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  1. Mr_Spicoli

    Integrating mechanical tech into the forgotten realms-best supplements?

    I would like to integrate gunpowder, and steam machines including technomagic and technomagic golems somewhat into my forgotten realms campaign. I have the PCs travelling around Lantan, and Freeport off the west coast of Chult. I was wondering what supplement would be the best to use rules and...
  2. Mr_Spicoli

    Mystic Thuerge pre-reqs

    I have the 3.0 DM's guide which does not have the Mystic Thuerge PRC in it. DOes anyone know or have the requirements for entry on hand?
  3. Mr_Spicoli

    Freeport in the Forgotten Realms

    Looking for a good place to put Freeport in the Realms. The adventure has been on the Sword Coast so that would be one of the areas preferred. However the Inner Sea sounds ok to with the pirate activity there. Places considered so far: Mintarn: Seems to be a good place with no vivid...
  4. Mr_Spicoli

    How much interest for Shadowrun with The Matrix and Cthulhu

    Looking to see what the interest level for a Shadowrun campaign using "The Matrix" and Cthulhupunk influences. Looking for potential players as well as opinions and ideas. In the process of designing a campaign scenario based on the 3rd edition Shadowrun world. Add to it ideas from the Matrix...
  5. Mr_Spicoli

    Rules for XP costs for spells are reducing their value for players to almost zero

    There are a number of spells in the 3.5 edition rules that cost XP to cast. Many lesser powered spells have been added to this list through the evo-and revolutions of the rules to 3.5 Here are a few examples that I was looking at from both player and GM perspective and have thought that they...
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