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    Need scope help

    I'm working on a range system for my SMART game engine (formally known as Nexus D20). Instead of having different ranges for different types of personal weapons I decided to reverse it and have a series of range bands and the levels that they max out at. So the ranges are based on a human trying...
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    Alternate economy

    I'm working on an alternate Star Trek with a different economy than normally listed. Basically the idea is that the Federation has a centralized market index with the values set based on certain factors, such as the basic cost of food. It does not experience any fluctuations. Wages, benefits, as...
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    Need help for Explosives rules

    Do you have a copy that you can send? Or do you know where it is in the Modern D20 rules?
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    Need help for Explosives rules

    What did you have?
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    Need help for Explosives rules

    Correct. It would depend on what you are doing in the secondary blast radius. You may not take any damage. However you would have to check for it.
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    Need help for Explosives rules

    What I was planning on doing was having a Kill radius meaning anyone not in power armor is gone, an injury radius which will depend in how much armor or cover they have, and then the secondary radius which covers minor injuries. As for the system I'm using a wound level system.
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    Need help for Explosives rules

    Anyone who was in the military who might know this?
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    Need help for Explosives rules

    I apologize if this subject bothers someone, especially after the bombings in NY. I'm working on explosives rules for my Nexus D20 rules. I need some help. My rules use a general range scale instead of range increments and I want to convert explosives to the same chart. This is what I have so...
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    Assembler rules

    This is what I have now: Assemblers This covers various kinds of devices that can create other devices. 3-D Printers are the first type of assembler. Then it moves into nanotech. Assemblers are usually purchased as property, but they can also be incorporated into other objects such as ammo...
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    Assembler rules

    The system uses a lifestyle system similar to shadowrun. You can pay for that lifestyle instead of individually purchasing clothes, food, and various goods. You only have to pay for unusual things. For assemblers, the idea that I had was that instead of saying that there are assemblers that can...
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    Assembler rules

    I am working on rules for assemblers (or 3d printers or minifacs or whatever you want to call them) for my game. My idea is to have a cost for the assemblers and then which items that type of assembler can produce. Then you don't have to pay for those items. For instance, if you have a basic...
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    Looking for a classless fantasy rpg with detailed wilderness expedition rules

    I would suggest Nexus D20. It uses a class framework system and it is designed for character balance. http://www.garrowolf.net/index.php/nexus-d20/
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    Anyone know about telecoms or internet architecture?

    I am working on the hacking rules for my system and I have a generalized table I need feedback on. Some of this has to do with higher tech levels but of the things that would be in this tech level does this look correct or does something need to be moved up or down? Computer Scale Chip...
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    Need military training help

    Okay I have a basic template for each service and a list of MOSs. What I need to know is what would produce what. For example Basic Marine = Marine Template + Infantryman MOS Marine Sniper = Marine Template + Infantryman MOS + Sniper MOS Marine Sargent = Marine Template + Infantryman MOS + ...
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    Need ideas for Science!

    Well since it is a universal system then Yes, every possible use. I was planning on having Inventor rules as well.
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    Need ideas for Science!

    QuaziquestGM Okay so what would be a better way of phrasing it? The main point is for PCs to be able to run science officers in a high tech settings.
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    Need ideas for Science!

    Well the system is available for a universal system so it depends on how much the GM wants to get into. If you are running a Star Trek game then focus on the details. If you are running a campaign with little focus on science then don't worry as much. I approve of skipping a system when you...
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    Need ideas for Science!

    I am working on the science rules and I wanted to see if anyone has any ideas. Here is the system I have so far: Science Check Basic: Basic scientific concepts Easy (10) – The Earth is round. Moderate (15) – The Earth goes around the Sun. Difficult (25) – Evolution is a fact...
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    Need American Revolution Naval help

    Actually this is a list of most of the age of sail ships. I was breaking everything down by tech level but while I am working on them I keep them together. The game is a universal system so I am trying to have a comprehensive list. Thanks for catching those mistakes!
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