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  1. The Grackle

    Witch Girls Adventures

    The artwork is great.
  2. The Grackle

    role-playing accents, dialects, voices, etc.

    Funny voices are a great way to get into character. If you're bad at accents, you can still try mannerisms to make a character distinctive -- like Captain Kirk or the Tick or HAL 9000.
  3. The Grackle

    Monk Preview

    The playtest shows the "Centered" Flurry of Blows. I'd assume the other version is more single-targety. (Maybe multi attacks?)
  4. The Grackle

    Monk Preview

    A monk is a minion-killer, so extra damage isn't really necessary. Non-minions (the ones who don't explode with one hit) get slid around and, because Flurry is an implement power, whatever effects the monk has enchanted his fists with. The damage is tertiary.
  5. The Grackle

    Stop Combining Words in RPGs! - Let English prevail

    Likewise, in Dutch they call it "the English Disease" when people needlessly chop up their nice, big, Dutchy compound words. Furthermore, we all have our pet peeves, but nevertheless, we should remember we are probably just being peevish. Does this mean I'm correct when I read the...
  6. The Grackle

    101 Inspiringly Punny Titles...

    "Pet Seminary" OR "Cat o' Tomes" A wizard's (former) familiars rise as vengeful undead, and they've learned a few tricks: spell-casting mostly.
  7. The Grackle

    101 Inspiringly Punny Titles...

    Part II . . . the Doubles I've Schemed - the gnome had robbed a secret gang of doppelgangers.
  8. The Grackle

    101 Inspiringly Punny Titles...

    This thread is GOLD! Pure gold I say! I used to do this for my M&M game. I wouldn't tell the players the title until the end of the adventure, as their punishm-- err... reward. (Notice I always give two titles, as per the Rocky and Bullwinkle Show.) I'll let you fill in the blanks as to the...
  9. The Grackle

    Sleeping in armor?

    Bernal Diaz, in his Conquest of New Spain, talks about sleeping in armor almost continually during the campaign in Mexico. He got so accustomed to it that later in life he had trouble sleeping in real beds, and would often have to sleep on the floor! In Simplicius Simplicissimus (Which is...
  10. The Grackle

    Using Sleep against constructs

    Undead could be (effectively) scared in 3x. Turn Undead could make them flee and cower. just sayin'.
  11. The Grackle

    What is Expected from an Oriental Game Setting?

    Mashing together various sources doesn't bother me- that's very D&D. What does annoy me is the lack of research. I wouldn't play a far-eastern themed game if it was a hodgepodge of only the most obvious tropes and cliches: "There's like kung fu guys and samurais." blech. The East has tons...
  12. The Grackle

    Defenders aren't very good at defending?

    If a defender's AC is too high, then monsters can't hit him and they turn their attention to more viable targets. Defenders defend the whole party, not just themselves.
  13. The Grackle

    Unorthodox Mages

    Splatbooks always come out with tons and tons of dark and spooky spells (blood wind, blade of pain and fear, howling chain, etc.). Like so much, I kinda get sick of all that evilish/warlocky flavor. BUT there are also some random, glittery and colorful spells out there. Spells like Glitterdust...
  14. The Grackle

    Excerpt: Warlock (Dark Pact)

    New at wizards: http://www.wizards.com/default.asp?x=dnd/4ex/20080812a "All Must Sacrifice" What is that? Up to 2d8+48d10 damage. Nice.
  15. The Grackle

    The Wolves of Maldeen

    The Paragon Path is pretty sweet. I really like the Zhuge Liang feel they give to the to the warlord.
  16. The Grackle

    [Ranger] Nimble Stike = Buffed Up Spring Attack?

    I agree that the actual attack breaks stealth, not the whole attack power. Otherwise, a warlord power that grants movement to allies, like Warlord's Rush, would unstealth a rogue/ranger even though the warlord was the one who attacked. I'm not sure that free actions count. Not that there's a...
  17. The Grackle

    A talk on the concept of "failures" in a skill challenge (no math, comments welcome)

    The answer here is to not have 30 minute diplomacy encounters. But I don't want to roleplay diplomacy encounters b/c I don't like them. That's why every group has that dude who always plays bards and writes down all the minutia of his character's clothing on his equipment sheet. Let that guy...
  18. The Grackle

    Feat: Toughness

    Toughness and Durable let you dump Con w/o lots of dying.
  19. The Grackle

    They killed Pun Pun!

    Pun Pun can only be temporarily banished from the universe. Once enough splatbooks are released, the borders of our reality will weaken, and Pun Pun will return in an even more terrifying form-- maybe a torg or that of a giant slor.
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