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  1. Sravoff

    The Incarnum based warlock

    Yeah, I can see what you mean about not really following the rules for essentia. However, I am trying to get it worked out as essentia, for my homebrew world. Its going to be pretty heavy on incarnum though not so much as how incarnum was printed. The main force does more "sciencey" incarnum...
  2. Sravoff

    The Incarnum based warlock

    I was thinking of changng the warlock to use incarnum for all invocations and special abilities. Basically, at the beginiing of the warlocks turn, he would invest essential into whatever abilities he wanted to use for that turn. Warlocks would ignore the usual character essential restrictions...
  3. Sravoff

    Inspired Knight- An ongoing Paladin project [Game design] (Version 0.3 up)

    I'm liking the 2nd option for the mount myself. Perhaps having a couple of "structures" to start with. Like the Tank mount, has bigger HD, but moves slower, the quick one, more speed, less HD, and then add more abilities off of that. You could even go as far as to make any type of "mount"...
  4. Sravoff

    A Weird idea for variables in spellcasting

    Ok, so I was thinking about making magic strange again, making itmagical, instead of being a wizards version of a sword. Albeit a very useful and universal sword, ok, more like a swiss army knife. Ok, so I came up with this idea, a scaling system for randomly determining caster level, and...
  5. Sravoff

    Inspired Knight- An ongoing Paladin project [Game design] (Version 0.3 up)

    Wow, awesome estates. Sorry, I haven't been on, my internet has been down. At any rate, it looks really good, and once I get some time, I would liek to do some number crunching, hwoo hah!
  6. Sravoff

    My Spell is Broken, Help Me Fix It

    In Relics And Rituals, the drawbacks include: 9th Level Spell 5,000gp Spell Component -4 On All Will Saves During This Time If Moving And Casting A Spell, Must Make A Concentration Check, DC=15+Spell Level. It also lasts 1 Minute/Level, and allows four spells to be cast if the mage uses still...
  7. Sravoff

    Need help for a friend. Incarnum related.

    Alter the Warlock Flavor. They gain the ability to create magical items at level 12. Just alter their flavor to where they manipulate souls instead of arcane might. Thats what I've done in my current campaign world, it uses incarnum alot, and magic is a strange and alien force. But yeah...
  8. Sravoff

    My Spell is Broken, Help Me Fix It

    Sword and sorcery had a spell like this, it was eighth level i think. It split your mind in half, and each half got an action. Your turns broke down, to two actions. On each action, you could do a mental action (cast a spell) and a physical action (walk). You couldn't do both at one (cast a...
  9. Sravoff

    New Feat Double Grappling

    Double Grappling Prerequisites: Improved Unarmed Strike, Improved Grapple, Aberration Blood, Inhuman Reach, Two Weapon Fighting, BaB+6, Str 15 Benefir: You may grapple two foes within your reach before adding the Inhuman reach bonus. You grapple one foe with each hand, making seperate rolls for...
  10. Sravoff

    Inspired Knight- An ongoing Paladin project [Game design] (Version 0.3 up)

    Alright. I really like this idea, and rather hate seeing it on the third page. So here is what I ahev so far. HD: d10 BAB: Good Saves: Good fort, poor will and ref Skills: Concentration(con), Craft(int), Diplomacy(cha), Handle Animal(cha), Heal(wis), Knowledge(religion)(int), Profession(wis)...
  11. Sravoff

    Occupants of Red Dragon Inn

    Barik Rahiek is active. Level one Dwarven Necromancer and death reasearcher.
  12. Sravoff

    City of Orussus, The Red Dragon Inn IX

    Barik watched Richard hurry past, then dart back in and finally leave again. He watched the other patrons over the brim of his ale mug, and sat up as the man and his gnomish friend entered. He listened to their introductions, and noted their professions. OOC: Where is the usual recruiting for...
  13. Sravoff

    Damage as SFX

    Weapons as special Effects. It has been done, and done pretty well. It used a feat system, where your basic "combat proficiency" feat gave most weapons the following statistics. 1d6 damage 20-20x2. As you took more feats, these statistic increased. Here is the thread. And post 90 has the most...
  14. Sravoff

    Inventor - Updated (Was: Class needs work, but not sure where to go from here.)

    Its looking better, but it still doesn't do much, aside from item creation outside of adventure time. Currently, at first level all our inventor can do is run around with a club and no armor. Perhaps give them a "Jury Rig Magic Item" ability of some kind at first level. Craft Improvised Wand At...
  15. Sravoff

    Knowledge skills as level checks, for everybody!

    Actually, that looks pretty good. I think I'll use that.
  16. Sravoff

    Knowledge skills as level checks, for everybody!

    Thats actually looking pretty good. I'll go with that. Thanks!
  17. Sravoff

    City of Orussus, The Red Dragon Inn IX

    *Pat pat* A number of muffled smacking noises drift inside the inn's half open door. A couple of muffled curses later and a dwarf pushes open the door to the inn, and walks in. A hood covers his head, and his face is mostly lost in shadow. A thick black beard hangs down almost to his waist. His...
  18. Sravoff

    Knowledge skills as level checks, for everybody!

    I just started a campaign yesterday, and we were fighting a lich. The only character that knew anything about it was the cleric, because he had ranks in Knowledge(Arcana). We didn;t have an arcane spell caster, and started at level 10. But I started thinking, shouldn't each class have some...
  19. Sravoff

    The Incarnum Warlock, The Tormentor of Souls

    Wavestone, that class looks liek ti would be awesome, but the gnolls don't shape soulmelds. They use incarnum for their warlock abilities, so it wouldn't really allow meldshaping. I was thinking something along the lines of a small incarnum pool, that could be pumped into warlock abilities...
  20. Sravoff

    Simple Fix For The Truenamer

    Thanks. :) I haven't seen the base class yet, but from what you are saying, the Truenamer is similar to a spell caster, except they use skills to cast spells, and they get harder by a number of modifiers. Harder when the spell becomes more difficult (higher Spell level), harder the more times...
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