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  1. Macbeth

    ideas for destinations

    Sky krakens? I mean, who doesn't love a good kraken. One way to think about what's on these shards is to think of what Farnik wants to get out of this. Is he looking for lost documents? Ruins, monasteries, tombs, royal retreats. Is he looking for someone? Black market, dense jungle, port...
  2. Macbeth

    Dungeon World Thread? Dungeon World Thread.

    Sorry for the slow response—thanksgiving travel plus enworld being down yesterday meant I just haven't had time to post. Anyway: Dungeon World. Dungeon World takes all kinds of great tools from modern game design and applies them to a classic fantasy adventure style that Adam (the other author)...
  3. Macbeth

    Dungeon World Thread? Dungeon World Thread.

    Thanks guys! I'm one of the authors and if you have any questions I'd be happy to answer them. Speaking of the Barbarian, as part of the Kickstarter we committed to doing a barbarian class which will be available to everyone! The exact release dates join the air, but we'll let you know.
  4. Macbeth

    [Dungeon World] Barbarian vs Druid

    Yeah, our Barbarian would have certainly had some of the classic Barbarian-style combat moves. We were thinking of basing his combat abilities on taking risks/damage. We just don't want to call that "Rage" since we tried designing down that avenue and it didn't work quite right for us. Rage is...
  5. Macbeth

    [Dungeon World] Barbarian vs Druid

    As with all our classes, Adam and I are pulling from as many sources as possible to get a clear idea of what a Barbarian or Druid is. For the Barbarian rage would certainly be a core option, but not the only one. I recently read an early Chinese account of the savages to the north and thought...
  6. Macbeth

    Dungeon World Basic and Powers For Good: Issue #0 released as iOS apps

    Sage Kobold Publishing has released their hit fantasy adventure game, Dungeon World, and a new superhero game, Powers for Good, as iOS apps. Both apps put the entirety of the rules at your fingertips, allowing you to smoothly jump to just the information you need at any time. The Dungeon World...
  7. Macbeth

    Games on Demand

    Games on Demand is one of my favorite things about GenCon. I'll be there with Fiasco, Dungeon World, Powers For Good, and a handful of other things. Can't wait!
  8. Macbeth

    What is the #1 most important thing to remember about DMing?

    This may seem like a non-sequitur, but it's not: I like to run. If one of my friends sent me an email saying "Here's how I've been running on hills it works great for me" and then listed several things that he does to have a great run over hills, I'd probably consider him as someone who know's...
  9. Macbeth

    What is the #1 most important thing to remember about DMing?

    Apocalypse World actually has you do just that! Part of making a Front is taking down a few quick notes on important people in or related to it. As far as "how to GM" I can't recommend Apocalypse World enough. It's so great, I've been rewriting it as a D&D-style fantasy game, Dungeon World...
  10. Macbeth

    What is the #1 most important thing to remember about DMing?

    There's definitely a playstyle element, there's also a rules element. D&D, particularly recent editions, makes it a lot harder to just organically react to the players. I can't, off the top of my head, make an interesting level-appropriate encounter. There are games, and methodologies, that...
  11. Macbeth

    What is the #1 most important thing to remember about DMing?

    I don't want to put words in someone else's mouth, but when I read alms' post, I agreed because those things are story. The orc army moving out of the hills towards your village? That's a story, right there, waiting to happen. Both as a player and as a GM, I don't really enjoy sitting down with...
  12. Macbeth

    What is the #1 most important thing to remember about DMing?

    The game is not yours, it's everyone's. Collaborate, work together, have fun. As a player, I probably didn't show up to listen to what you had planned, I came to play. As a GM, I really don't want to be entirely responsible for anyone's fun. The great thing about games is that they provide a...
  13. Macbeth

    Mechanical Alignment: How Well Does it Work?

    Jack, it sounds like you want a game about *how* the characters are Good, not about Good characters. Alignment is great for games about Good characters. It's kind of a shorthand: it says "hey, my guy's good, let's get to beating on some orcs, cause they're evil." It doesn't really handle the...
  14. Macbeth

    Best non-minitaures based fantasy RPG

    It's a work in progress, but Dungeon World might be a good fit. At this point it's more of a hack for Apocalypse World, but it's mini-less, deliberately emulates D&D, and has some story elements that might appeal to White Wolf players.
  15. Macbeth

    Restricting rerolls in D&D

    I like that solution, Janx! But I'd say that's still rules.
  16. Macbeth

    Restricting rerolls in D&D

    Well, ideally, the people who design the game have figured this out and the game tells what a roll means, when it can be retried, etc. In by-the-book D&D, I'd let them retry. In my D&D, I'd not let them retry, but take that into account when setting the DC/making the skill challenge. In Burning...
  17. Macbeth

    Restricting rerolls in D&D

    Yeah, Janx, we're pretty much on the same page. But basic failure is only a consequence if someone (the GM) or something (the rules) makes it so. Not being able to roll again (either as stated in the rules, or determined by the GM) is a consequence. Spending enough time that something...
  18. Macbeth

    Restricting rerolls in D&D

    It's different because combat is a constantly shifting collection of moving parts. Since I tend to run with letting it ride until circumstances change, the circumstances in combat are, pretty much by definition, constantly changing, so you can always roll again in the next round. If unlimited...
  19. Macbeth

    Restricting rerolls in D&D

    I feel like clearing debris and stretching isn't enough. That's just kind of killing time before rolling again. Getting a lever, getting help from the inside, lubricating it with oil: those require some action to get another roll, and make more sense in game.
  20. Macbeth

    Restricting rerolls in D&D

    That's not really what the OP was talking about, I think. Both failure and success can be acceptable outcomes, but multiple rolls can be allowed. There's the typical "I search the room! *5* I search the room again!" The action wasn't blocked, but without some consequences or guidance on rolling...
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