[LPF] Return to Boar's Ridge

Halivar

First Post
Darvus Andar, Paladin of Helerion

180px-OsareMaleHero1.png


Darvus glances quickly around the room, and keeping low, scurried into a better vantage point for the two exits. His movements are almost comical, as his "sneaky" movement is a jarring clang of metal plates.

[sblock=Rolls & Actions]Move to L11, and visually inspect the corridor to the south and what he can see through the open door gap to the west.
[/sblock]
[sblock=Mini Stats]Darvus Andar
AC: 16 (15 flat-footed, 11 touch)
HP: 25/29
CMB: +7 CMD: 18
Fort: +7 Reflex: +5 Will: +5

Perception: -1
Initiative: +1

Smite Evil: 1/1
Lay on Hands: 3/4

Current Weapon in Hand: Falchion (+7, x2, 2d4+6) [Power Attack +6, x2, 2d4+9]
Current Conditions in Effect: None

Used Items:
None

[/sblock]
 

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G

Guest 11456

Guest
Yosephus follows after Darvus into the room looking to the south.

[sblock=Actions]Moving to N-12.[/sblock]
[sblock=Yosephus]Yosephus Errol Smithe
AC: 17 (10 flat-footed, 17 touch)
HP: 21/26
CMB: +2 CMD: 12

Fort: +5 Reflex: +2 Will: +7
Perception: +3 Sense Motive: +11
Initiative: +0

Current Weapon in Hand: Morningstar
Channel Energy: 5/6
Spells:
Orisons: Create Water, Guidance, Purify Food and Drink, Resistance
1st Level: Bless, Hide from Undead, Shield of Faith
2nd Level: Lesser Restoration, Silence, Cure Moderate Wounds (Domain)
Domain Powers Remaining Today:
Rebuke Death: 6/6
Resistant Touch: 6/6
Race Features:
Halo Status: ON
Incorruptible: 1/1[/sblock]
 

Voda Vosa

First Post
Muzdum_zpsaaea3a42.jpg


Muzdum chuckles, "Promising!" he states with an appreciative look at the skull adorned throne. He then follows suit after Dravus "Perhaps ye should let me take the lead lad, I can take a couple more punches than ye."

[sblock=Muzdum Blackrock]

Full sheet

Combat info:
Initiative: +4 (+2 in tunnels)
Speed: 20'
Defences
HP: 39/39 , AC: 22 (+4 vs giants)
AC touch 12, FF 18
Fort: +6 (+2 vs. Poisons, Spells & Spell-like abilities)
Will: +2 (+2 vs. Poisons, Spells & Spell-like abilities +2 vs. Fear)
Ref: +3 (+2 vs. Poisons, Spells & Spell-like abilities)
CMB: +6 CMD: 18 (+4 vs Bull rush/trips on solid ground)

Attacks
In hand Dwarven Waraxe: Attack: +6 Damage: 1d10+3, Crit: 20/x3,
Throwing Axe: Attack: +5 Damage: 1d6+3, Crit: 20/x2, Special: Throw, 10' range incr.

Good skills:
Appraise +6; Climb +4; Knowledge (Dngnrng) +5; Knowledge (Engnrng) +5; Knowledge (History) +3; Profession (Smith ) +6; Survival +5; Swim +4.

Noteworthy stuff:
Quickdraw: Draw weapon as a free action
Combat reflexes: additional AoO
Hatred: +1 dmg to criticals when underground; +1 attk vs. orcs & goblinoids
Stonecunning: Dwarves receive a +2 bonus to Perception to notice unusual features in stonework
Darkvision: 60' vision in total darkness
Tunnel Fighter: +1 trait bonus on weapon damage rolls for critical hits (dmg multiplied)
[/sblock]
 

resrick

First Post
144px-The_Alchemist_by_yuumei.jpg


Devlin continues to follow his allies into the antechamber with a bomb in hand ready at a moments notice. As the others spread into the room he hugs the wall nearest the throne side and attempts to hide in the shadows from any lingering eyes.

[sblock=actions] Attempt to be sneaky, but more or less failing down the stairs in his attempt at it. _: 1D20+9 = [1]+9 = 10

Will stay 1 square behind Tamarie as we make our way off the stairs and stick to the wall on the throne side as far as I can go.
[/sblock]

[sblock=ooc] Finally moved an everything so have access back to a computer so this should go a lot faster for me posting. Once again, I apologize for the delays on my end [/sblock]

[sblock=ministats]Devlin Eldlya

AC: 16 (13 flat-footed, 14 touch)
HP: 26/26
CMB:+2 CMD: 15
Fort: +5 Reflex: +7 Will: +2

Perception: +8
Initiative: +5

Bombs: 6/7
Mutagen Prepared: Dexterity (+4 DEX +2 Nat Armor - 2 WIS)

Extracts Prepared: 1: Targeted Bomb Admixture 2: ___ 3:___
Formulae List: Bomber's Eye, Cure Light Wounds, Disguise Self, Enlarge Person, Targeted Bomb Admixture, Expeditious Retreat, Stone Fist


Current Weapon in Hand: Bomb
Current Conditions in Effect: None

Used Items:
None

Read more: http://livingpf.wikia.com/wiki/Devlin_(resrick)
[/sblock]
 

Aura

Explorer
Tamarie the Songweaver
Sweeping in behind the two warriors, Tamarie adds with a bit of concern in her voice, "Be careful, Muzdum. It's not the punching, it's the magic. Icky nasty necro stuff, or so the old man said..." She lets the thought trail off as she scans the exits for any motion coming from any one of those. Pensively biting her lip, she keeps her finger off the trigger of her crossbow. "They've gotta be here, somewhere," she adds, under her breath.

