[LPF] Return to Boar's Ridge

Aura

Explorer
Tamarie the Songweaver
Bringing her crossbow to her shoulder to shoot again, keen elven eyes sight down the length of the crossbow too slowly to make a shot as the last of the kobolds ducks out of Tamarie's field of vision. Leaving the weapon loaded, the sorceress steps back to pick up the burning torch, giving herself a second light source.

"I'd be more concerned with where the one that fled went, rather than what the fallen had," the half-elf comments, brushing aside a rogue lock nonchalantly. "He could be rousing a larger force right now; we may want to move."

[sblock=Tamarie Mini Stats]Tamarie
AC: 16 (14 flat-footed, 12 touch)
HP: 11/12
CMB: +1 CMD: 13

Fort: +1 Reflex: +2 Will: +3
Perception: +2 Sense Motive: +0
Initiative: +2

First Level spells remaining: 4/5
Heavenly Fire remaining: 4/7 (Darvus,Yosephus, Tamarie)
Bolts remaining: 17/20

Current Weapon in Hand: Crossbow(loaded, left), Torch(lit, right)
Current Conditions in Effect: Mage Armor, Light(dagger pommel)
Temporary items in possession: 1 bow and arrow set from sentry skeletons
Items not currently in possession: none
Items depleted: none
Money: +50gp(retainer),-25gp(horse rental)[/sblock]
 

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Halivar

First Post
Darvus Andar, Paladin of Helerion

180px-OsareMaleHero1.png


"We need to check the other room," says Darvus. He presses a hand against his chest and gasps as his bruised ribs begin to heal. He grips his falchion in both hands and moves into the room to the north.
[sblock=Rolls & Actions]
Lay on Hands #1: 1D6 = [4] = 4

Move to K34 and observe the two side rooms.
[/sblock]
[sblock=OOC]Aura, I think you may be referring to the last kobold that I AoO'd to death. I don't think any got away, did they?[/sblock]
[sblock=Mini Stats]Darvus Andar
AC: 16 (15 flat-footed, 11 touch)
HP: 25/29
CMB: +7 CMD: 18
Fort: +7 Reflex: +5 Will: +5

Perception: -1
Initiative: +1

Smite Evil: 1/1
Lay on Hands: 3/4

Current Weapon in Hand: Falchion (+7, x2, 2d4+6) [Power Attack +6, x2, 2d4+9]
Current Conditions in Effect: None

Used Items:
None

[/sblock]
 

resrick

First Post
144px-The_Alchemist_by_yuumei.jpg


As the last of the Kobolds falls to Darvus's Falchion, Devlin puts away his bomb and begans to rumage through the remains of the Kobold at his feet.

"I will take a look in the room these Kobolds came from if you would be so kind as to accompany me Darvus. Would hate for one to possibly be hiding in a closet and decide a loan Halfling Alchemist walking around would be a good target to punch holes in," he says as he steps into the room and begins looking for clues and supplies.

[sblock=Actions] Will search around room 10 to see what can be found [/sblock]


[sblock=ministats]Devlin Eldlya

AC: 16 (13 flat-footed, 14 touch)
HP: 17/17
CMB:+1 CMD: 14
Fort: +5 Reflex: +7 Will: +1

Perception: +7
Initiative: +5

Bombs: 6/7
Mutagen Prepared: Dexterity (+4 DEX +2 Nat Armor - 2 WIS)

Extracts Prepared: 1: Targeted Bomb Admixture 2: ___ 3:___
Formulae List: Bomber's Eye, Cure Light Wounds, Disguise Self, Enlarge Person, Targeted Bomb Admixture, Expeditious Retreat


Current Weapon in Hand: Bomb
Current Conditions in Effect: None

Used Items:
None

Read more: http://livingpf.wikia.com/wiki/Devlin_(resrick)
[/sblock]
 

Aura

Explorer
Tamarie the Songweaver
A look of worry washing over her freckled face, Tamarie follows Darvus and Devlin into the room from which the kobolds attacked. Sharp elven eyes pierce the gloom produced by inadequate lighting as she maintains herself in a state of readiness.

[sblock=Action and Note to Halivar]Move to N-32.

