 2 WIS)

Extracts Prepared: 1: Targeted Bomb Admixture 2: ___ 3:___ 4:____
Formulae List: Bomber's Eye, Cure Light Wounds, Disguise Self, Enlarge Person, Targeted Bomb Admixture, Expeditious Retreat, Stone Fist


Current Weapon in Hand: Bomb
Current Conditions in Effect: None

Used Items:
None

Read more: http://livingpf.wikia.com/wiki/Devlin_(resrick)
[/sblock]
 

Aura

Explorer
Tamarie the Songweaver
Tamarie looks the monstrosity over, a strange look coming over her face, then narrows her eyes as she brings for the hounds again, singing angelic lyrics and tracing the wolf's head in reverence. They almost seem to howl as they streak towards their target, striking unerringly, as if guided by the god himself.

Barely watching the effect once she has completed it, the young sorceress quickly moves south, navigating the bone pile and some uneven floor, to partially hide behind a pillar. She finally stops and peers around it, getting ready to cast again.

[sblock=combat stuff]Standard Action: Cast magic missile on minotaur thing for 9 points. (Sooooo not complaining about that roll. Is it a summoner/synthesist? Hmmm.)
Move action: Move to O-8. I have enough move to get there if the skeleton is medium (and counts as difficult) and if the rough floor is too.
I think we're in round 3?

R3 Magic Missile on C1: 2D4+2 = [3, 4]+2 = 9[/sblock]
[sblock=Tamarie Mini Stats]Tamarie
AC: 16 (14 flat-footed, 12 touch)
HP: 16/17
CMB: +1 CMD: 13

Fort: +2 Reflex: +3 Will: +3
Perception: +2 Sense Motive: +0
Initiative: +2

First Level spells remaining: 2/6
Heavenly Fire remaining: 4/7 (Darvus,Yosephus, Tamarie)
Bolts remaining: 17/20

Current Weapon in Hand: Crossbow(loaded)
Current Conditions in Effect: Mage Armor, Light(dagger pommel)
Temporary items in possession: 1 bow and arrow set from sentry skeletons
Items not currently in possession: none
Items depleted: none
Money: +50gp(retainer),-25gp(horse rental)[/sblock]
 

perrinmiller

Adventurer
Eidolon_zps98d4c20d.png

The bull horned creature stepped over the fallen body of the warrior and continued to pursue the healer. He spoke in Draconic (only Yospepheus understands), “Yousss killed my brother. Now you diesss!”

Unfortunately, the cleric had no time to translate as the foe moved through the doorway and behind the pillar, smashing him with his polearm as he went by. Yosepheus was felled from a blow to the head.

[sblock=Tactical Map]Notes:
1. Small bodies are difficult terrain for small characters
RtBR%20Enc%203%20Map%2004_zpsd735l1i1.jpg
[/sblock]
OOC: Combat: Round 4 – Everyone is up
[sblock=Combat Information]C1 has Reach
C1 Moved and hit Yosepheus for 14 dmg
Darvus stabilized (I rolled it)

Initiative:
You guys
Bad Guy

Party Status:
-1/29 HP ~ AC 16 ~ Darvus ~ Prone and Unconscious
-5/26 HP ~ AC 17 ~ Yosephus ~ Prone and Dying
39/39 HP ~ AC 22 ~ Muzdum ~ waraxe
26/26 HP ~ AC 16 ~ Devlin ~ Dagger
16/17 HP ~ AC 16 ~ Tamarie ~ MA 561r ~ Crossbow;

Spells Cast: MA (Tam)
Abilities Used:
* Darvus: Smite Evil 0/1, Lay on Hands 1/4
* Yosephus: Chan Energy 2/6, Reb Death: 0/6, Resist Tch 0/6, Incorruptible 1/1, Spells 1st 1/4, 2nd 2/3
* Devlin: Bombs 2/7, Mutagen (Dex) 1/1, Extracts 1st 0/4
* Tamarie: Heavenly Fire 3/7, Spells 1st 3/6
Conditions in effect: None

Enemy Status:
Code:
Creature   [AC17, Touch 11, CMD18]: 9/35hp
[/sblock]
 

G

Guest 11456

Guest
Yosephus Errol Smithe, Cleric of Amenthia, the Healing Hand

Yosephus drools.

