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  1. cimbrog

    Old, obscure world building program

    This is probably going to be a severe stretch, but I haven't turned this up anywhere else. There was an old program called World Builder. Instead of the usual random/fractal method of world generation used by 99% of the software out there, it actually used continental drift, axial tilt and...
  2. cimbrog

    Looking for an older module generator...

    Some time ago there was a web based module generator that put together the outline of a module (complete with locations and "problem X" and "solution X" locations) after being given some basic information. It also generated enough encounters in the module to level a party of 4, but it didn't...
  3. cimbrog

    Equipping High Level Characters

    I'm sending another group into Rappan Athuk soon and want them all to be new 8th level characters. Its been my experience than making high level characters takes forever and a day. I'd like to be able to speed up the choosing of equipment part - going shopping with thousands of GP just takes...
  4. cimbrog

    Creating a Legendary Weapon

    In the current game I'm running the characters are going to eventually become legendary saints (assuming they don't fail). They're about 8th level right now and I've equipped each one of them with a legendary weapon ala Unearthed Arcana. What I've decided is that instead of these weapons...
  5. cimbrog

    Less Stringent PrC's

    I've always been a big believer in Prestige Classes as being organization based. One of the problems I have with them is the way characters are supposed to plan themselves ahead just to be elligble. I like for campaigns and characters to evolve a little more naturally than that. For example...
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