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    Improved Grab

    Hmmm... So there seems to be some disagreement regarding the number of natural weapons allowed to use with Attack Your Opponent... What about the situation when the creature with Improved Grab chooses to take a -20 penalty on his grapple check, and is therefore "not considered grappled"? Does...
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    Improved Grab

    But wouldn't the "You can’t attack with two weapons while grappling, even if both are light weapons" restrict the Bear to using only one of its natural weapons (so one of its claws or its bite attack)? This part I'm with you 100% on.
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    Improved Grab

    Thanks for your replies! Why would it get to attack three times, as with a full attack action? The description of the grapple action "Attack Your Opponent" says: Wouldn't this restriction apply also to natural weapons?
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    Improved Grab

    OK, I'm a bit unsure on how the Improved Grab ability works, and I'd thought I'd check with you knowledgeable folks here. I'll write up how I'm playing it right now, using the Dire Bear from the MM as an example: If the Dire Bear hits with one of its claw attacks, it may roll a grapple check as...
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    Power Attack with two-handed weapon

    Thanks a bunch, thats what I thought!
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    Power Attack with two-handed weapon

    Hi! I have a quick question I'm a bit unsure about. In D&D 3.5 when using Power Attack with a two-handed weapon, is the BAB-restriction on the attack penalty or on the damage bonus? In other words, if I have BAB +10 and use a two-hander, what is the maximum use of Power Attack I can get? -10...
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    [Grim Tales] Weapon Proficiencies

    Hmm, maybe you're right. I'm probably a bit stuck in the mindset that proficiencies should be free and spending a feat on one is wasting a feat. Which is kind of silly I guess :\ And you do get a lot of feats in GT. I still think its sort of harsh that you for example have to spend two...
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    [Grim Tales] Weapon Proficiencies

    Sure, I can agree with that. What I don't like is that this investment basically has to be done at first level (or you'll have to spend a feat each time you want to learn a new weapon). I just think it makes certain concepts harder to do. For example, the rugged barbarian (Tough Hero) who...
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    [Grim Tales] Weapon Proficiencies

    I sort of feel like this could happen with the rules as written also; in a melee culture every single character will start out as level 1 Strong, regardless of concept. Sure, you might loose out on some skill points, hp or core skills by starting as Strong, but Martial Weapon Proficiency (all)...
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    Action points and such

    OK, cool. My bad then. I think I prefer the GT version as well; it seems to me that with the Modern variant, people would save up on loads of points and then burn it all in the fight against the Big Baddie.
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    [Grim Tales] Weapon Proficiencies

    I have a question concerning the bonus feats you get from your class at character creation (Weapon, Armour and Shield Proficiencies). Am I interpreting things correctly in that you only get these feats at level 1, and not when multiclassing? So a Smart Hero multiclassing to Strong Hero would not...
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    Action points and such

    Is that really how it works? I don't own Modern myself, so I can't say for sure, but as I've understood it you get a new pool of Action Points each level which replaces the ones you already have. So, in your example, when Jason (who has 9 Action Points) levels up and gains 12 new Action Points...
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    Action points and such

    OK, that does make Force Points a lot more potent than Action Points. Also, it seems to me that FP's would be used with rather different tactics than AP's; "powering up" for an entire turn (as you said) rather than turning a near-miss into a success. Can you still decide to spend a Force Point...
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    Action points and such

    Never heard of those before. How do they work? BTW, doesn't Spycraft have its own version of Action points?
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    Action points and such

    I see. Are the Action points in UA and Eberron the exact same as in Modern?
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    Action points and such

    While tinkering with the d20 rules, I came to thinking of Action points and variants of them. So what are the different types of such points in the various d20 games out there? The two I know of: Action points in Modern (and Grim Tales, I think): Spend a point to improve a roll with 1d6, or...
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