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  1. W

    The old LG vs CN problem….

    That last post was hilarious, and well put. (AK47s in the burrito joint…yup). Maybe I should have a talk with each CN character and see if they'll start migrating...
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    The old LG vs CN problem….

    Why do I ever neglect these forums? Such a great discussion, and one I never really engaged with in my 1980s gaming days. I now DM for my kids. So, to address some of the excellent points: The argument about children vs adults and CE actions. Exactly. Those 13 and under love to play LG, those...
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    The old LG vs CN problem….

    The old LG vs CN problem…. Folks, the last session ended on a bitter note, and I'm hoping there's a workaround. Half the party is lawful good, half chaotic neutral. To avoid a fight, and keep things calm, the LG Cleri offered a band of five evil brigands, who had clearly just done some...
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    Dastardly Spellgaunt attack...

    Just want to make sure this is correct, as it could be so devastating... Gnome Illusionist is wearing the Spidersilk from Expedition to the Demonweb. Nearby Barbarian is carrying the Demon-Quelling Sword. Spellgaunt is eyeing their approach, scanning for highest aura. a) if you happen to have...
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    Old Troll Lord adv: "The Fantastic Adventure?

    and one more thing, considering the low AC yet desire to charge all the time, something like Mobility would be ideal, but rather difficult to get there...
  6. W

    Old Troll Lord adv: "The Fantastic Adventure?

    thanks! Well, that was more than I bargained for, and it looks incredibly cool. I think I've made a mistake though, having not introduced monster NPCs to a party before. The whole idea of ECL... This guy just looks tooooo good for the party of 14th level PCs he's going to join (for a good...
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    Old Troll Lord adv: "The Fantastic Adventure?

    No takes? Then how about a cr14 sorcerer Minotaur build out there?
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    Old Troll Lord adv: "The Fantastic Adventure?

    Dear All, Anyone have a copy of this old 1st level adventure around? My copy is on the other side of the world, and I can't find anything online. What I need to know is the deets on the weird adventuring party the adventurer's stumble upon. There's a hill giant, a satyr, and I believe a...
  9. W

    D&D 3E/3.5 How much work to play a 3.0 adventure? (for a 3.5 DM)

    Dear All, For the next super adventure, it's a toss up between City of Brass and Necropolis. a) looking through the 3.0 Necropolis it is unclear to me what I'd have to do, ie., how much work is involved to play it as 3.5. If a lot, I won't do it. But what, in general are the...
  10. W

    An epic superadventure in the 13-14th level range?

    And...have now seen city of brass. Looks like a no brainer: beautifully put together, 3.5, 14th to 20th level! It all seems to be there. Now...to look into purchasing and getting it shipped to Berlin. tips? and, is there a review of someone who actually played any of it? no luck so far.
  11. W

    An epic superadventure in the 13-14th level range?

    Have had a look through Necropolis online, and it looks fantastic. now, it came out in 2002, so 3.0 yes? How hard, how much work, if any, is required to run it in my 3.5 campaign. What do you have to do differently with older material?
  12. W

    An epic superadventure in the 13-14th level range?

    Having a hard time finding details about City of Brass, especially that epic adventure in book 2? It sounds like there are ten adventure 'areas' of the city detailed, without stats, that one can link into a superadventure. Is that all it is? I am definitely looking for a clearly laid out epic...
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    An epic superadventure in the 13-14th level range?

    Right, that is the other one I spent time looking at. In the end though, we've just spent a lot of time in the drow world of Lolth, and can't imagine spending that much more time in the Underdark. Add to that, the annoyance of 3.0 stats. but thanks very much for this first suggestion!
  14. W

    An epic superadventure in the 13-14th level range?

    Dear Colleagues, My group is slowly moving into 13th level, and we've very much enjoyed the epic level mission/adventures. Red Hand of Doom was the best time I've ever had playing D&D. Expedition to the Demonweb Pits also worked well (not AS good, but fun and epic feeling). Now, in all my...
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    Tumble from Prone...and old question, yet rarely discussed?

    I'm definitely starting to see the hilarious lack of 'Perry sez' in D&D. In Squad Leader, there is a rules god, a certain 'Perry'. If he posts something, it enters the canon, and becomes infallible. From the two conflicting 'official' statements on this tumble while prone business, it seems...
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    Tumble from Prone...and old question, yet rarely discussed?

    Yes, there is a distinction problem here...maybe. When I figured the monk simply summersaults away, then stands up, or some such, then I figured I would allow either simply standing up, OR a half move away from the prone square (and ending up standing), as equally difficult. But yes, at this...
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    Ancient Question: How to handle surrendering monsters....

    Now....what happened... Wow, what an excellent community. Much more fruitful discussion than I'd even hoped. Of all the points I took away from this, perhaps the most useful was: these guys aren't evil all the time. They have families (indeed, one of the Frost Giant warriors had a wife in the...
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    Ancient Question: How to handle surrendering monsters....

    I'm sure there are good threads on this, so please just direct me if I'm wasting all of your time on a tired subject. The group has just largely cleared a Frost Giant stronghold. There are five heavily wounded giants left who watched this powerful party waste everything in front of them, and...
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    Tumble from Prone...and old question, yet rarely discussed?

    but...changing rules to increase the enjoyment of the game is the DM's job! I've been playing what Merric would 'allow', tumble 15 to stand up. this makes a 13th level monk very different at standing up than a 1st level dwarven cleric, so I like it. and everyone gets the 'chance' to avoid the...
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    Tumble from Prone...and old question, yet rarely discussed?

    When you are fighting giants, your characters quickly end up on the ground. (improved Overrun, etc) Standing up from prone in such a high AoO environment (10' reach) is bad...real bad. So, I found a couple of enworld threads from 2004 in which no solid conclusion is gained re: can you tumble...
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