[sblock=Move]Move to K-13, ready to shoot (if it matters, usually it just defaults to an init roll).
PS: Working on level-up tonight.[/sblock]
[sblock=Tamarie Mini Stats]Tamarie
AC: 16 (14 flat-footed, 12 touch)
HP: 11/12
CMB: +1 CMD: 13

Fort: +1 Reflex: +2 Will: +3
Perception: +2 Sense Motive: +0
Initiative: +2

First Level spells remaining: 4/5
Heavenly Fire remaining: 4/7 (Darvus,Yosephus, Tamarie)
Bolts remaining: 17/20

Current Weapon in Hand: Crossbow(loaded)
Current Conditions in Effect: Mage Armor, Light(dagger pommel)
Temporary items in possession: 1 bow and arrow set from sentry skeletons
Items not currently in possession: none
Items depleted: none
Money: +50gp(retainer),-25gp(horse rental)[/sblock]
 

Voda Vosa

First Post
"Hah! No cold necro stuff can get through my armor, and even if it did, it goy a couple inches of fat to get through before hitting my stone hard liver." the dwarf replied cheerfully.
 

Aura

Explorer
Tamarie the Songweaver
"I hope so, Muzdum... for your sake," the sorceress concludes, with a certain note of uncertainty in her naturally melodic voice. Taking in the room and the choices of a way out, she gestures in the way of the larger opening with no doors attached. "That way, next... barring no surprises?"

[sblock=Move Again?]Should we be moving again, PM, or waiting for an update?[/sblock]
[sblock=Tamarie Mini Stats]Tamarie
AC: 16 (14 flat-footed, 12 touch)
HP: 16/17
CMB: +1 CMD: 13

Fort: +2 Reflex: +3 Will: +3
Perception: +2 Sense Motive: +0
Initiative: +2

First Level spells remaining: 5/6
Heavenly Fire remaining: 4/7 (Darvus,Yosephus, Tamarie)
Bolts remaining: 17/20

Current Weapon in Hand: Crossbow(loaded)
Current Conditions in Effect: Mage Armor, Light(dagger pommel)
Temporary items in possession: 1 bow and arrow set from sentry skeletons
Items not currently in possession: none
Items depleted: none
Money: +50gp(retainer),-25gp(horse rental)[/sblock]
 
Last edited:

perrinmiller

Adventurer
[sblock=GM Note]Sorry, I am waiting on Voda Vosa to finish updating his character sheet so we can approve his leveling to 3rd and 4th. After that I will be looking at updating.[/sblock]
 

perrinmiller

Adventurer
[sblock=GM Note]I am heading out of town tomorrow morning and flying back stateside for about 4 days. I will have some WiFi access at the hotels, but probably not during the day. I will not be able to do a GM update though. [MENTION=51271]Voda Vosa[/MENTION]; we are still waiting on you to finish leveling up.[/sblock]
 

perrinmiller

Adventurer
Muzdum thought he heard a noise upstairs and gestured that he would go check it out, murmuring that he would be right back. He left the four of you to continue looking into the grotesque throne room.

As you explored, the hallway ahead appeared to end in double doors. But once you were in the room, the doors to either side flung open.

Kobold2_zps14a97465.png
BloodySkeleton_zps860ee565.png

From the doors to the antechamber to the west, a kobold that was unarmored and carrying a staff was directing three skeletons to attack you.

Eidolon_zps98d4c20d.png

Appearing from the doors to the eastern antechamber was a strange creature. It was bipedal and somewhat humanoid. It had a bull-like head with sharp horns capable of goring someone. It carried a lucerne hammer in hand. But there was a faint outline of translucent hide allowing you to see a small shape within the creature too.

[sblock=Tactical Map]Notes:
1. Small bodies are difficult terrain for small characters
RtBR%20Enc%203%20Map%2001_zpsj0gka6oi.jpg
[/sblock]
OOC: Combat: Round 1 – Everyone is up
[sblock=Combat Information]They moved in Surprise Round
C1 has Reach

Initiative:
You guys
Bad Guys

Party Status:
25/29 HP ~ AC 16 ~ Darvus ~ falchion in hand
21/26 HP ~ AC 17 ~ Yosephus ~ morningstar
39/39 HP ~ AC 22 ~ Muzdum ~ waraxe
26/26 HP ~ AC 16 ~ Devlin ~ Dagger, bomb
16/17 HP ~ AC 16 ~ Tamarie ~ MA 561r ~ Crossbow

Spells Cast: MA (Tam)
Abilities Used:
* Darvus: Smite Evil 0/1, Lay on Hands 0/4
* Yosephus: Chan Energy 1/6, Reb Death: 0/6, Resist Tch 0/6, Incorruptible 1/1, Spells 1st 1/4, 2nd 0/3
* Devlin: Bombs 1/7, Mutagen (Dex) 0/1, Extracts 1st 0/4
* Tamarie: Heavenly Fire 3/7, Spells 1st 1/6
Conditions in effect: None

Enemy Status:
Code:
Kobold 1   [AC16, Touch 12, CMD12]: 16/16hp
Creature   [AC17, Touch 11, CMD18]: 35/35hp
Skeleton 1 [AC16, Touch 12, CMD14, DR5/Bludgeon]: 6/6hp
Skeleton 2 [AC16, Touch 12, CMD14, DR5/Bludgeon]: 6/6hp
Skeleton 3 [AC16, Touch 12, CMD14, DR5/Bludgeon]: 6/6hp
[/sblock][sblock=GM Note]Rather than NPC Muzdum, I opted to just remove him from the battle entirely. I think Voda Vosa has some RL getting in the way as he posted something to that effect in another game before I went out of town.

Resuming to wrap this up.[/sblock]
 

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