Yep, you're right, the last kobold died. But I don't want to do a ret-con, so I'm just going with Tamarie's perception of the world, on this one issue, anyway, simply being inaccurate.[/sblock]
[sblock=Tamarie Mini Stats]Tamarie
AC: 16 (14 flat-footed, 12 touch)
HP: 11/12
CMB: +1 CMD: 13

Fort: +1 Reflex: +2 Will: +3
Perception: +2 Sense Motive: +0
Initiative: +2

First Level spells remaining: 4/5
Heavenly Fire remaining: 4/7 (Darvus,Yosephus, Tamarie)
Bolts remaining: 17/20

Current Weapon in Hand: Crossbow(loaded)
Current Conditions in Effect: Mage Armor, Light(dagger pommel)
Temporary items in possession: 1 bow and arrow set from sentry skeletons
Items not currently in possession: none
Items depleted: none
Money: +50gp(retainer),-25gp(horse rental)[/sblock]
 

perrinmiller

Adventurer
You moved from the bedroom chamber into what looked like a common area for servants or guards. To the left was a small kitchen that the kobolds had left quite a mess in their use. The main room was testament to the horrible cooking as their half-eaten meal adorned the table.

The furniture was not sized for small creatures though, indicative that they kobolds were probably not what the builders had in mind.

To the right there was a stairwell leading to the floor below, making a hairpin turn clockwise.

[sblock=Map]Notes:
1. Small bodies are difficult terrain for small characters
RtBREnc3Map00A_zps40fb2a4f.jpg
[/sblock][sblock=Combat Information]
Party Status:
16/20 HP ~ AC 16 ~ Darvus ~ falchion in hand
14/19 HP ~ AC 17 ~ Yosephus ~ morningstar
39/39 HP ~ AC 22 ~ Muzdum ~ waraxe
17/17 HP ~ AC 16 ~ Devlin ~ Dagger
11/12 HP ~ AC 16 ~ Tamarie ~ MA 564r ~ Crossbow

Spells Cast: MA (Tam)
Abilities Used:
* Darvus: Smite Evil 0/1, Lay on Hands 0/4
* Yosephus: Chan Energy 1/6, Reb Death: 0/6, Resist Tch 0/6, Incorruptible 1/1, Spells 1st 1/4
* Devlin: Bombs 1/7, Mutagen (Dex) 0/1, Extracts 1st 0/3
* Tamarie: Heavenly Fire 3/7, Spells 1st 1/5
Conditions in effect: None
[/sblock][sblock=GM Note]@voda vosa, you need to get your leveling done ASAP so it can be approved[/sblock]
 

Voda Vosa

First Post
Muzdum_zpsaaea3a42.jpg


Muzdum advances towards the others, not going past Yosephus, the cleric had shown to be bland in some aspects, as for instance, physical integrity. He doesn't want his band-aid source go flat.

[sblock=Muzdum Blackrock]

Full sheet

Combat info:
Initiative: +4 (+2 in tunnels)
Speed: 20'
Defences
HP: 39/39 , AC: 22 (+4 vs giants)
AC touch 12, FF 18
Fort: +6 (+2 vs. Poisons, Spells & Spell-like abilities)
Will: +2 (+2 vs. Poisons, Spells & Spell-like abilities +2 vs. Fear)
Ref: +3 (+2 vs. Poisons, Spells & Spell-like abilities)
CMB: +6 CMD: 18 (+4 vs Bull rush/trips on solid ground)

Attacks
In hand Dwarven Waraxe: Attack: +6 Damage: 1d10+3, Crit: 20/x3,
Throwing Axe: Attack: +5 Damage: 1d6+3, Crit: 20/x2, Special: Throw, 10' range incr.

Good skills:
Appraise +6; Climb +4; Knowledge (Dngnrng) +5; Knowledge (Engnrng) +5; Knowledge (History) +3; Profession (Smith ) +6; Survival +5; Swim +4.

Noteworthy stuff:
Quickdraw: Draw weapon as a free action
Combat reflexes: additional AoO
Hatred: +1 dmg to criticals when underground; +1 attk vs. orcs & goblinoids
Stonecunning: Dwarves receive a +2 bonus to Perception to notice unusual features in stonework
Darkvision: 60' vision in total darkness
Tunnel Fighter: +1 trait bonus on weapon damage rolls for critical hits (dmg multiplied)
[/sblock]
 

G

Guest 11456

Guest
Yosephus Errol Smithe, Cleric of Amenthia, the Healing Hand

Yosephus moves into the room with the others to help shed light on the surroundings.

