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  1. Terraism

    ZEITGEIST WOIN availability (and a general OLD question)

    I've been running Zeitgeist in 5e for a while now, and we've got some sessions coming up where we'll be down quite a few players - holiday season, and all that. I'm thinking of running a one-shot for a bit instead, and considered it might be a good time for Crypta Hereticarum. But I've also been...
  2. Terraism

    ZEITGEIST Zeitgeist Battle Maps [WIP]

    I'm gearing up to run a Zeitgeist campaign, probably starting in early September as my gaming group has a different major event going for someone every week of August. On the upside, that means I've got a large bit of lead time to get some work in preparing. We game via MapTool, as we're...
  3. Terraism

    Martial Exploits - Trip, Disarm, and Sunder

    While there's a lot to love about 4th Edition, one of the things that I have a harder time with is the restriction on options. It's not terrible, of course - much has been restricted on the basis of speed or balance, and those are good design goals. On the other hand, there is the oft-used...
  4. Terraism

    Stretching Familiar Benefits

    I'm currently running a druid fellow, and he's soon to be picking up a familiar. (Yes, a familiar - not an animal companion. Well, one of those, too, but it's not the topic of the conversation.) Because of his heftier-than-normal hit points and BAB, as compared to a wizard or sorcerer, it...
  5. Terraism

    More than Claw-Claw-Bite (CURRENT: The Desiccator)

    I've had some free time lately, and I've been looking through some of my lesser-used (or lesser-read) sourcebooks. This past weekend, it was Libris Mortis, which I'd barely browsed through after I picked it up. Life gets busy sometimes. Anyway, I really liked some of the stuff I saw in there...
  6. Terraism

    Wizards Win, Fighters Drool?

    I've seen in several places lately (most recently in the Experiences with None-Core Characters thread) some comments about video game mechanics cropping up in D&D. In this case, the commentary was specifically about the PHB2 Knight's taunt style abilities that force people to target him, and...
  7. Terraism

    A Few New Feats

    I've been gearing up for my next game, and started to collect a number of feats I penciled down during my last one. Usually when something happened in-game, and I thought "wouldn't it be nice, if..." And now I'm turning that "if" into a feat. I've only got two right now (that don't duplicate...
  8. Terraism

    Looking for a book on armor.

    I'm trying to come up with nonmagical enhancements to armor other than mithral or adamantine. I know I've seen books with other materials before, which would be helpful - but what I'd really like to find is something akin to "alternate masterwork" qualities, some of which might even stack. Has...
  9. Terraism

    Magazine index?

    I remember seeing, at one point, an index of Dungeon Magazine adventures... in Excel format, as I recall. In any event, I've been looking around for it off and on for a few days now, and I'm having the worst luck. Anybody have any idea where it might be?
  10. Terraism

    How do *you* do wilderness travel?

    Brought to mind a bit by Quasqueton's discussion of his party approaching the dungeon slowly, I'm curious as to how different DMs handle travelling long (or short, even!) distances through the wilderness. I've always been one to hand-wave away most of the journey, with possibly a few encounters...
  11. Terraism

    Looking for a Litorian miniature...

    For an upcoming Arcana Evolved game, it looks like there will be a few litorian characters in the party, and I'm looking for suitable miniatures. I know that Iron Wind Metals has done a line of AE-specific miniatures, but right now, their litorians are all rather heavily armed, which doesn't...
  12. Terraism

    Mere of Dead Men

    Hiya, folks. I've been digging through old issues of Dungeon for inspiration, and came across the Mere of Dead Men block - something I always wanted to run. So I'm thinking of adapting it a bit - to Eberron - and tying it into a larger story. Problem is, I don't have the first two pieces. I'm...
  13. Terraism

    Changing the high-level fighter

    (Yup. Another "fighter's are underpowered after about level eight" thread. I'm going to be working from that perspective for the rest of this post, by the way.) I think the best-known issue with fighters is the fact that, while they get a large number of feats - they're the "feat masters," as...
  14. Terraism

    Promoting the use of simple weapons...

    I was talking to one of my players this afternoon, who's currently gearing up for a ranger, and he mentioned that he'd like to focus on a quarterstaff, thematically. It fits his vision. Thing is, it's a simple weapon, which means that, mechanically, it's flat out not as good as martial...
  15. Terraism

    Morale bonus after downing a foe?

    Hey, folks. I'm actually trying to find something, and not having any luck. I remember seeing a feat (or possibly a class ability?) that grants one's allies a morale bonus the round following killing an opponent. Anyone have any idea what it might be? (For that matter, anything you know of that...
  16. Terraism

    Roleplaying a four Charisma...

    Hey, folks. Upcoming game, starting next Thursday (character backstory intermingling is tonight,) and my roomate is working on his character. He's a warforged fighter (Eberron game) recovered from the Mournlands with no memory prior to his extraction. Perfectly average Intelligence and...
  17. Terraism

    Animal Companion woes...

    I've got two - mainly unrelated - concerns about animal companions, or something like them. Looking for any advice people have. 1. In a campaign I'm currently running, one of my players is going to be playing an urban ranger (UA variant,) and, though we've discussed it quite a bit, an animal...
  18. Terraism

    Advanced Bulette - Anyone want to put a CR to this beastie?

    So I've statted up a fellow my players will be coming into contact with soon, but I'm looking for an estimated CR on it. I'm guessing thirteen, but I thought I'd see what you thought. It's fairly comparable to "Truly Horrid" Umber Hulk (CR 14), though a little harder to hit and a bit fewer hit...
  19. Terraism

    Leadership and followers...

    So, for the first time, I've got a player who's interested in what his followers (attracted via Leadership) are up to - not his cohort. (Well, ok, he likes his cohort too. But... :) ) He's seventh level, and has a 19 Charisma, so his leadership score is an 11. This gives him six first level...
  20. Terraism

    Character Archetypes

    I've been looking through my collection of books - and I've got a lot - and thinking about core classes. As a rough estimate, I'd say I've got near a hundred different core classes, aside from those in the Player's Handbook. While trying to compile a list of what'd be useful for my game, I...
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