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  1. Kershek

    Pathfinder 1E Warfare for Beginners (a battle system for the Pathfinder RPG)

    Is the original 3.5 version still available? EDIT: I think I found it: http://www.enworld.org/forum/local_links.php?catid=2&linkid=1
  2. Kershek

    Adding fixed cost abilities to weapons

    We ended up only allowing one Spellblade per weapon head. When you get to upper levels, adding multiple spellblades for 6k is incredibly easy and unbalancing.
  3. Kershek

    Adding fixed cost abilities to weapons

    Can you add multiple of the same fixed cost ability to the same weapon? Spellblade from Player's Guide to Faerun allows the wielder to be immune to one spell and on his next turn can direct it to a new target as a free action for a fixed 6,000gp. Can it be added multiple times for different...
  4. Kershek

    Helltongue vs death ward and other end campaign questions (Bastion of Broken Souls)

    (Spoilers on the original 3.0 Adventure Path, if that matters anymore :)) My crew is about to finish the Bastion of Broken Souls after 9 years. It's been a long ride, including conversion from 3.0 to 3.5 rules and ascension to 21st level. In the final battle, Ammet the demon is wielding a...
  5. Kershek

    Playing the Game Online

    MapTool +1
  6. Kershek

    True Seeing and darkvision

    If a character has darkvision 60' and true seeing 120', can the character use true seeing out to his sight at 60' or does the true seeing extend the sight to 120'?
  7. Kershek

    Super-duper Community Supporter Account offer!

    Signed up just now to renew my CS account. Glad to help contribute to this great site!
  8. Kershek

    Vrock's stunning screech and sonic resistance

    Yes, I meant the 2nd level resist energy spell.
  9. Kershek

    Vrock's stunning screech and sonic resistance

    Does sonic resistance make someone immune to the Vrock's stunning screech? Stunning Screech (Su): Once per hour a vrock can emit a piercing screech. Every creature within a 30-foot radius must succeed at a Fortitude save (DC 17) or be stunned for 1 round.
  10. Kershek

    DMG2 Riding Boots, prereq feats, and the CW Cavalier PrC

    You asked about virtual feats, and I answered, so I thought you were going to make a follow-up response, when you didn't. No biggie.
  11. Kershek

    DMG2 Riding Boots, prereq feats, and the CW Cavalier PrC

    So, Hypersmurf, what do you think of my original question?
  12. Kershek

    DMG2 Riding Boots, prereq feats, and the CW Cavalier PrC

    If you had the ring of evasion, and you got a class ability that states "if you already have evasion, you get improved evasion instead," then, as long as you have the ring on, your class ability gives you improved evasion. At least that's the way I read it.
  13. Kershek

    DMG2 Riding Boots, prereq feats, and the CW Cavalier PrC

    Here's what virtual feat says from Sword and Fist:
  14. Kershek

    DMG2 Riding Boots, prereq feats, and the CW Cavalier PrC

    I spent the other feats on other things: Celestial Bloodline (he's an Aasimar), Pious Soul, and Leadership (since we're a party of 3 and without a cleric).
  15. Kershek

    DMG2 Riding Boots, prereq feats, and the CW Cavalier PrC

    So, how about the situation with Spirited Charge? Does that mean that I have to have the Ride-By Attack feat anyways to get Spirited Charge? If so, why bother writing in Ride-By Attack feat benefits when you can't use the other power of the boots, which is the critical multiplier increase...
  16. Kershek

    DMG2 Riding Boots, prereq feats, and the CW Cavalier PrC

    I got a feeling this Paladin will have athlete's foot :) I don't see any reason why he'd want to take them off, really, unless they got destroyed.
  17. Kershek

    DMG2 Riding Boots, prereq feats, and the CW Cavalier PrC

    The riding boots from DMG2 state that they grant the effects of the Ride-By Attack feat even if you lack the prerequisite. Then, in the next sentence, it states that, if you have the Spirited Charge feat, any charge attack multipliers increase by 1 after applying that feat. So, does this mean...
  18. Kershek

    Death ward on amulet of nat armor?

    Oh, right. Forgot about the Complete Arcane version. We use the Player's Guide to Faerun version, which is +2 bonus, because it's so much better.
  19. Kershek

    Death ward on amulet of nat armor?

    I don't think this math is right...
  20. Kershek

    Spell resistance and robes of the archmagi

    If an ally casts freedom of movement on my wizard when he has robes of the archmagi on, I would assume that he would have to roll against SR, since the spell says "Spell Resistance: Yes (Harmless)". If my wizard were to remove the robes, he could receive the spell. When he puts the robes back...
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