[sblock=Actions]Moving to L-33.[/sblock]
[sblock=Yosephus]Yosephus Errol Smithe
AC: 17 (10 flat-footed, 17 touch)
HP: 21/26
CMB: +2 CMD: 12

Fort: +5 Reflex: +2 Will: +7
Perception: +3 Sense Motive: +11
Initiative: +0

Current Weapon in Hand: Morningstar
Channel Energy: 5/6
Spells:
Orisons: Create Water, Guidance, Purify Food and Drink, Resistance
1st Level: Bless, Hide from Undead, Shield of Faith
2nd Level: Lesser Restoration, Silence, Cure Moderate Wounds (Domain)
Domain Powers Remaining Today:
Rebuke Death: 6/6
Resistant Touch: 6/6
Race Features:
Halo Status: ON
Incorruptible: 1/1[/sblock]
 
Last edited by a moderator:

Aura

Explorer
Tamarie the Songweaver
Dropping the torch on her way to the kitchen, Tamarie steps in the doorway, crossbow at her shoulder and ready. She eyes potential hiding spots the magical light on her dagger's pommel illuminates the chamber. "Careful, they could be in the smallest spaces..." The tension in the sorceress' words are clear as she continues her search.

[sblock=Actions]move to: K-28
drop torch in J-31 (free action) along the way
reserve action: crossbow attack if any threats spotted[/sblock]
[sblock=Tamarie Mini Stats]Tamarie
AC: 16 (14 flat-footed, 12 touch)
HP: 11/12
CMB: +1 CMD: 13

Fort: +1 Reflex: +2 Will: +3
Perception: +2 Sense Motive: +0
Initiative: +2

First Level spells remaining: 4/5
Heavenly Fire remaining: 4/7 (Darvus,Yosephus, Tamarie)
Bolts remaining: 17/20

Current Weapon in Hand: Crossbow(loaded)
Current Conditions in Effect: Mage Armor, Light(dagger pommel)
Temporary items in possession: 1 bow and arrow set from sentry skeletons
Items not currently in possession: none
Items depleted: none
Money: +50gp(retainer),-25gp(horse rental)[/sblock]
 

Halivar

First Post
180px-OsareMaleHero1.png


Darvus stays close to Tamarie as she enters the kitchen.
[sblock=Rolls & Actions]
Move to K30 and ready an action to attack any ambushers.
[/sblock]
[sblock=Mini Stats]Darvus Andar
AC: 16 (15 flat-footed, 11 touch)
HP: 25/29
CMB: +7 CMD: 18
Fort: +7 Reflex: +5 Will: +5

Perception: -1
Initiative: +1

Smite Evil: 1/1
Lay on Hands: 3/4

Current Weapon in Hand: Falchion (+7, x2, 2d4+6) [Power Attack +6, x2, 2d4+9]
Current Conditions in Effect: None

Used Items:
None

[/sblock]
 

perrinmiller

Adventurer
The kitchen was clear of any ambushing kobolds or animated kitchen knives. It was only untidy and cluttered.

[sblock=Map]Notes:
1. Small bodies are difficult terrain for small characters
RtBR%20Enc%203%20Map%2000B_zpsr5njnizr.jpg
[/sblock][sblock=Combat Information]
Party Status:
16/20 HP ~ AC 16 ~ Darvus ~ falchion in hand
14/19 HP ~ AC 17 ~ Yosephus ~ morningstar
39/39 HP ~ AC 22 ~ Muzdum ~ waraxe
17/17 HP ~ AC 16 ~ Devlin ~ Dagger
11/12 HP ~ AC 16 ~ Tamarie ~ MA 564r ~ Crossbow

Spells Cast: MA (Tam)
Abilities Used:
* Darvus: Smite Evil 0/1, Lay on Hands 0/4
* Yosephus: Chan Energy 1/6, Reb Death: 0/6, Resist Tch 0/6, Incorruptible 1/1, Spells 1st 1/4
* Devlin: Bombs 1/7, Mutagen (Dex) 0/1, Extracts 1st 0/3
* Tamarie: Heavenly Fire 3/7, Spells 1st 1/5
Conditions in effect: None
[/sblock]
 

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