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  1. ComradeGnull

    Reclaiming Blingdenstone PbP

    Being without a group at the moment, I've decided to get in on the playtest goodness by running Reclaiming Blingdenstone as a PbP. We've currently got a sorcerer, a cleric, and a rogue and are looking for 1-3 more players to round out our roster. The game will be run in a fairly dungeon-crawl...
  2. ComradeGnull

    Novas and Workdays, Big Fights and Little Fights

    So keying off some comments RangerWickett made in this thread, I had the following 'modular' idea: So, there are now two types of combat encounters: Big Fights and Little Fights. Little Fights: These fights are 'taking out a goblin sentry', 'fighting two town guards', or 'fighting a handful...
  3. ComradeGnull

    The Necromancer: Combo Point Spellcaster, anyone?

    When I was doing a quick character creation using the new playtest rules, something about the Necromancer specialty stuck out to me- the idea of Necromancers storing 'charges' by sucking up the souls of dispatched enemies and then dumping them into more powerful spells. We haven't seen higher...
  4. ComradeGnull

    Good PC Races Gone Bad: Dwarves

    So after building a Halfling Necromancer as part of the D&D Next play test, I started thinking about evil Halflings in general, and how they might behave. This somehow turned into a decision to write a series of blog posts on 1) how normally 'good' PC races might end up as villains, and 2) how...
  5. ComradeGnull

    Whither the gnome?

    We've seen character creation rules to date, but only for the core races. We know that gnomes (along with half-orcs and the rest) will be 'uncommon', which could mean they will be pushed into a second PHB, like they were in 4e. Gnomes got a big re-think in the lore department between 3e and...
  6. ComradeGnull

    Randomized Hit Points

    So I've seen some discussion over the years of hit points, particularly as they relate to advancement. There are several things not to love about the default 'gain a level, roll a die' method. It gives a single roll a lot of weight in the character's advancement, melee types are penalized by...
  7. ComradeGnull

    Good Vehicle Rules

    I was thinking earlier today about rules for vehicles- cars, planes, ships,etc. in RPGs (ignoring horses and carts here for the time being). I've always found the rules for vehicle combat kind of clunky and unpleasant- it's really discouraged me from including those elements in games or...
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