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  1. Artoomis

    Rope tied to an arrow

    There is no reasonable way this can work if it is intended to be to climbable. I think this should be run like a ritual - it takes minutes to get it set up and do it and involves a grapnel, some light cord, rope and some sort of pulley to be able to pull on the light cord to pull the rope up...
  2. Artoomis

    Proposed Monk Rules Preview (not house rules)

    I got an answer from WotC! First, they want submissions like this to be more focused on the story in the submission. Second, they said: "We already have some monk support planned for an upcoming issue, based on conversations happening on our character optimization boards. Consequently, we’re...
  3. Artoomis

    Proposed Monk Rules Preview (not house rules)

    Maybe, but consider the other At Will powers usable as MBAs (unrestricted) for other classes and the extras they get: Paladin, Virtuous Strike, MBA, gain a +2 bonus to saving throws until the start of your next turn. Fighter, Wicked Strike, MBA, Extra Con damage (double at level 21) Cleric...
  4. Artoomis

    Proposed Monk Rules Preview (not house rules)

    Yep - it's much better now, and more closely aligned with other non-Dark Sun themes. If there are other ideas, keep 'em coming. I may not comment any more for about a week as I will be out of town and I am not taking my laptop with me. I'll catch up when I get back. B-)
  5. Artoomis

    Proposed Monk Rules Preview (not house rules)

    I am done for now (how long that will last, I don't know). I think it is much better due to your (and others) input. I like it better now than where I started. I think it's pretty cool and has a pseudo-defender feel to it which works well for a high-mobility PC like the monk. You could move...
  6. Artoomis

    Proposed Monk Rules Preview (not house rules)

    You've given me a good idea - I've gone back and tweaked the starting feature.
  7. Artoomis

    Proposed Monk Rules Preview (not house rules)

    I am not sure I agree. Themes seem to do many things, and I think what I've done so far (as modified by some suggestions) fits in pretty well with the other themes that have been created by WotC. OF course, it needs all the background and flavor text still, which will make a difference, too...
  8. Artoomis

    Proposed Monk Rules Preview (not house rules)

    What would you think of the power having immobilize put back in there? Too powerful? How about if the the theme's staring feature became a level 5 feature and the starting feature became a encounter power adding a grab (auto success) to a successful attack? Hmmm... this sounds pretty good to...
  9. Artoomis

    Proposed Monk Rules Preview (not house rules)

    Your argument was originally about having to give up something to get a feature. Since we have shifted gears, I'll address the current argument. The value of level 5 and level 10 feature varies from what I would consider near-useless to pretty darn good. I think the ones I designed are on the...
  10. Artoomis

    Proposed Monk Rules Preview (not house rules)

    Interesting stuff. Definitely worth thinking about...
  11. Artoomis

    Proposed Monk Rules Preview (not house rules)

    True, but I was addressing your comment of "you never have to trade a class power to get its benefits," and pointing out that this is true for all the current themes (non-Dark Sun, at least). Yes, this is, perhaps, the only damage bonus (I'd need to re-read them all to be sure), but that, in...
  12. Artoomis

    Proposed Monk Rules Preview (not house rules)

    I don't think that's true for any current non-Dark Sun theme (I am not sure about Dark Sun themes, I'd have to go back an review them but they are the wrong thing to compare to anyway). You don't give anything up, you only gain. Two more-or-less random example: Chevalier: Level 5...
  13. Artoomis

    Proposed Monk Rules Preview (not house rules)

    Right, and that feat's been gimped. A monk is a striker, it really should have some form of reasonably effective basic attack. It does not need to be something amazing, but effective would be nice. But for other attacks, the unarmed strike is currently always worse than using a weapon and a...
  14. Artoomis

    Proposed Monk Rules Preview (not house rules)

    Most (nearly all) basic attacks scale. Most are 1[W] at level 1 and 2 [W] at level 21. This ones give a minor bonus for using unarmed attacks. Maybe just the +1 is enough, though, since it is an unnamed bonus. Hmmm... that seems like a good idea. Maybe so - though it seems in line with...
  15. Artoomis

    Proposed Monk Rules Preview (not house rules)

    You're right, this only works well for a PC that wishes to attack unarmed, and there are not many of them. Still, the fact that not many may take this theme is perhaps not a reason to exclude it. Remember, one could specialize in using a Spiked Gauntlet or Talid (Simple One-handed Melee...
  16. Artoomis

    Proposed Monk Rules Preview (not house rules)

    Agreed, and this is only barely better than a regular basic attack. It's about equivalent to Wicked Strike (Fighter), Ensorcelled Blade (Sorcerer), Virtuous Strike (Paladin), Sonnlinor's Hammer(Cleric), Intent Laid Bare (Ardent), Vampire Slam (Vampire), Grasping Claws (Druid), Savage Rend...
  17. Artoomis

    Proposed Monk Rules Preview (not house rules)

    Thanks for the unsolicited advice of what and whether I should post asking for input. I appreciate it, but I believe I have structured this in such a way that this will not be an issue - if I am wrong, so be it, that ship has sailed. If in the end, WotC chooses not to publish my work but does...
  18. Artoomis

    Proposed Monk Rules Preview (not house rules)

    Thanks. I think the theme works pretty well - similar in many way to the Oracle theme, but the starting power is done significantly differently in not being an encounter power, and I have no idea what sort of feedback I'll get for WotC on it - heck I don't even know if they'll read it, but I...
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