funkysnunkulator
First Post
every campaign setting seems to have thieves guilds or the equivalent. in your games, to you include them? to what extent? how does your guild involve itself with the world.
in our game, thieves guilds are something like the mob. they expect to be in on whatever goes down in thier territory and they want thier cut.
but they also broker information and influence. lots of it.
in fact, we have several well known criminal organizations.
at one time or another, several of our players characters have been members. makes interesting things happen.
so... your thoughts on crime?
in our game, thieves guilds are something like the mob. they expect to be in on whatever goes down in thier territory and they want thier cut.
but they also broker information and influence. lots of it.
in fact, we have several well known criminal organizations.
at one time or another, several of our players characters have been members. makes interesting things happen.
so... your thoughts on crime?