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    Question regarding possible evolution of a sapient quadruped specie

    Ah, I got so caught up in the examples from the rest of that paragraph that I completely neglected to address the first sentence! When I say "fine manipulation," I'm talking about things like fingers; basically, a collection of relatively thin, moderately-to-highly flexible digits, or a...
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    Question regarding possible evolution of a sapient quadruped specie

    Ah, sorry. I forgot to include the word "anthropomorphic" in the description of the race. The race I was talking about is bipedal, and has hands (the hands, by the way, have three fingers and two thumbs, as opposed to the four-one ratio of humans). I was mostly thinking that a character of a...
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    Question regarding possible evolution of a sapient quadruped specie

    Huh... And here I was, thinking that simply having an explanation for a sapient quadruped race was going to push the limits of outlandish creativity, which is especially surprising considering the fact that my game already has both a small elephant-like race equipped with auxiliary brains stored...
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    Question regarding possible evolution of a sapient quadruped specie

    (I posted this same thing on Sciforums, but I think I should also ask for input here) Hello, everyone! As some of you may or may not be aware, I'm designing, from the ground up, a Pen and Paper Roleplaying Game. One of the unique things about my game is the way it blurs the line between...
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    What does a Martial Artist do?

    I had an idea for unarmed combatants for a previous model of my own game, which unfortunately didn't get a chance to be tested before I ended up scrapping and re-designing most of the game. The idea was that the options designed for unarmed combatants would be pretty powerful compared to the...
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    Designing my own system; how to work the imposition of "fear" effects?

    Hmm... The problem I have with this is the fact that the primary reason I want to keep the "forced" behavior (in actuality, it's actually more like "limited" behavior - if you're terrified, you can't move closer to the source of the fear, unless that's the only obvious exit) is the fact that the...
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    Designing my own system; how to work the imposition of "fear" effects?

    Unfortunately, the way my system works would make it hard, if not impossible, to implement a "variance" mechanic based on distance from success/failure on the roll. It's a modified percentile system, with a number you have to roll below (your character's ability) AND a number you have to roll...
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    Designing my own system; how to work the imposition of "fear" effects?

    Well, I was thinking that the best way to limit the effects of the debuff would simply be to resist the effects in the first place, or use various means (such as rally) to reduce the amount of fear. If, in playtesting, fear effects are revealed to be too hard to resist, I could make them less...
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    Designing my own system; how to work the imposition of "fear" effects?

    Well, I never said it was a constant mechanic; I kind of thought that that would be made clear by my first post. It'll come up when fear effects are applied. The problem I have with this is the same problem I had with roleplaying DnD 4e Warlords. I, myself, never played DnD 4e Warlords (though...
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    Designing my own system; how to work the imposition of "fear" effects?

    It's definitely going to be a more heroic game, which is one reason I'm worried that my alternative idea would set a precedent that would cause there to be too many things to keep track of. It's a status effect with mechanically defined rules, not a license for a GM to take over a player's...
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    What mechanical value should bards have (sans intrinsic magic)?

    I suppose I should note here that, the way my game currently works, there's something called Disposition, which determines the difficulty of interacting with them. Having a high Charisma and/or whatever skill you're using will certainly help, of course, but if someone doesn't like you that much...
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    Designing my own system; how to work the imposition of "fear" effects?

    Hello! As some of you may be aware, I am working on my own PnP RPG system, and I sometimes go on to these boards for advice. The last time I posted a topic, it was on the mechanical value of bards and the things they should be able to do; eventually, I concluded that bards should draw their...
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    What mechanical value should bards have (sans intrinsic magic)?

    Okay, the purpose of this thread has become a bit less urgent, since the player in question has changed his mind. He now wants to play an offense-oriented wizard. Some of my other players have yet to tell me what they want to play, but either way, I'm still open to suggestions for bards. Now...
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    What mechanical value should bards have (sans intrinsic magic)?

    As I said, my game does not have "classes," but rather uses a GURPS-like progression system where independent abilities are purchased with XP. That said, a "bard" would be like a storyteller, musician, or someone with a similarly art-heavy profession, especially (but not necessarily) focused on...
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    What mechanical value should bards have (sans intrinsic magic)?

    I'm afraid I'm not familiar with 5e. I figured I'd wait for the system to get more developed (and cheaper) before I got into it. I think I get the gist of what you're saying, though.
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    What mechanical value should bards have (sans intrinsic magic)?

    Hello! I'm designing my own PnP RPG, and in preparation for the next playtesting campaign, I'm designing new content according to what the players want to play. One of the desired character concepts among my players, however, is a bard. Now, unlike in DnD, my game won't give bards intrinsic...
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    What, exactly, is the job title of someone who makes PnP RPG's?

    Hello! As part of an assignment in a class I'm taking, I'm supposed to make a presentation on a career of my choice. Now, I'm not sure if this would be an "acceptable" career for the presentation (I was given a small booklet containing career names and their DOT numbers, categorized by...
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    Amateur game designer seeking help w/ explaining "health drain" in narrative terms

    (I made this thread in the scifi/fantasy section of Sciforums.com, and got no replies. I'm copy-n-pasting it here, in case anyone here has an idea.) Hello! As the title suggests, I'm making my own game. To be more specific, it's a pen-and-paper system set in a fantasy universe. However, I am...
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    How to design a game where players don't seek to min-max

    Sorry for not getting back to this thread in a while; my response notification emails stopped coming, and I just happened to notice that I have replies. While I certainly think that doing this would be helpful, I'm not quite sure how I could ensure this once I start selling my game on the...
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    How to design a game where players don't seek to min-max

    I'm not going to seek to make excuses; I know that this is an important aspect of playtesting, and I admit that I'm in the wrong for not doing this. The problem is, I have a hard time articulating myself, and every time I try to write down the core rules in any official way, I either end up...
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