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    "bloody bones" ring any bells?

    just had a renegade thought.... anyone remember a module that featured a type of undead known as bloody bones? this creature was summoned from the underworld as a sort of undead commander. anyone remember this module? drawing a blank here.
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    does this armor make me look fat?

    just wondering about how you other gamers deal with concepts like vanity, or cultural mores about appearance and such. our group actually got the idea from original unearthed arcana and the cavalier description. basically, they would wear nonmagical armor if it looked "higher class". they...
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    thicker than blood?

    do your characters have families? if so, do the characters regularly interact with family members? do the families wield influence in characters lives? do dm's use family as a plot hook to good effect? in what ways? in our game, nearly every character has family to one degree or another, and...
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    the care and feeding of underlings

    as time goes on, characters may aquire cohorts, followers, slaves, employees or whatever. in your games, how active are these characters? how often are thier purposes out of sync with those of the party? how do your players deal with this? how do your dm's deal with this? are interparty...
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    crime? what a rippoff!!

    every campaign setting seems to have thieves guilds or the equivalent. in your games, to you include them? to what extent? how does your guild involve itself with the world. in our game, thieves guilds are something like the mob. they expect to be in on whatever goes down in thier territory and...
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    we can trust the church, can't we?

    in your games, to you make extensive use of churches as organizations? what sort of impact have they had on your games? in our game, every church has an agenda, and fueled by religious zeal, will stop at nothing to see those goals attained. even churches of "good" deities can be quite...
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    undercover work

    do any of you make regular use of undercover work in your games? if so, to what extent? our game regularly makes use of it. infiltration, subterfuge, espionage and all sorts of cloak and dagger goodness for a variety of purposes. what sorts of issues come up? difficulties? unexpected...
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    a wizard says what?

    it is probable that many of you still use the vancian method of spell casting in your games. our group hasn't used it in years. are there any other groups who use other methods? what method do you use/prefer? have you found one method or another adversly affects gameplay (not necessarily...
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    what hath been wrought?

    this is a question mostly for fellow dm's. what is your policy on artifacts? do you allow them, and if so to what extent? can characters create them and if so, to what extent? are you willing to kill, maim, burn, torture, mislead, trap, reduce or reward characters for having/using artifacts...
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    trippin' around the cosmos?

    in our game, offworld travel has been fairly common (over the course of years). have any of you had trouble reconciling differences between worlds (spellcasting differences between krynn and toril for example)? how often do you convert literary world into "D&D terms"? is it worth the effort...
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    so you wanna be an assassin?

    just wondering. have any of you given any thought to the subject of assassination, as it fits into the larger context of the game? we run things a bit differently in our group. you see, many years ago, we tripped upon an aspect of the job noone ever seems to consider. assassination targets...
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    immortals handbook?

    anyone know where one might lay thier mits on ascension and stuff? checked out the site: immortalshandbook.com, but it isn't clear where to buy this stuff. anybody?
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    hello

    hey, just started posting. figured a hello might be in order. have been looking at this site on and off for a while now. good site. lots of really cool stuff. good posts. good posters. thanks folks, you collectively influenced a campaign universe for the better. oh yeah. almost forgot...
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