Search results

  1. M

    D&D 5E Cleric questions about Oct 29 Packet

    I've skipped a packet or two, but I'm looking to give this one a whirl, so it's entirely possible I'm missing some history somewhere. I'm trying to make a Lifegiver Cleric, and have some questions. 1. It says I can cast Cure Minor and Resistance without expending the slot. So, those are my...
  2. M

    Neverwinter Theme Previews

    Linkydink. Quick highlights: Two shape change themes. You can turn into a rat, or a wolf. At-will. Harper gives you Harper pin, a rare item that adds d6 to an attack you miss, once per encounter. You're a part time deva. Some are mildly humorous. Devil's Pawn, you cut the cheese and light it...
  3. M

    One paragon path to rule them all

    For my current game, I'm pondering ditching all paragon paths, and giving everyone the same PP. The characters are all part of an organization called Order of Destiny, I won't bore you with the fluff. I'm merely entertaining the idea at the moment, I haven't made a decision one way or another...
  4. M

    Monster Damage

    We've been using the increased monster damage values from MM3 for a while. And while I'm likely to be in the minority, I'm not sure I like the repercussions. Pre-MM3, I could run 6-7 encounters in an adventuring day without problem. Now my players are tapped out on healing surges and daily...
  5. M

    Expertise

    So this question is for those who house ruled free expertise at level 1 or level 5 or whenever, and for people who were lowering monster defenses, and ruling away the expertise feats. For my games I had ruled that you can have expertise for every conceivable weapon or implement you can ever use...
  6. M

    Spirit Tempest PP - rule question

    Healing Guides says: Healing Guides (11th level): When you restore hit points with your healing spirit power, any ally adjacent to or within a conjuration or a zone that you created with a shaman power or a shaman paragon path power also regains hit points as if he or she were adjacent to your...
  7. M

    New monster damage expressions - What do they mean for the game?

    So I'm looking at the damage expressions, and I'm looking at a level 10 encounter I had prepped for my level 8 party before taking the new damage expressions into account. The damage expressions on the monsters I'm using (levels 8-10) are: at-will single target: 1d8+7, 1d6+7, 1d6+7 (ongoing...
  8. M

    Frequency of Opportunity Attacks

    Forked from the AC thread: So how often do opportunity attacks happen in your games? I haven't kept track in any large scale, but this is very much dependent on DM style, kinds of creatures faced, kinds of scenarios, player style, and even type of game as there will be variance between home...
  9. M

    Party AC difference

    What should be the difference between the highest and lowest AC in a party? When someone has too high of an AC, DM gets frustrated by missing them, DM increases monster levels or starts using lots of NAD attacking monsters, which hoses the whole party. When someone has too low of an AC, he...
  10. M

    Item daily usage house rule

    One of our DM's is finding the daily item usage rules for additional usage per milestone to be too clunky, and was asking for opinions on what could be a good house rule that's simpler. Our typical adventuring day sees 3-5 encounters, with the occasional 1-2 encounter day, or the very rare 6-7...
  11. M

    Need clarification on charge ending turn

    Rageblood Barbarian begins his turn slowed (save ends), charges an enemy, attacks, kills him. His turn ends. He makes saving throw. Succeeds. Now he can use swift charge with his regular speed, correct?
  12. M

    Monster Role - Shocktrooper

    I felt there was a missing monster role, a fast and furious type. Brutes didn't cut it for the category since they are often slow, have a tough time hitting the broad side of a barn, and are too bulky in HP, for the role I needed. Skirmishers were a little too much hit and run, and range focus...
  13. M

    Battlerager Vigor - post July 2009 update

    Assume for a moment that battlerager vigor in it's original form did not exist, and the new form is the first time we are looking at it. Let's try and analyze to see if this is a balanced class feature, compared to other fighter builds, and other defenders. For this example, I'm going to...
  14. M

    Killik - new race (PEACH)

    Here is a race I'm working on for my campaign. The race is based on the insectoid race from star wars by the same name, with some liberties taken to fit system and my campaign needs. I won't bore you with the campaign specific details, I would like some feedback on the game mechanics. KILLIK...
  15. M

    Strength of Valor - what am I missing?

    I'll quote snippets of relevant text here for discussion: So the fighter takes a swing, bloodies an enemy. Bard uses Virtue of Valor to give him temp HP, and +2 bonus to his next damage roll. Fighter is done. Then comes the bard's turn, and the bonus he gave the fighter goes away. Is this...
  16. M

    Implement Focus and Energy Focus

    I'm thinking of introducing two new feats. Implement Focus: Choose a specific implement such as wand or staff. You gain a +1 feat bonus to damage rolls with your chosen implement. At 11th level, this bonus increases to +2. At 21st level, it increases to +3. Energy Focus: Select an energy...
  17. M

    MM2 Excerpt: Adamantine Dragon question

    Does this mean the four claw attacks have to be against the same target? Also if the dragon is marked, does he take the penalty if attacking targets other than the marker with the claw attacks, and then makes the bite attack against the marker?
  18. M

    Blazing Starfall

    The Sorcerer's schtick seems to be hitting multiple targets with pseudo striker-like damage, so it's supposed to be a hybrid striker/controller. I get that out of PHB2 (Burning Spray, Chaos Bolt, etc). But looking at this power which adds a potentially damaging control effect to an at-will...
  19. M

    Furious Smash + Hunter's Quarry = damage roll?

    Ok, with Furious Smash, since there is no damage roll, weapon enhancement and feat bonuses don't get added in. But what if I have Hunter's Quarry from Warrior of the Wild, and hit my quarry with Furious Smash? Suddenly I'm rolling a d6 for damage. Does that mean I can now add weapon enhancement...
  20. M

    Wand Wizards

    Why do most people consider wand wizards to be the weakest of the lot? A +2 or +3 bonus (+4 or +5 at higher levels), once per encounter essentially turns one miss into a hit per encounter. At paragon levels and higher, as more encounter and daily powers are flying around (and the bonus gets...
Top