Search results

  1. D

    D&D 5E Expertise "Fix" (a.k.a. Increasing Variation)

    Personally, I'm a big fan of Expertise Dice, but I do agree that they could use some work. What I'd like to see is Expertise Dice given a baseline ability: if you have Expertise Dice, you can spend them when you hit with an attack to deal bonus damage. No need for a maneuver to allow it, that's...
  2. D

    Ability scores figured out.

    So, it says that we can talk about mechanics, just not quoting specific things. I think I should be okay here, but lemme know if I'm wrong. Okay, so, I sat down for a few minutes to reverse engineer the stats. Looks like they're using the old Elite Array (15, 14, 13, 12, 10, 8). Going from...
  3. D

    Clerics and Modular Spellcasting

    Just wondering if anybody (who has the Playtest) has noticed this: the Cleric's spellcasting seems to work similar to the Shaman from 3rd edition. That is, they prepare a short list of spells, but then get a set of spell slots they can use to cast those spells, more akin to a Sorcerer. So...
  4. D

    Getting Rend as a Monk

    So, my friend has seen that the Monk's unarmed strike counts as a natural weapon, and then went and looked up the Rend rules... which apparently don't say that the attacks have to be from different natural weapons, or piercing/slashing. Now he's obsessed with getting Rend as a Monk, and taking a...
  5. D

    Help with swashbuckling game.

    I'm working on a quick, simple swashbuckling-style homebrew RPG, and I'm kinda stuck. I'd like to split combat skills into two main groups; fencing styles and non-fencing styles, with fencing styles being the main focus of the game, and only uncouth barbaric types using the non-fencing styles...
  6. D

    Things to do with Gaming Paper?

    So, due to a friend's recent enlistment, I've come into a large amount of free Gaming Paper: about 20 rolls, actually, along with various other RPG sundries. This guy gets 'em free, so he had tons. So, given how much I've got now, I thought I'd enlist some help in finding interesting ways to use...
  7. D

    Gaming Paper: Terrain Prints?

    Hey, just wondering who'd be interested in buying terrain prints for Gaming Paper. I'm thinking things like pre-drawn generic terrain, such as a forest with a clearing or two, lightly forested river, generic city street, that sort of thing. It'd be a 20x20 square repeated print on a full roll of...
  8. D

    Divine Challenge/Sanction Question

    Just wanted to get some other peoples' opinions on this. In our game last night, my Paladin had an Arbalester marked with Divine Sanction. They're basically the same rules, so this question goes for Divine Challenge as well. The Arbalester used a power that lets it use two basic attacks on...
  9. D

    Rage Strike Redux

    I love the new Barbarian preview, both mechanically and thematically. But I tend to agree with those that say the Rage Strike power is a little too clunky, and I also believe it's a little... bland. So, I just had a random idea on the bus today, and figured I'd see how it goes over, or if there...
  10. D

    Shadowrun 4th Edition: Helpful Hints?

    Well, a friend of mine's just recently given me a couple Shadowrun books for 4th edition; the main rulebook and Street Magic. Since I'm one of those guys that "gets" new systems easily and tends to learn rules and such quickly, I've been tagged as our first Shadowrun GM. So, I'm wondering if...
  11. D

    Magic Item Level Help

    I'm set to start up an online 4e game soon, and one of my players (that I used to know personally before I moved) wants to rework one of his old 3.5 characters. We were talking about one of his favorite magic items, and I decided to remake it for 4e. I don't have any books handy right now to...
  12. D

    New Monsters; The Goblins of Io Rak

    Note; It won't let me choose "Monster" as the Category for this. Anybody know why? The Goblins of Io Rak For my first adventure, of my first 4e campaign, I'm gonna be using the Pits of Io Rach idea from the old Book of Vile Darkness. And yes, I'm aware that I spelled "Io Rach" wrong. I meant...
  13. D

    A futuristic setting. Only... not.

    Hey, I'm trying to work on a semi-futuristic setting, either to run at some point, or just to have sitting around, and I need a bit of help. It's a futuristic world, technically, just without certain futuristic things... like guns or automobiles and the like. Those who've read Orson Scott...
  14. D

    War Pick; ?d8

    Just a little detail I noticed in the critical hit article, under the preview stats for the War Pick. There's no listing for how many d8's the War Pick deals in damage, it's just "d8". Now it could be nothing, but still... In my current game, I'm using a different model for proficiencies, using...
  15. D

    Minis

    Alright, most people (that I've talked to) agree that things are going to be much more mini-centric, especially if Saga is any indication. Which is fine, actually, in my opinion. Minis make battle go much smoother, in my experience, and make things much easier to keep track of. That's not the...
  16. D

    Spell Points, with a twist.

    I really like the idea of Spell Points, in general, because they fit the more popular fantasy magic idea, and better represent the cool mages we see in fantasy movies andbooks. However, I will admit that they can do strange things to balance, especially the whole Nova concept. And I know that...
  17. D

    Factotum; Early Cunning Brilliance?

    Alright, I love the Factotum. Whether you agree or not, it just seems to me to be the quintessential "Fantasy Hero". More classical, rather than the Ahnold stuff. Heroes weren't gigantic, muscle-bound monstrosities, they were agile, canny, cunning warriors who could do just about everything...
  18. D

    Anti-magic Feat and Spells (Homebrew)

    I'm working out a sorceror based almost exclusively on manipulating raw magical energy. I've even gone so far as to take Nystul's Magical Aura as one of my precious few spells. The character is generally based on detecting, dispelling and manipulating magic. However, I've run out of thematic...
  19. D

    Inspiration Feats (For the Factotum)

    I really like the Factotum class. I've always loved the "Jack of all Trades" archetype, and being able to pull all sorts of random skills and abilities out in a pinch. And while it has some minor problems, the Inspiration point system works rather well. But then I noticed that they didn't make...
  20. D

    The Wraith (New Base Class)

    Ok, now, I'm perfectly willing to multiclass out the wazoo to get the concept I'm going for. I'll admit, while I'm not a powergamer, I do like to have characters with cool and unique abilities and combinations of abilities. But, when it comes down to it, I'm also a rather lazy guy. Lazy in the...
Top