[sblock=Actions]Stabilize roll: 1D20 = [8] = 8[/sblock][sblock=Yosephus]Yosephus Errol Smithe
AC: 17 (10 flat-footed, 17 touch)
HP: -6/26
CMB: +2 CMD: 12

Fort: +5 Reflex: +2 Will: +7
Perception: +3 Sense Motive: +11
Initiative: +0

Current Weapon in Hand: Morningstar
Channel Energy: 4/6
Spells:
Orisons: Create Water, Guidance, Purify Food and Drink, Resistance
1st Level: Bless, Hide from Undead, Shield of Faith
2nd Level: Lesser Restoration
Domain Powers Remaining Today:
Rebuke Death: 6/6
Resistant Touch: 6/6
Race Features:
Halo Status: ON
Incorruptible: 1/1[/sblock]
 
Last edited by a moderator:

Aura

Explorer
Tamarie the Songweaver
Maintaining her song throughout her maneuvers, he young sorcerer abruptly reverses direction and heads right back to where she did battle with the necromancer. The image of the wolf god blurs as she traces his visage out as she runs, but it comes into focus as she locks her gaze upon the target and releases two more fiery hounds at her enemy. Her left hand white-knuckle grips the crossbow, still loaded and ready for use.

[sblock=combat stuff]Move action: Move back to K-8.
Standard Action: Cast magic missile on minotaur thing for 6 points. This is coming down to the wire. Devlin can get him, go go go! :)
R4 Magic Missile on C1: 2D4+2 = [1, 3]+2 = 6
[/sblock]
[sblock=Tamarie Mini Stats]Tamarie
AC: 16 (14 flat-footed, 12 touch)
HP: 16/17
CMB: +1 CMD: 13

Fort: +2 Reflex: +3 Will: +3
Perception: +2 Sense Motive: +0
Initiative: +2

First Level spells remaining: 1/6
Heavenly Fire remaining: 4/7 (Darvus,Yosephus, Tamarie)
Bolts remaining: 17/20

Current Weapon in Hand: Crossbow(loaded)
Current Conditions in Effect: Mage Armor, Light(dagger pommel)
Temporary items in possession: 1 bow and arrow set from sentry skeletons
Items not currently in possession: none
Items depleted: none
Money: +50gp(retainer),-25gp(horse rental)[/sblock]
 

resrick

First Post
144px-The_Alchemist_by_yuumei.jpg


As the beast steps over his fallen comrades, the snarl from Devlin can be heard throughout the throne room. He rushes across the room and strikes at the monster with his claws and digs deep into its flesh with its newly formed razor sharp teeth. Grasping tightly with his teeth, he hope beyond hope that his attack is enough to slay the creature before it can return the pain thats been dealt to it.

[sblock=actions] Move to P14
Attack the moster: attack 1 (claw 1): Claw 1: 1D20+3 = [11]+3 = 14 Damage: Claw 1: 1D4+1 = [2]+1 = 3
attack 2 (claw 2): Claw 2: 1D20+3 = [2]+3 = 5 Damage: (miss)
attack 3 (bite): Bite: 1D20+3 = [12]+3 = 15 Damage: Bite: 1D6+1 = [3]+1 = 4

*edit* Actually, I dont think I actually hit him on any of those attacks now that Im looking at it lol. CRAP!

[/sblock]

[sblock=ooc] So quick question on a side note for future, should I be making a STR based mutagen instead if I am going to focus on going with the feral style transformation? The only real bonus I seem to get out of doing DEX is a little more AC, where as the +3 from STR on damage would have done a significant amount of damage more I think or is there a feat that will allow me later to use DEX as my modifier on the damage and attack rolls for Claw and Bite weapons?
[/sblock]

[sblock=ministats]Devlin Eldlya

AC: 16 (20 w/ Mutagen) (13 flat-footed, 14 (16) touch)
HP: 26/26
CMB:+2 CMD: 15
Fort: +5 Reflex: +7 Will: +2

Perception: +8
Initiative: +5

Bombs: 6/7
Mutagen Prepared: Dexterity (+4 DEX +2 Nat Armor - 2 WIS)

Extracts Prepared: 1: Targeted Bomb Admixture 2: ___ 3:___ 4:____
Formulae List: Bomber's Eye, Cure Light Wounds, Disguise Self, Enlarge Person, Targeted Bomb Admixture, Expeditious Retreat, Stone Fist


Current Weapon in Hand: Bomb
Current Conditions in Effect: None

Used Items:
None

Read more: http://livingpf.wikia.com/wiki/Devlin_(resrick)
[/sblock]
 
Last edited:

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